Add more networking options (#11046)
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@@ -54,6 +54,8 @@ namespace Content.Client.Entry
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[Dependency] private readonly IStateManager _stateManager = default!;
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[Dependency] private readonly IEntityManager _entityManager = default!;
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public const int NetBufferSizeOverride = 2;
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public override void Init()
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{
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var factory = IoCManager.Resolve<IComponentFactory>();
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@@ -125,7 +127,7 @@ namespace Content.Client.Entry
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#if FULL_RELEASE
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// if FULL_RELEASE, because otherwise this breaks some integration tests.
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IoCManager.Resolve<IConfigurationManager>().OverrideDefault(CVars.NetBufferSize, 2);
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IoCManager.Resolve<IConfigurationManager>().OverrideDefault(CVars.NetBufferSize, NetBufferSizeOverride);
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#endif
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_escapeMenuOwner.Initialize();
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@@ -4,12 +4,12 @@
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x:Class="Content.Client.EscapeMenu.UI.Tabs.NetworkTab">
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<BoxContainer Orientation="Vertical" >
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<BoxContainer Orientation="Vertical" Margin="8 8 8 8" VerticalExpand="True">
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<BoxContainer Orientation="Horizontal" Margin="5 0 0 0">
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<BoxContainer Orientation="Horizontal" Margin="4 10 4 0">
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<Label Text="{Loc 'ui-options-net-interp-ratio'}" />
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<Control MinSize="8 0" />
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<Slider Name="NetInterpRatioSlider"
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ToolTip="{Loc 'ui-options-net-interp-ratio-tooltip'}"
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MaxValue="6"
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MaxValue="8"
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HorizontalExpand="True"
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MinSize="80 0"
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Rounded="True" />
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@@ -17,6 +17,48 @@
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<Label Name="NetInterpRatioLabel" MinSize="48 0" Align="Right" />
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<Control MinSize="4 0"/>
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</BoxContainer>
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<BoxContainer Orientation="Horizontal" Margin="4 10 4 0">
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<Label Text="{Loc 'ui-options-net-predict-tick-bias'}" />
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<Control MinSize="8 0" />
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<Slider Name="NetPredictTickBiasSlider"
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ToolTip="{Loc 'ui-options-net-predict-tick-bias-tooltip'}"
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MaxValue="6"
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MinValue="0"
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HorizontalExpand="True"
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MinSize="80 0"
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Rounded="True" />
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<Control MinSize="8 0" />
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<Label Name="NetPredictTickBiasLabel" MinSize="48 0" Align="Right" />
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<Control MinSize="4 0"/>
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</BoxContainer>
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<BoxContainer Orientation="Horizontal" Margin="4 10 4 0">
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<Label Text="{Loc 'ui-options-net-pvs-entry'}" />
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<Control MinSize="8 0" />
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<Slider Name="NetPvsEntrySlider"
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ToolTip="{Loc 'ui-options-net-pvs-entry-tooltip'}"
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MaxValue="150"
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MinValue="20"
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HorizontalExpand="True"
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MinSize="80 0"
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Rounded="True" />
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<Control MinSize="8 0" />
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<Label Name="NetPvsEntryLabel" MinSize="48 0" Align="Right" />
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<Control MinSize="4 0"/>
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</BoxContainer>
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<BoxContainer Orientation="Horizontal" Margin="4 10 4 10">
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<Label Text="{Loc 'ui-options-net-pvs-leave'}" />
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<Control MinSize="8 0" />
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<Slider Name="NetPvsLeaveSlider"
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ToolTip="{Loc 'ui-options-net-pvs-leave-tooltip'}"
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MaxValue="300"
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MinValue="20"
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HorizontalExpand="True"
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MinSize="80 0"
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Rounded="True" />
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<Control MinSize="8 0" />
