Salvage dungeons (#14520)
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@@ -32,7 +32,7 @@ public sealed partial class PathfindingSystem
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/// If true, UpdateGrid() will not process grids.
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/// </summary>
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/// <remarks>
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/// Useful if something like a large explosion is in the process of shredding the grid, as it avoids uneccesary
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/// Useful if something like a large explosion is in the process of shredding the grid, as it avoids unneccesary
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/// updating.
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/// </remarks>
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public bool PauseUpdating = false;
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@@ -232,11 +232,6 @@ public sealed partial class PathfindingSystem
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comp.DirtyChunks.Clear();
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}
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#if DEBUG
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if (updateCount > 0)
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_sawmill.Debug($"Updated {updateCount} nav chunks in {_stopwatch.Elapsed.TotalMilliseconds:0.000}ms");
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#endif
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}
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private bool IsBodyRelevant(PhysicsComponent body)
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