diff --git a/Content.Client/Content.Client.csproj b/Content.Client/Content.Client.csproj
index 3db55c508d..66e924d664 100644
--- a/Content.Client/Content.Client.csproj
+++ b/Content.Client/Content.Client.csproj
@@ -73,7 +73,6 @@
-
diff --git a/Content.Client/EntryPoint.cs b/Content.Client/EntryPoint.cs
index c15a0700ee..6b332a56ca 100644
--- a/Content.Client/EntryPoint.cs
+++ b/Content.Client/EntryPoint.cs
@@ -42,8 +42,6 @@ namespace Content.Client
factory.Register();
factory.RegisterReference();
factory.Register();
-
- factory.Register();
factory.Register();
}
}
diff --git a/Content.Client/GameObjects/Components/Doors/ClientDoorComponent.cs b/Content.Client/GameObjects/Components/Doors/ClientDoorComponent.cs
deleted file mode 100644
index 8c593d60f4..0000000000
--- a/Content.Client/GameObjects/Components/Doors/ClientDoorComponent.cs
+++ /dev/null
@@ -1,71 +0,0 @@
-using Content.Shared.GameObjects;
-using Lidgren.Network;
-using SS14.Client.GameObjects;
-using SS14.Shared.GameObjects;
-using SS14.Shared.Utility;
-using YamlDotNet.RepresentationModel;
-
-namespace Content.Client.GameObjects
-{
- public class ClientDoorComponent : SharedDoorComponent
- {
- public bool Opened { get; private set; }
- private SpriteComponent spriteComponent;
-
- private string OpenSprite = "Objects/door_ewo.png";
- private string CloseSprite = "Objects/door_ew.png";
-
- public override void Initialize()
- {
- base.Initialize();
-
- spriteComponent = Owner.GetComponent();
- }
-
- private void Open()
- {
- Opened = true;
- spriteComponent.SetSpriteByKey(OpenSprite);
- }
-
- private void Close()
- {
- Opened = false;
- spriteComponent.SetSpriteByKey(CloseSprite);
- }
-
- public override void HandleComponentState(ComponentState state)
- {
- var castState = (DoorComponentState)state;
- if (castState.Opened == Opened)
- {
- return;
- }
-
- if (castState.Opened)
- {
- Open();
- }
- else
- {
- Close();
- }
- }
-
- public override void LoadParameters(YamlMappingNode mapping)
- {
- base.LoadParameters(mapping);
-
- YamlNode node;
- if (mapping.TryGetNode("openstate", out node))
- {
- OpenSprite = node.AsString();
- }
-
- if (mapping.TryGetNode("closestate", out node))
- {
- CloseSprite = node.AsString();
- }
- }
- }
-}
diff --git a/Content.Client/GameObjects/Components/Inventory/ClientInventoryComponent.cs b/Content.Client/GameObjects/Components/Inventory/ClientInventoryComponent.cs
index 1ff7a11e75..0eac29c24a 100644
--- a/Content.Client/GameObjects/Components/Inventory/ClientInventoryComponent.cs
+++ b/Content.Client/GameObjects/Components/Inventory/ClientInventoryComponent.cs
@@ -71,7 +71,7 @@ namespace Content.Client.GameObjects
///
private void OpenMenu(object sender, BoundKeyChangedMessage message)
{
- if(message.Function == BoundKeyFunctions.OpenCharacterMenu && message.State == BoundKeyState.Down)
+ if (message.Function == BoundKeyFunctions.OpenCharacterMenu && message.State == BoundKeyState.Down)
{
Window.AddToScreen();
Window.Open();
@@ -126,7 +126,7 @@ namespace Content.Client.GameObjects
GridContainer.Columns = elements_x;
IndexedSlots = new List(inventory.SlotMasks);
- foreach(Slots slot in IndexedSlots)
+ foreach (Slots slot in IndexedSlots)
{
InventoryButton newbutton = new InventoryButton(slot);
@@ -138,7 +138,7 @@ namespace Content.Client.GameObjects
else
{
//Store slot button and give it the default onpress behavior for empty elements
- newbutton.GetChild