Predict DestructibleSystem Part 2: First batch of entity effects (#41039)
* first batch * fix name * fix
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using Content.Server.Explosion.EntitySystems;
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using Content.Shared.EntityEffects;
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using Content.Shared.EntityEffects.Effects.Transform;
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using Content.Shared.Explosion.Components;
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namespace Content.Server.EntityEffects.Effects;
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/// <summary>
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/// Makes this entity explode using its <see cref="ExplosiveComponent"/>.
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/// </summary>
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/// <inheritdoc cref="EntityEffectSystem{T,TEffect}"/>
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public sealed partial class ExplodeEntityEffectSystem : EntityEffectSystem<ExplosiveComponent, ExplodeEffect>
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{
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[Dependency] private readonly ExplosionSystem _explosion = default!;
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protected override void Effect(Entity<ExplosiveComponent> entity, ref EntityEffectEvent<ExplodeEffect> args)
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{
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_explosion.TriggerExplosive(entity, entity, args.Effect.Delete, args.Effect.Intensity, args.Effect.Radius, args.User);
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}
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}
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