Salvage dungeons (#14520)
This commit is contained in:
334
Content.Client/Salvage/UI/SalvageExpeditionWindow.xaml.cs
Normal file
334
Content.Client/Salvage/UI/SalvageExpeditionWindow.xaml.cs
Normal file
@@ -0,0 +1,334 @@
|
||||
using Content.Client.Computer;
|
||||
using Content.Client.Stylesheets;
|
||||
using Content.Client.UserInterface.Controls;
|
||||
using Content.Shared.Parallax.Biomes;
|
||||
using Content.Shared.Procedural;
|
||||
using Content.Shared.Procedural.Loot;
|
||||
using Content.Shared.Procedural.Rewards;
|
||||
using Content.Shared.Random;
|
||||
using Content.Shared.Random.Helpers;
|
||||
using Content.Shared.Salvage;
|
||||
using Content.Shared.Salvage.Expeditions;
|
||||
using Content.Shared.Salvage.Expeditions.Structure;
|
||||
using Content.Shared.Shuttles.BUIStates;
|
||||
using Robust.Client.AutoGenerated;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Client.UserInterface;
|
||||
using Robust.Client.UserInterface.Controls;
|
||||
using Robust.Client.UserInterface.XAML;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Timing;
|
||||
|
||||
namespace Content.Client.Salvage.UI;
|
||||
|
||||
[GenerateTypedNameReferences]
|
||||
public sealed partial class SalvageExpeditionWindow : FancyWindow,
|
||||
IComputerWindow<EmergencyConsoleBoundUserInterfaceState>
|
||||
{
|
||||
private readonly IGameTiming _timing;
|
||||
private readonly IPrototypeManager _prototype;
|
||||
private readonly SharedSalvageSystem _salvage;
|
||||
|
||||
public event Action<ushort>? ClaimMission;
|
||||
private bool _claimed;
|
||||
private TimeSpan _nextOffer;
|
||||
|
||||
public SalvageExpeditionWindow()
|
||||
{
|
||||
RobustXamlLoader.Load(this);
|
||||
_timing = IoCManager.Resolve<IGameTiming>();
|
||||
_prototype = IoCManager.Resolve<IPrototypeManager>();
|
||||
_salvage = IoCManager.Resolve<IEntityManager>().EntitySysManager.GetEntitySystem<SharedSalvageSystem>();
|
||||
}
|
||||
|
||||
public void UpdateState(SalvageExpeditionConsoleState state)
|
||||
{
|
||||
_claimed = state.Claimed;
|
||||
_nextOffer = state.NextOffer;
|
||||
Container.DisposeAllChildren();
|
||||
|
||||
for (var i = 0; i < state.Missions.Count; i++)
|
||||
{
|
||||
// TODO: Make this XAML
|
||||
var mission = state.Missions[i];
|
||||
var config = _prototype.Index<SalvageExpeditionPrototype>(mission.Config);
|
||||
var dungeonConfig = _prototype.Index<DungeonConfigPrototype>(config.DungeonConfigPrototype);
|
||||
var faction = SharedSalvageSystem.GetFaction(config.Factions, mission.Seed);
|
||||
var factionConfig = _prototype.Index<SalvageFactionPrototype>(faction);
|
||||
|
||||
// If we ever need this on server then move it
|
||||
var missionDesc = string.Empty;
|
||||
var missionDetails = string.Empty;
|
||||
|
||||
switch (config.Mission)
|
||||
{
|
||||
case SalvageStructure structure:
|
||||
var structureConfig = (SalvageStructureFaction) factionConfig.Configs[mission.Config];
|
||||
missionDesc = "Demolition";
|
||||
// TODO:
|
||||
missionDetails = $"Destroy {SharedSalvageSystem.GetStructureCount(structure, mission.Seed)} {_prototype.Index<EntityPrototype>(structureConfig.Spawn).Name} structures.";
|
||||
break;
|
||||
default:
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
// Mission
|
||||
var missionStripe = new StripeBack()
|
||||
{
|
||||
