Salvage dungeons (#14520)
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@@ -55,6 +55,14 @@ namespace Content.Client.IconSmoothing
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sprite.LayerSetDirOffset(CornerLayers.NW, DirectionOffset.Flip);
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sprite.LayerMapSet(CornerLayers.SW, sprite.AddLayerState(state0));
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sprite.LayerSetDirOffset(CornerLayers.SW, DirectionOffset.Clockwise);
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if (component.Shader != null)
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{
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sprite.LayerSetShader(CornerLayers.SE, component.Shader);
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sprite.LayerSetShader(CornerLayers.NE, component.Shader);
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sprite.LayerSetShader(CornerLayers.NW, component.Shader);
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sprite.LayerSetShader(CornerLayers.SW, component.Shader);
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}
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}
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private void OnShutdown(EntityUid uid, IconSmoothComponent component, ComponentShutdown args)
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