Salvage dungeons (#14520)
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Content.Shared/Procedural/PostGeneration/EntrancePostGen.cs
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23
Content.Shared/Procedural/PostGeneration/EntrancePostGen.cs
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using Content.Shared.Maps;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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namespace Content.Shared.Procedural.PostGeneration;
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/// <summary>
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/// Selects [count] rooms and places external doors to them.
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/// </summary>
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public sealed class EntrancePostGen : IPostDunGen
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{
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/// <summary>
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/// How many rooms we place doors on.
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/// </summary>
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[DataField("count")]
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public int Count = 1;
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[DataField("door", customTypeSerializer:typeof(PrototypeIdSerializer<EntityPrototype>))]
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public string Door = "AirlockGlass";
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[DataField("tile", customTypeSerializer:typeof(PrototypeIdSerializer<ContentTileDefinition>))]
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public string Tile = "FloorSteel";
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}
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