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<Label Name="NetPvsLeaveLabel" MinSize="48 0" Align="Right" />
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<Control MinSize="4 0"/>
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</BoxContainer>
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</BoxContainer>
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<hudUi:StripeBack HasBottomEdge="False" HasMargins="False">
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<BoxContainer Orientation="Horizontal"
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@@ -28,6 +70,10 @@
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StyleClasses="Caution"
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HorizontalExpand="True"
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HorizontalAlignment="Right" />
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<Button Name="DefaultButton"
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Text="{Loc 'ui-options-default'}"
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TextAlign="Center"
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HorizontalAlignment="Right" />
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<Control MinSize="2 0" />
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<Button Name="ApplyButton"
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Text="{Loc 'ui-options-apply'}"
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@@ -5,6 +5,7 @@ using Robust.Client.UserInterface.XAML;
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using Robust.Shared;
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using Robust.Shared.Configuration;
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using Robust.Client.GameStates;
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using Content.Client.Entry;
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namespace Content.Client.EscapeMenu.UI.Tabs
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{
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@@ -16,13 +17,18 @@ namespace Content.Client.EscapeMenu.UI.Tabs
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public NetworkTab()
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{
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RobustXamlLoader.Load(this);
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IoCManager.InjectDependencies(this);
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ApplyButton.OnPressed += OnApplyButtonPressed;
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ResetButton.OnPressed += OnResetButtonPressed;
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NetInterpRatioSlider.OnValueChanged += OnNetInterpRatioSliderChanged;
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DefaultButton.OnPressed += OnDefaultButtonPressed;
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NetInterpRatioSlider.OnValueChanged += OnSliderChanged;
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NetInterpRatioSlider.MinValue = _stateMan.MinBufferSize;
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NetPredictTickBiasSlider.OnValueChanged += OnSliderChanged;
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NetPvsEntrySlider.OnValueChanged += OnSliderChanged;
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NetPvsLeaveSlider.OnValueChanged += OnSliderChanged;
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Reset();
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}
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@@ -31,11 +37,15 @@ namespace Content.Client.EscapeMenu.UI.Tabs
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{
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ApplyButton.OnPressed -= OnApplyButtonPressed;
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ResetButton.OnPressed -= OnResetButtonPressed;
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NetInterpRatioSlider.OnValueChanged -= OnNetInterpRatioSliderChanged;
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DefaultButton.OnPressed -= OnDefaultButtonPressed;
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NetInterpRatioSlider.OnValueChanged -= OnSliderChanged;
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NetPredictTickBiasSlider.OnValueChanged -= OnSliderChanged;
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NetPvsEntrySlider.OnValueChanged -= OnSliderChanged;
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NetPvsLeaveSlider.OnValueChanged -= OnSliderChanged;
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base.Dispose(disposing);
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}
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private void OnNetInterpRatioSliderChanged(Robust.Client.UserInterface.Controls.Range range)
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private void OnSliderChanged(Robust.Client.UserInterface.Controls.Range range)
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{
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UpdateChanges();
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}
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@@ -43,6 +53,10 @@ namespace Content.Client.EscapeMenu.UI.Tabs
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private void OnApplyButtonPressed(BaseButton.ButtonEventArgs args)
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{
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_cfg.SetCVar(CVars.NetBufferSize, (int) NetInterpRatioSlider.Value - _stateMan.MinBufferSize);
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_cfg.SetCVar(CVars.NetPredictTickBias, (int) NetPredictTickBiasSlider.Value);
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_cfg.SetCVar(CVars.NetPVSEntityBudget, (int) NetPvsEntrySlider.Value);
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_cfg.SetCVar(CVars.NetPVSEntityExitBudget, (int) NetPvsLeaveSlider.Value);
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_cfg.SaveToFile();
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UpdateChanges();
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}
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@@ -52,18 +66,41 @@ namespace Content.Client.EscapeMenu.UI.Tabs
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Reset();
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}
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private void OnDefaultButtonPressed(BaseButton.ButtonEventArgs obj)
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{