Margin = new Thickness(0f, -5f, 0f, 0f)
|
||||
};
|
||||
|
||||
missionStripe.AddChild(new Label()
|
||||
{
|
||||
Text = missionDesc,
|
||||
HorizontalAlignment = HAlignment.Center,
|
||||
Margin = new Thickness(0f, 5f, 0f, 5f),
|
||||
});
|
||||
|
||||
var lBox = new BoxContainer()
|
||||
{
|
||||
Orientation = BoxContainer.LayoutOrientation.Vertical
|
||||
};
|
||||
|
||||
// Difficulty
|
||||
// Details
|
||||
lBox.AddChild(new Label()
|
||||
{
|
||||
Text = $"Difficulty:"
|
||||
});
|
||||
|
||||
var difficultyColor = StyleNano.NanoGold;
|
||||
|
||||
switch (config.DifficultyRating)
|
||||
{
|
||||
case DifficultyRating.None:
|
||||
difficultyColor = StyleNano.ButtonColorDefault;
|
||||
break;
|
||||
case DifficultyRating.Minor:
|
||||
difficultyColor = StyleNano.GoodGreenFore;
|
||||
break;
|
||||
case DifficultyRating.Moderate:
|
||||
difficultyColor = StyleNano.ConcerningOrangeFore;
|
||||
break;
|
||||
default:
|
||||
throw new ArgumentOutOfRangeException();
|
||||
}
|
||||
|
||||
lBox.AddChild(new Label
|
||||
{
|
||||
Text = config.DifficultyRating.ToString(),
|
||||
FontColorOverride = difficultyColor,
|
||||
HorizontalAlignment = HAlignment.Left,
|
||||
Margin = new Thickness(0f, 0f, 0f, 5f),
|
||||
});
|
||||
|
||||
// Details
|
||||
lBox.AddChild(new Label
|
||||
{
|
||||
Text = $"Details:"
|
||||
});
|
||||
|
||||
lBox.AddChild(new Label
|
||||
{
|
||||
Text = missionDetails,
|
||||
FontColorOverride = StyleNano.NanoGold,
|
||||
HorizontalAlignment = HAlignment.Left,
|
||||
Margin = new Thickness(0f, 0f, 0f, 5f),
|
||||
});
|
||||
|
||||
// Details
|
||||
lBox.AddChild(new Label
|
||||
{
|
||||
Text = $"Hostiles:"
|
||||
});
|
||||
|
||||
lBox.AddChild(new Label
|
||||
{
|
||||
Text = faction,
|
||||
FontColorOverride = StyleNano.NanoGold,
|
||||
HorizontalAlignment = HAlignment.Left,
|
||||
Margin = new Thickness(0f, 0f, 0f, 5f),
|
||||
});
|
||||
|
||||
// Duration
|
||||
lBox.AddChild(new Label
|
||||
{
|
||||
Text = $"Duration:"
|
||||
});
|
||||
|
||||
lBox.AddChild(new Label
|
||||
{
|
||||
Text = mission.Duration.ToString(),
|
||||
FontColorOverride = StyleNano.NanoGold,
|
||||
HorizontalAlignment = HAlignment.Left,
|
||||
Margin = new Thickness(0f, 0f, 0f, 5f),
|
||||
});
|
||||
|
||||
// Biome
|
||||
lBox.AddChild(new Label
|
||||
{
|
||||
Text = "Biome:"
|
||||
});
|
||||
|
||||
lBox.AddChild(new Label
|
||||
{
|
||||
Text = _prototype.Index<BiomePrototype>(config.Biome).Description,
|
||||
FontColorOverride = StyleNano.NanoGold,
|
||||
HorizontalAlignment = HAlignment.Left,
|
||||
Margin = new Thickness(0f, 0f, 0f, 5f),
|
||||
});
|
||||
|
||||
// Environment
|
||||
lBox.AddChild(new Label
|
||||
{
|
||||
Text = "Environment:"
|
||||
});
|
||||
|
||||
lBox.AddChild(new Label
|
||||
{
|
||||
Text = config.Description,
|
||||
FontColorOverride = StyleNano.NanoGold,
|
||||
HorizontalAlignment = HAlignment.Left,
|
||||
Margin = new Thickness(0f, 0f, 0f, 5f),
|
||||
});
|
||||
|
||||
// Modifiers
|
||||
// TODO
|
||||
|
||||
// Rewards
|
||||
lBox.AddChild(new Label()
|
||||
{
|
||||
Text = $"Reward:"
|
||||
});
|
||||
|
||||
var salvageReward = SharedSalvageSystem.GetReward(_prototype.Index<WeightedRandomPrototype>(config.Reward), mission.Seed, _prototype);
|
||||
var difficulty = config.DifficultyRating;
|
||||
