Server EntitySystem cleanup (#1617)

* Server EntitySystem cleanup

I went after low-hanging fruit systems.

* Add / change to internal access modifiers to systems
* Use EntityQuery to get components instead
* Add sealed modifier to systems
* Remove unused imports
* Add jetbrains annotation for unused classes
* Removed some pragmas for dependencies

This should also fix a decent chunk of the server build warnings, at least the ones that matter.

* Also disposals

* Update Content.Server/GameObjects/EntitySystems/GravitySystem.cs

* Fix build

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
This commit is contained in:
metalgearsloth
2020-08-13 22:17:12 +10:00
committed by GitHub
parent f4bf71edfe
commit 619386a04a
36 changed files with 172 additions and 424 deletions

View File

@@ -1,16 +1,15 @@
using System.Collections.Generic;
using Content.Server.GameObjects;
using Content.Server.GameObjects.Components.Items.Storage;
using Content.Server.GameObjects.EntitySystems.Click;
using JetBrains.Annotations;
using Robust.Server.GameObjects.EntitySystemMessages;
using Robust.Server.Interfaces.Player;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.GameObjects;
namespace Content.Server.Interfaces.GameObjects.Components.Interaction
{
class StorageSystem : EntitySystem
[UsedImplicitly]
internal sealed class StorageSystem : EntitySystem
{
private readonly List<IPlayerSession> _sessionCache = new List<IPlayerSession>();
@@ -19,16 +18,14 @@ namespace Content.Server.Interfaces.GameObjects.Components.Interaction
{
SubscribeLocalEvent<EntRemovedFromContainerMessage>(HandleEntityRemovedFromContainer);
SubscribeLocalEvent<EntInsertedIntoContainerMessage>(HandleEntityInsertedIntoContainer);
EntityQuery = new TypeEntityQuery(typeof(ServerStorageComponent));
}
/// <inheritdoc />
public override void Update(float frameTime)
{
foreach (var entity in RelevantEntities)
foreach (var component in ComponentManager.EntityQuery<ServerStorageComponent>())
{
CheckSubscribedEntities(entity);
CheckSubscribedEntities(component);
}
}
@@ -52,9 +49,8 @@ namespace Content.Server.Interfaces.GameObjects.Components.Interaction
}
}
private void CheckSubscribedEntities(IEntity entity)
private void CheckSubscribedEntities(ServerStorageComponent storageComp)
{
var storageComp = entity.GetComponent<ServerStorageComponent>();
// We have to cache the set of sessions because Unsubscribe modifies the original.
_sessionCache.Clear();
@@ -63,8 +59,8 @@ namespace Content.Server.Interfaces.GameObjects.Components.Interaction
if (_sessionCache.Count == 0)
return;
var storagePos = entity.Transform.WorldPosition;
var storageMap = entity.Transform.MapID;
var storagePos = storageComp.Owner.Transform.WorldPosition;
var storageMap = storageComp.Owner.Transform.MapID;
foreach (var session in _sessionCache)
{