Predict DestructibleSystem Part 2: First batch of entity effects (#41039)
* first batch * fix name * fix
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@@ -22,6 +22,6 @@ public sealed class TileEntityEffectSystem : EntitySystem
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{
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var otherUid = args.Tripper;
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_entityEffects.ApplyEffects(otherUid, ent.Comp.Effects.ToArray());
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_entityEffects.ApplyEffects(otherUid, ent.Comp.Effects.ToArray(), user: otherUid);
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}
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}
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