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NetPredictTickBiasSlider.Value = CVars.NetPredictTickBias.DefaultValue;
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NetPvsEntrySlider.Value = CVars.NetPVSEntityBudget.DefaultValue;
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NetPvsLeaveSlider.Value = CVars.NetPVSEntityExitBudget.DefaultValue;
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// Apparently default value doesn't get updated when using override defaults, so using a const
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NetInterpRatioSlider.Value = EntryPoint.NetBufferSizeOverride + _stateMan.MinBufferSize;
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UpdateChanges();
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}
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private void Reset()
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{
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NetInterpRatioSlider.Value = _cfg.GetCVar(CVars.NetBufferSize) + _stateMan.MinBufferSize;
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NetPredictTickBiasSlider.Value = _cfg.GetCVar(CVars.NetPredictTickBias);
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NetPvsEntrySlider.Value = _cfg.GetCVar(CVars.NetPVSEntityBudget);
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NetPvsLeaveSlider.Value = _cfg.GetCVar(CVars.NetPVSEntityExitBudget);
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UpdateChanges();
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}
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private void UpdateChanges()
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{
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var isEverythingSame = NetInterpRatioSlider.Value == _cfg.GetCVar(CVars.NetBufferSize) + _stateMan.MinBufferSize;
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var isEverythingSame =
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NetInterpRatioSlider.Value == _cfg.GetCVar(CVars.NetBufferSize) + _stateMan.MinBufferSize &&
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NetPredictTickBiasSlider.Value == _cfg.GetCVar(CVars.NetPredictTickBias) &&
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NetPvsEntrySlider.Value == _cfg.GetCVar(CVars.NetPVSEntityBudget) &&
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NetPvsLeaveSlider.Value == _cfg.GetCVar(CVars.NetPVSEntityExitBudget);
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ApplyButton.Disabled = isEverythingSame;
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ResetButton.Disabled = isEverythingSame;
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NetInterpRatioLabel.Text = NetInterpRatioSlider.Value.ToString();
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NetPredictTickBiasLabel.Text = NetPredictTickBiasSlider.Value.ToString();
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NetPvsEntryLabel.Text = NetPvsEntrySlider.Value.ToString();
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NetPvsLeaveLabel.Text = NetPvsLeaveSlider.Value.ToString();
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}
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}
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}
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@@ -8,6 +8,7 @@ ui-options-tab-network = Network
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ui-options-apply = Apply
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ui-options-reset-all = Reset All
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ui-options-default = Default
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## Audio menu
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@@ -175,7 +176,24 @@ ui-options-function-shuttle-brake = Brake
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## Network menu
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ui-options-net-interp-ratio = State buffer size
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ui-options-net-interp-ratio-tooltip = Increasing this will generally make the game
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more resistant to packet-loss, however in doing
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so it effectively adds slightly more latency and
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requires the client to predict more future ticks.
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ui-options-net-interp-ratio-tooltip = Increasing this will generally make the game more resistant
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to server->client packet-loss, however in doing so it
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effectively adds slightly more latency and requires the
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client to predict more future ticks.
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ui-options-net-predict-tick-bias = Prediction tick bias
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ui-options-net-predict-tick-bias-tooltip = Increasing this will generally make the game more resistant
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to client->server packet-loss, however in doing so it
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effectively adds slightly more latency and requires the
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client to predict more future ticks.
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ui-options-net-pvs-entry = PVS entity budget
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ui-options-net-pvs-entry-tooltip = This limits the rate at which the server will send new
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entities to the client. Lowering this can help reduce
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stuttering due to entity spawning, but can lead to pop-in.
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ui-options-net-pvs-leave = PVS detach rate
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ui-options-net-pvs-leave-tooltip = This limits the rate at which the client will remove
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out-of-view entities. Lowering this can help reduce
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stuttering when walking around, but could occasionally
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lead to mispredicts and other issues.
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