Predict DestructibleSystem Part 2: First batch of entity effects (#41039)
* first batch * fix name * fix
This commit is contained in:
@@ -0,0 +1,20 @@
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using Content.Server.Explosion.EntitySystems;
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using Content.Shared.EntityEffects;
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using Content.Shared.EntityEffects.Effects.Transform;
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using Content.Shared.Explosion.Components;
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namespace Content.Server.EntityEffects.Effects;
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/// <summary>
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/// Makes this entity explode using its <see cref="ExplosiveComponent"/>.
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/// </summary>
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/// <inheritdoc cref="EntityEffectSystem{T,TEffect}"/>
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public sealed partial class ExplodeEntityEffectSystem : EntityEffectSystem<ExplosiveComponent, ExplodeEffect>
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{
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[Dependency] private readonly ExplosionSystem _explosion = default!;
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protected override void Effect(Entity<ExplosiveComponent> entity, ref EntityEffectEvent<ExplodeEffect> args)
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{
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_explosion.TriggerExplosive(entity, entity, args.Effect.Delete, args.Effect.Intensity, args.Effect.Radius, args.User);
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}
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}
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@@ -22,6 +22,6 @@ public sealed class TileEntityEffectSystem : EntitySystem
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{
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var otherUid = args.Tripper;
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_entityEffects.ApplyEffects(otherUid, ent.Comp.Effects.ToArray());
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_entityEffects.ApplyEffects(otherUid, ent.Comp.Effects.ToArray(), user: otherUid);
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}
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}
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@@ -5,7 +5,7 @@ public abstract class SharedDestructibleSystem : EntitySystem
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/// <summary>
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/// Force entity to be destroyed and deleted.
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/// </summary>
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public bool DestroyEntity(EntityUid owner)
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public bool DestroyEntity(Entity<MetaDataComponent?> owner)
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{
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var ev = new DestructionAttemptEvent();
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RaiseLocalEvent(owner, ev);
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32
Content.Shared/EntityEffects/Effects/ExplodeEntityEffect.cs
Normal file
32
Content.Shared/EntityEffects/Effects/ExplodeEntityEffect.cs
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@@ -0,0 +1,32 @@
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using Content.Shared.Database;
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using Robust.Shared.Prototypes;
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namespace Content.Shared.EntityEffects.Effects.Transform;
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/// <inheritdoc cref="EntityEffect"/>
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/// <seealso cref="ExplosionEffect">
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public sealed partial class ExplodeEffect : EntityEffectBase<ExplodeEffect>
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{
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/// <summary>
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/// Optional override for the explosion intensity.
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/// </summary>
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[DataField]
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public float? Intensity;
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/// <summary>
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/// Optional override for the explosion radius.
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/// </summary>
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[DataField]
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public float? Radius;
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/// <summary>
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/// Delete the entity with the explosion?
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/// </summary>
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[DataField]
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public bool Delete = true;
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public override string EntityEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys)
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=> Loc.GetString("entity-effect-guidebook-explosion", ("chance", Probability));
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public override LogImpact? Impact => LogImpact.High;
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}
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@@ -0,0 +1,40 @@
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using Content.Shared.Destructible;
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using Robust.Shared.Prototypes;
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namespace Content.Shared.EntityEffects.Effects.MetaData;
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/// <inheritdoc cref="EntityEffectSystem{T,TEffect}"/>
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public sealed partial class DestructibleActEntityEffectSystem : EntityEffectSystem<MetaDataComponent, DestructibleAct>
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{
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[Dependency] private readonly SharedDestructibleSystem _destructible = default!;
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protected override void Effect(Entity<MetaDataComponent> entity, ref EntityEffectEvent<DestructibleAct> args)
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{
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if ((args.Effect.Acts & ThresholdActs.Breakage) != 0)
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_destructible.BreakEntity(entity);
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if ((args.Effect.Acts & ThresholdActs.Destruction) != 0)
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_destructible.DestroyEntity(entity.AsNullable());
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}
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}
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/// <summary>
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/// Destroys or breaks an entity.
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/// </summary>
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public sealed partial class DestructibleAct : EntityEffectBase<DestructibleAct>
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{
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/// <summary>
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/// What acts should be triggered upon activation.
