diff --git a/Content.Client/Content.Client.csproj b/Content.Client/Content.Client.csproj index 3db55c508d..66e924d664 100644 --- a/Content.Client/Content.Client.csproj +++ b/Content.Client/Content.Client.csproj @@ -73,7 +73,6 @@ - diff --git a/Content.Client/EntryPoint.cs b/Content.Client/EntryPoint.cs index c15a0700ee..6b332a56ca 100644 --- a/Content.Client/EntryPoint.cs +++ b/Content.Client/EntryPoint.cs @@ -42,8 +42,6 @@ namespace Content.Client factory.Register(); factory.RegisterReference(); factory.Register(); - - factory.Register(); factory.Register(); } } diff --git a/Content.Client/GameObjects/Components/Doors/ClientDoorComponent.cs b/Content.Client/GameObjects/Components/Doors/ClientDoorComponent.cs deleted file mode 100644 index 8c593d60f4..0000000000 --- a/Content.Client/GameObjects/Components/Doors/ClientDoorComponent.cs +++ /dev/null @@ -1,71 +0,0 @@ -using Content.Shared.GameObjects; -using Lidgren.Network; -using SS14.Client.GameObjects; -using SS14.Shared.GameObjects; -using SS14.Shared.Utility; -using YamlDotNet.RepresentationModel; - -namespace Content.Client.GameObjects -{ - public class ClientDoorComponent : SharedDoorComponent - { - public bool Opened { get; private set; } - private SpriteComponent spriteComponent; - - private string OpenSprite = "Objects/door_ewo.png"; - private string CloseSprite = "Objects/door_ew.png"; - - public override void Initialize() - { - base.Initialize(); - - spriteComponent = Owner.GetComponent(); - } - - private void Open() - { - Opened = true; - spriteComponent.SetSpriteByKey(OpenSprite); - } - - private void Close() - { - Opened = false; - spriteComponent.SetSpriteByKey(CloseSprite); - } - - public override void HandleComponentState(ComponentState state) - { - var castState = (DoorComponentState)state; - if (castState.Opened == Opened) - { - return; - } - - if (castState.Opened) - { - Open(); - } - else - { - Close(); - } - } - - public override void LoadParameters(YamlMappingNode mapping) - { - base.LoadParameters(mapping); - - YamlNode node; - if (mapping.TryGetNode("openstate", out node)) - { - OpenSprite = node.AsString(); - } - - if (mapping.TryGetNode("closestate", out node)) - { - CloseSprite = node.AsString(); - } - } - } -} diff --git a/Content.Client/GameObjects/Components/Inventory/ClientInventoryComponent.cs b/Content.Client/GameObjects/Components/Inventory/ClientInventoryComponent.cs index 1ff7a11e75..0eac29c24a 100644 --- a/Content.Client/GameObjects/Components/Inventory/ClientInventoryComponent.cs +++ b/Content.Client/GameObjects/Components/Inventory/ClientInventoryComponent.cs @@ -71,7 +71,7 @@ namespace Content.Client.GameObjects /// private void OpenMenu(object sender, BoundKeyChangedMessage message) { - if(message.Function == BoundKeyFunctions.OpenCharacterMenu && message.State == BoundKeyState.Down) + if (message.Function == BoundKeyFunctions.OpenCharacterMenu && message.State == BoundKeyState.Down) { Window.AddToScreen(); Window.Open(); @@ -126,7 +126,7 @@ namespace Content.Client.GameObjects GridContainer.Columns = elements_x; IndexedSlots = new List(inventory.SlotMasks); - foreach(Slots slot in IndexedSlots) + foreach (Slots slot in IndexedSlots) { InventoryButton newbutton = new InventoryButton(slot); @@ -138,7 +138,7 @@ namespace Content.Client.GameObjects else { //Store slot button and give it the default onpress behavior for empty elements - newbutton.GetChild