Predict DestructibleSystem Part 2: First batch of entity effects (#41039)

* first batch

* fix name

* fix
This commit is contained in:
slarticodefast
2025-10-23 12:33:30 +02:00
committed by GitHub
parent 0abb5f0765
commit 6159801442
11 changed files with 242 additions and 102 deletions

View File

@@ -0,0 +1,20 @@
using Content.Server.Explosion.EntitySystems;
using Content.Shared.EntityEffects;
using Content.Shared.EntityEffects.Effects.Transform;
using Content.Shared.Explosion.Components;
namespace Content.Server.EntityEffects.Effects;
/// <summary>
/// Makes this entity explode using its <see cref="ExplosiveComponent"/>.
/// </summary>
/// <inheritdoc cref="EntityEffectSystem{T,TEffect}"/>
public sealed partial class ExplodeEntityEffectSystem : EntityEffectSystem<ExplosiveComponent, ExplodeEffect>
{
[Dependency] private readonly ExplosionSystem _explosion = default!;
protected override void Effect(Entity<ExplosiveComponent> entity, ref EntityEffectEvent<ExplodeEffect> args)
{
_explosion.TriggerExplosive(entity, entity, args.Effect.Delete, args.Effect.Intensity, args.Effect.Radius, args.User);
}
}