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/// </summary>
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[DataField]
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public ThresholdActs Acts;
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public override string EntityEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys)
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{
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if ((Acts & ThresholdActs.Destruction) != 0)
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return Loc.GetString("entity-effect-guidebook-destroy", ("chance", Probability));
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return Loc.GetString("entity-effect-guidebook-break", ("chance", Probability));
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}
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}
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@@ -5,6 +5,7 @@ using Robust.Shared.Prototypes;
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namespace Content.Shared.EntityEffects.Effects.Transform;
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/// <inheritdoc cref="EntityEffect"/>
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/// <seealso cref="ExplodeEffect">
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public sealed partial class ExplosionEffect : EntityEffectBase<ExplosionEffect>
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{
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/// <summary>
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@@ -50,7 +51,7 @@ public sealed partial class ExplosionEffect : EntityEffectBase<ExplosionEffect>
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public float TileBreakScale = 1f;
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public override string EntityEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys)
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=> Loc.GetString("entity-effect-guidebook-explosion-reaction-effect", ("chance", Probability));
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=> Loc.GetString("entity-effect-guidebook-explosion", ("chance", Probability));
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public override LogImpact? Impact => LogImpact.High;
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}
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@@ -1,6 +1,7 @@
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using Content.Shared.Popups;
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using Robust.Shared.Network;
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using Robust.Shared.Random;
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using Robust.Shared.Serialization;
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namespace Content.Shared.EntityEffects.Effects.Transform;
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@@ -20,15 +21,21 @@ public sealed partial class PopupMessageEntityEffectSystem : EntityEffectSystem<
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if (_net.IsClient)
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return;
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var msg = _random.Pick(args.Effect.Messages);
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var msg = Loc.GetString(_random.Pick(args.Effect.Messages), ("entity", entity));
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switch (args.Effect.Type)
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switch ((args.Effect.Method, args.Effect.Type))
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{
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case PopupRecipients.Local:
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_popup.PopupEntity(Loc.GetString(msg, ("entity", entity)), entity, entity, args.Effect.VisualType);
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case (PopupMethod.PopupEntity, PopupRecipients.Local):
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_popup.PopupEntity(msg, entity, entity, args.Effect.VisualType);
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break;
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case PopupRecipients.Pvs:
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_popup.PopupEntity(Loc.GetString(msg, ("entity", entity)), entity, args.Effect.VisualType);
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case (PopupMethod.PopupEntity, PopupRecipients.Pvs):
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_popup.PopupEntity(msg, entity, args.Effect.VisualType);
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break;
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case (PopupMethod.PopupCoordinates, PopupRecipients.Local):
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_popup.PopupCoordinates(msg, Transform(entity).Coordinates, entity, args.Effect.VisualType);
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break;
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case (PopupMethod.PopupCoordinates, PopupRecipients.Pvs):
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_popup.PopupCoordinates(msg, Transform(entity).Coordinates, args.Effect.VisualType);
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break;
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}
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}
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@@ -50,6 +57,13 @@ public sealed partial class PopupMessage : EntityEffectBase<PopupMessage>
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[DataField]
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public PopupRecipients Type = PopupRecipients.Local;
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/// <summary>
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/// Which popup API method to use.
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/// Use PopupCoordinates in case the entity will be deleted while the popup is shown.
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/// </summary>
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[DataField]
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public PopupMethod Method = PopupMethod.PopupEntity;
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/// <summary>
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/// Size of the popup.
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/// </summary>
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@@ -57,8 +71,16 @@ public sealed partial class PopupMessage : EntityEffectBase<PopupMessage>
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public PopupType VisualType = PopupType.Small;
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}
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public enum PopupRecipients
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[Serializable, NetSerializable]
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public enum PopupRecipients : byte
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{
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Pvs,
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Local
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Local,
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}
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[Serializable, NetSerializable]
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public enum PopupMethod : byte
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{
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PopupEntity,
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PopupCoordinates,
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}
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62
Content.Shared/EntityEffects/EntityEffect.cs
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62
Content.Shared/EntityEffects/EntityEffect.cs
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@@ -0,0 +1,62 @@
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using Content.Shared.Database;
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using Content.Shared.EntityConditions;
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using Robust.Shared.Prototypes;
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namespace Content.Shared.EntityEffects;
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/// <summary>
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/// A basic instantaneous effect which can be applied to an entity via events.
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/// </summary>
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[ImplicitDataDefinitionForInheritors]
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public abstract partial class EntityEffect
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{
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public abstract void RaiseEvent(EntityUid target, IEntityEffectRaiser raiser, float scale, EntityUid? user);
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[DataField]
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public EntityCondition[]? Conditions;
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/// <summary>
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/// If our scale is less than this value, the effect fails.
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/// </summary>
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[DataField]
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public virtual float MinScale { get; private set; }
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/// <summary>
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/// If true, then it allows the scale multiplier to go above 1.
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/// </summary>
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[DataField]
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public virtual bool Scaling { get; private set; }
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// TODO: This should be an entity condition but guidebook relies on it heavily for formatting...
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/// <summary>
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/// Probability of the effect occuring.
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/// </summary>
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[DataField]
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public float Probability = 1.0f;
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public virtual string? EntityEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys) => null;
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/// <summary>
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/// If this effect is logged, how important is the log?