var rewardDesc = string.Empty;
|
||||
|
||||
switch (salvageReward)
|
||||
{
|
||||
case BankReward bank:
|
||||
rewardDesc = $"Bank payment of {(int) (bank.Amount * SharedSalvageSystem.GetDifficultyModifier(difficulty))}";
|
||||
break;
|
||||
default:
|
||||
throw new ArgumentOutOfRangeException();
|
||||
}
|
||||
|
||||
lBox.AddChild(new Label()
|
||||
{
|
||||
Text = rewardDesc,
|
||||
FontColorOverride = StyleNano.GoodGreenFore,
|
||||
HorizontalAlignment = HAlignment.Left,
|
||||
Margin = new Thickness(0f, 0f, 0f, 5f),
|
||||
});
|
||||
|
||||
|
||||
lBox.AddChild(new Label()
|
||||
{
|
||||
Text = $"Materials:"
|
||||
});
|
||||
|
||||
if (config.Loots.Count == 0)
|
||||
{
|
||||
lBox.AddChild(new Label()
|
||||
{
|
||||
Text = "N/A",
|
||||
FontColorOverride = StyleNano.ConcerningOrangeFore,
|
||||
HorizontalAlignment = HAlignment.Left,
|
||||
Margin = new Thickness(0f, 0f, 0f, 5f),
|
||||
});
|
||||
}
|
||||
else
|
||||
{
|
||||
foreach (var lootProto in SharedSalvageSystem.GetLoot(config.Loots, mission.Seed, _prototype))
|
||||
{
|
||||
lBox.AddChild(new Label()
|
||||
{
|
||||
Text = lootProto.Description,
|
||||
FontColorOverride = StyleNano.ConcerningOrangeFore,
|
||||
HorizontalAlignment = HAlignment.Left,
|
||||
Margin = new Thickness(0f, 0f, 0f, 5f),
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
// Claim
|
||||
var claimButton = new Button()
|
||||
{
|
||||
HorizontalExpand = true,
|
||||
Pressed = state.ActiveMission == mission.Index,
|
||||
ToggleMode = true,
|
||||
Disabled = state.Claimed,
|
||||
};
|
||||
|
||||
claimButton.Label.Margin = new Thickness(0f, 5f);
|
||||
|
||||
claimButton.OnPressed += args =>
|
||||
{
|
||||
ClaimMission?.Invoke(mission.Index);
|
||||
};
|
||||
|
||||
if (state.ActiveMission == mission.Index)
|
||||
{
|
||||
claimButton.Text = "Claimed";
|
||||
claimButton.AddStyleClass(StyleBase.ButtonCaution);
|
||||
}
|
||||
else
|
||||
{
|
||||
claimButton.Text = "Claim";
|
||||
}
|
||||
|
||||
// TODO: Fix this copypaste bullshit
|
||||
|
||||
var box = new PanelContainer()
|
||||
{
|
||||
PanelOverride = new StyleBoxFlat(new Color(30, 30, 34)),
|
||||
HorizontalExpand = true,
|
||||
Margin = new Thickness(5f, 0f),
|
||||
Children =
|
||||
{
|
||||
new BoxContainer()
|
||||
{
|
||||
Orientation = BoxContainer.LayoutOrientation.Vertical,
|
||||
Children =
|
||||
{
|
||||
missionStripe,
|
||||
lBox,
|
||||
claimButton,
|
||||
},
|
||||
Margin = new Thickness(5f, 5f)
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
LayoutContainer.SetAnchorPreset(box, LayoutContainer.LayoutPreset.Wide);
|
||||
|
||||
Container.AddChild(box);
|
||||
}
|
||||
}
|
||||
|
||||
protected override void FrameUpdate(FrameEventArgs args)
|
||||
{
|
||||
base.FrameUpdate(args);
|
||||
|
||||
if (_claimed)
|
||||
{
|
||||
NextOfferBar.Value = 0f;
|
||||
NextOfferText.Text = "N/A";
|
||||
return;
|
||||
}
|
||||
|
||||
var remaining = _nextOffer - _timing.CurTime;
|
||||
|
||||
if (remaining < TimeSpan.Zero)
|
||||
{
|
||||
NextOfferBar.Value = 1f;
|
||||
NextOfferText.Text = "00:00";
|
||||
}
|
||||
else
|
||||
{
|
||||
NextOfferBar.Value = 1f - (float) (remaining / SharedSalvageSystem.MissionCooldown);
|
||||
NextOfferText.Text = $"{remaining.Minutes:00}:{remaining.Seconds:00}";
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user