Salvage dungeons (#14520)
This commit is contained in:
74
Content.Server/NPC/Pathfinding/PathfindingSystem.Helper.cs
Normal file
74
Content.Server/NPC/Pathfinding/PathfindingSystem.Helper.cs
Normal file
@@ -0,0 +1,74 @@
|
||||
namespace Content.Server.NPC.Pathfinding;
|
||||
|
||||
public sealed partial class PathfindingSystem
|
||||
{
|
||||
/// <summary>
|
||||
/// Finds a generic path from start to end.
|
||||
/// </summary>
|
||||
public List<Vector2i> GetPath(Vector2i start, Vector2i end, bool diagonal = false)
|
||||
{
|
||||
if (start == end)
|
||||
{
|
||||
return new List<Vector2i>();
|
||||
}
|
||||
|
||||
var frontier = new PriorityQueue<Vector2i, float>();
|
||||
frontier.Enqueue(start, 0f);
|
||||
var cameFrom = new Dictionary<Vector2i, Vector2i>();
|
||||
var node = start;
|
||||
|
||||
while (frontier.TryDequeue(out node, out _))
|
||||
{
|
||||
if (node == end)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
if (diagonal)
|
||||
{
|
||||
for (var i = 0; i < 8; i++)
|
||||
{
|
||||
var direction = (DirectionFlag) i;
|
||||
var neighbor = node + direction.AsDir().ToIntVec();
|
||||
|
||||
if (!cameFrom.TryAdd(neighbor, node))
|
||||
continue;
|
||||
|
||||
var gScore = OctileDistance(neighbor, end);
|
||||
frontier.Enqueue(neighbor, gScore);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
for (var i = 0; i < 4; i++)
|
||||
{
|
||||
var direction = (DirectionFlag) Math.Pow(2, i);
|
||||
var neighbor = node + direction.AsDir().ToIntVec();
|
||||
|
||||
if (!cameFrom.TryAdd(neighbor, node))
|
||||
continue;
|
||||
|
||||
frontier.Enqueue(neighbor, ManhattanDistance(neighbor, end));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (node != end)
|
||||
{
|
||||
return new List<Vector2i>();
|
||||
}
|
||||
|
||||
var path = new List<Vector2i>();
|
||||
|
||||
do
|
||||
{
|
||||
path.Add(node);
|
||||
var before = cameFrom[node];
|
||||
node = before;
|
||||
} while (node != start);
|
||||
|
||||
path.Add(start);
|
||||
path.Reverse();
|
||||
return path;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user