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/// </summary>
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[ViewVariables]
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public virtual LogImpact? Impact => null;
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[ViewVariables]
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public virtual LogType LogType => LogType.EntityEffect;
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}
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/// <summary>
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/// Used to store an <see cref="EntityEffect"/> so it can be raised without losing the type of the condition.
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/// </summary>
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/// <typeparam name="T">The Condition wer are raising.</typeparam>
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public abstract partial class EntityEffectBase<T> : EntityEffect where T : EntityEffectBase<T>
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{
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public override void RaiseEvent(EntityUid target, IEntityEffectRaiser raiser, float scale, EntityUid? user)
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{
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if (this is not T type)
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return;
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raiser.RaiseEffectEvent(target, type, scale, user);
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}
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}
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27
Content.Shared/EntityEffects/EntityEffectEvent.cs
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27
Content.Shared/EntityEffects/EntityEffectEvent.cs
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@@ -0,0 +1,27 @@
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namespace Content.Shared.EntityEffects;
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/// <summary>
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/// An Event carrying an entity effect.
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/// </summary>
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/// <param name="Effect">The Effect</param>
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/// <param name="Scale">A strength scalar for the effect, defaults to 1 and typically only goes under for incomplete reactions.</param>
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/// <param name="User">The entity causing the effect.</param>
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[ByRefEvent, Access(typeof(SharedEntityEffectsSystem))]
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public readonly record struct EntityEffectEvent<T>(T Effect, float Scale, EntityUid? User) where T : EntityEffectBase<T>
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{
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/// <summary>
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/// The Condition being raised in this event
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/// </summary>
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public readonly T Effect = Effect;
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/// <summary>
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/// The Scale modifier of this Effect.
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/// </summary>
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public readonly float Scale = Scale;
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/// <summary>
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/// The entity that caused this effect.
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/// Used for admin logs and prediction purposes.
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/// </summary>
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public readonly EntityUid? User = User;
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}
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@@ -1,11 +1,8 @@
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using System.Diagnostics.CodeAnalysis;
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using Content.Shared.Administration.Logs;
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using Content.Shared.Chemistry;
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using Content.Shared.Chemistry.Reaction;
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using Content.Shared.Database;
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using Content.Shared.EntityConditions;
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using Content.Shared.Random.Helpers;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Random;
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using Robust.Shared.Timing;
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@@ -67,12 +64,13 @@ public sealed partial class SharedEntityEffectsSystem : EntitySystem, IEntityEff
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/// <param name="target">Entity being targeted by the effects</param>
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/// <param name="effects">Effects we're applying to the entity</param>
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/// <param name="scale">Optional scale multiplier for the effects</param>
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public void ApplyEffects(EntityUid target, EntityEffect[] effects, float scale = 1f)
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/// <param name="user">The entity causing the effect.</param>
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public void ApplyEffects(EntityUid target, EntityEffect[] effects, float scale = 1f, EntityUid? user = null)
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{
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// do all effects, if conditions apply
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foreach (var effect in effects)
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{
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TryApplyEffect(target, effect, scale);
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TryApplyEffect(target, effect, scale, user);
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}
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}
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@@ -81,9 +79,10 @@ public sealed partial class SharedEntityEffectsSystem : EntitySystem, IEntityEff
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/// </summary>
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/// <param name="target">Target we're applying an effect to</param>
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/// <param name="effect">Effect we're applying</param>
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/// <param name="scale">Optional scale multiplier for the effect. Not all </param>
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/// <param name="scale">Optional scale multiplier for the effect.</param>
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/// <param name="user">The entity causing the effect.</param>
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/// <returns>True if all conditions pass!</returns>
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public bool TryApplyEffect(EntityUid target, EntityEffect effect, float scale = 1f)
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public bool TryApplyEffect(EntityUid target, EntityEffect effect, float scale = 1f, EntityUid? user = null)
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{
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if (scale < effect.MinScale)
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return false;
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@@ -101,7 +100,7 @@ public sealed partial class SharedEntityEffectsSystem : EntitySystem, IEntityEff
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if (!_condition.TryConditions(target, effect.Conditions))
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return false;
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ApplyEffect(target, effect, scale);
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ApplyEffect(target, effect, scale, user);
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return true;
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}
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@@ -111,14 +110,15 @@ public sealed partial class SharedEntityEffectsSystem : EntitySystem, IEntityEff
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/// </summary>
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/// <param name="target">Target we're applying an effect to</param>
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/// <param name="effect">Effect we're applying</param>
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/// <param name="scale">Optional scale multiplier for the effect. Not all </param>
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public void ApplyEffect(EntityUid target, EntityEffect effect, float scale = 1f)
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/// <param name="scale">Optional scale multiplier for the effect.</param>
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/// <param name="user">The entity causing the effect.</param>
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public void ApplyEffect(EntityUid target, EntityEffect effect, float scale = 1f, EntityUid? user = null)
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{
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// Clamp the scale if the effect doesn't allow scaling.
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if (!effect.Scaling)
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scale = Math.Min(scale, 1f);
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if (effect.Impact is {} level)
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if (effect.Impact is { } level)
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{
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_adminLog.Add(
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effect.LogType,
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@@ -130,15 +130,15 @@ public sealed partial class SharedEntityEffectsSystem : EntitySystem, IEntityEff
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);
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}
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effect.RaiseEvent(target, this, scale);
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effect.RaiseEvent(target, this, scale, user);
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}
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/// <summary>
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/// Raises an effect to an entity. You should not be calling this unless you know what you're doing.
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/// </summary>
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public void RaiseEffectEvent<T>(EntityUid target, T effect, float scale) where T : EntityEffectBase<T>
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public void RaiseEffectEvent<T>(EntityUid target, T effect, float scale, EntityUid? user) where T : EntityEffectBase<T>
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{
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var effectEv = new EntityEffectEvent<T>(effect, scale);
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var effectEv = new EntityEffectEvent<T>(effect, scale, user);
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RaiseLocalEvent(target, ref effectEv);
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}
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}
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@@ -164,81 +164,5 @@ public abstract partial class EntityEffectSystem<T, TEffect> : EntitySystem wher
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/// </summary>
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public interface IEntityEffectRaiser
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{
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void RaiseEffectEvent<T>(EntityUid target, T effect, float scale) where T : EntityEffectBase<T>;
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}
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/// <summary>
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/// Used to store an <see cref="EntityEffect"/> so it can be raised without losing the type of the condition.
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/// </summary>
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/// <typeparam name="T">The Condition wer are raising.</typeparam>
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public abstract partial class EntityEffectBase<T> : EntityEffect where T : EntityEffectBase<T>
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{
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public override void RaiseEvent(EntityUid target, IEntityEffectRaiser raiser, float scale)
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{
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if (this is not T type)
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return;
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raiser.RaiseEffectEvent(target, type, scale);
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}
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}
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/// <summary>
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/// A basic instantaneous effect which can be applied to an entity via events.
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/// </summary>
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[ImplicitDataDefinitionForInheritors]
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public abstract partial class EntityEffect
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{
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public abstract void RaiseEvent(EntityUid target, IEntityEffectRaiser raiser, float scale);
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[DataField]
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public EntityCondition[]? Conditions;
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/// <summary>
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/// If our scale is less than this value, the effect fails.
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/// </summary>
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[DataField]
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public virtual float MinScale { get; private set; }
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/// <summary>
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/// If true, then it allows the scale multiplier to go above 1.
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/// </summary>
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[DataField]
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public virtual bool Scaling { get; private set; }
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// TODO: This should be an entity condition but guidebook relies on it heavily for formatting...
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/// <summary>
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/// Probability of the effect occuring.
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/// </summary>
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[DataField]
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public float Probability = 1.0f;
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public virtual string? EntityEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys) => null;
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/// <summary>
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/// If this effect is logged, how important is the log?
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/// </summary>
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[ViewVariables]
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public virtual LogImpact? Impact => null;
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[ViewVariables]
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public virtual LogType LogType => LogType.EntityEffect;
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}
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/// <summary>
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/// An Event carrying an entity effect.
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/// </summary>
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/// <param name="Effect">The Effect</param>
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/// <param name="Scale">A strength scalar for the effect, defaults to 1 and typically only goes under for incomplete reactions.</param>
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[ByRefEvent, Access(typeof(SharedEntityEffectsSystem))]
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public readonly record struct EntityEffectEvent<T>(T Effect, float Scale) where T : EntityEffectBase<T>
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{
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/// <summary>
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/// The Condition being raised in this event
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/// </summary>
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public readonly T Effect = Effect;
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/// <summary>
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/// The Scale modifier of this Effect.
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/// </summary>
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public readonly float Scale = Scale;
|
||||
void RaiseEffectEvent<T>(EntityUid target, T effect, float scale, EntityUid? user) where T : EntityEffectBase<T>;
|
||||
}
|
||||
|
||||
@@ -25,6 +25,18 @@ entity-effect-guidebook-spawn-entity =
|
||||
*[other] {$amount} {MAKEPLURAL($entname)}
|
||||
}
|
||||
|
||||
entity-effect-guidebook-destroy =
|
||||
{ $chance ->
|
||||
[1] Destroys
|
||||
*[other] destroy
|
||||
} the object
|
||||
|
||||
entity-effect-guidebook-break =
|
||||
{ $chance ->
|
||||
[1] Breaks
|
||||
*[other] break
|
||||
} the object
|
||||
|
||||
entity-effect-guidebook-explosion =
|
||||
{ $chance ->
|
||||
[1] Causes
|
||||
|
||||
Reference in New Issue
Block a user