Ghost UI to XAML and minor cleanup (#4637)
* Remove unused class, clean up XAML * Move GhostGui.cs into UI folder and namespace * GhostTargetWindow to seperate file * GhostTargetWindow to XAML * Center request button * Improve UI, localisation
This commit is contained in:
@@ -1,3 +1,4 @@
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using Content.Client.Ghost.UI;
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using Content.Shared.Ghost;
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using Robust.Client.Player;
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using Robust.Shared.GameObjects;
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@@ -1,170 +0,0 @@
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using System.Collections.Generic;
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using Content.Shared.Ghost;
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using Robust.Client.Console;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.CustomControls;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using static Robust.Client.UserInterface.Controls.BoxContainer;
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namespace Content.Client.Ghost
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{
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public class GhostGui : Control
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{
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private readonly Button _returnToBody = new() {Text = Loc.GetString("ghost-gui-return-to-body-button") };
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private readonly Button _ghostWarp = new() {Text = Loc.GetString("ghost-gui-ghost-warp-button") };
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private readonly Button _ghostRoles = new() {Text = Loc.GetString("ghost-gui-ghost-roles-button") };
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private readonly GhostComponent _owner;
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public GhostTargetWindow? TargetWindow { get; }
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public GhostGui(GhostComponent owner, IEntityNetworkManager eventBus)
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{
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IoCManager.InjectDependencies(this);
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_owner = owner;
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TargetWindow = new GhostTargetWindow(owner, eventBus);
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MouseFilter = MouseFilterMode.Ignore;
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_ghostWarp.OnPressed += _ =>
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{
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eventBus.SendSystemNetworkMessage(new GhostWarpsRequestEvent());
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TargetWindow.Populate();
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TargetWindow.OpenCentered();
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};
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_returnToBody.OnPressed += _ =>
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{
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var msg = new GhostReturnToBodyRequest();
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eventBus.SendSystemNetworkMessage(msg);
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};
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_ghostRoles.OnPressed += _ => IoCManager.Resolve<IClientConsoleHost>()
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.RemoteExecuteCommand(null, "ghostroles");
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AddChild(new BoxContainer
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{
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Orientation = LayoutOrientation.Horizontal,
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Children =
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{
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_returnToBody,
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_ghostWarp,
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_ghostRoles,
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}
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});
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}
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public void Update()
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{
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_returnToBody.Disabled = !_owner.CanReturnToBody;
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TargetWindow?.Populate();
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}
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protected override void Dispose(bool disposing)
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{
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base.Dispose(disposing);
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if (disposing)
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{
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TargetWindow?.Dispose();
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}
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}
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}
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public class GhostTargetWindow : SS14Window
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{
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private readonly GhostComponent _owner;
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private readonly IEntityNetworkManager _netManager;
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private readonly BoxContainer _buttonContainer;
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public List<string> Locations { get; set; } = new();
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public Dictionary<EntityUid, string> Players { get; set; } = new();
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public GhostTargetWindow(GhostComponent owner, IEntityNetworkManager netManager)
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{
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MinSize = SetSize = (300, 450);
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Title = Loc.GetString("ghost-target-window-title");
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_owner = owner;
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_netManager = netManager;
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_buttonContainer = new BoxContainer
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{
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Orientation = LayoutOrientation.Vertical,
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VerticalExpand = true,
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SeparationOverride = 5,
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};
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var scrollBarContainer = new ScrollContainer()
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{
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VerticalExpand = true,
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HorizontalExpand = true
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};
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scrollBarContainer.AddChild(_buttonContainer);
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Contents.AddChild(scrollBarContainer);
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}
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public void Populate()
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{
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_buttonContainer.DisposeAllChildren();
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AddButtonPlayers();
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AddButtonLocations();
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}
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private void AddButtonPlayers()
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{
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foreach (var (key, value) in Players)
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{
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var currentButtonRef = new Button
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{
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Text = value,
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TextAlign = Label.AlignMode.Right,
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HorizontalAlignment = HAlignment.Center,
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VerticalAlignment = VAlignment.Center,
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SizeFlagsStretchRatio = 1,
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MinSize = (230, 20),
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ClipText = true,
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};
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currentButtonRef.OnPressed += (_) =>
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{
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var msg = new GhostWarpToTargetRequestEvent(key);
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_netManager.SendSystemNetworkMessage(msg);
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};
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_buttonContainer.AddChild(currentButtonRef);
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}
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}
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private void AddButtonLocations()
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{
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foreach (var name in Locations)
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{
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var currentButtonRef = new Button
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{
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Text = Loc.GetString("ghost-target-window-current-button", ("name", name)),
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TextAlign = Label.AlignMode.Right,
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HorizontalAlignment = HAlignment.Center,
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VerticalAlignment = VAlignment.Center,
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SizeFlagsStretchRatio = 1,
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MinSize = (230,20),
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ClipText = true,
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};
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currentButtonRef.OnPressed += (_) =>
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{
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var msg = new GhostWarpToLocationRequestEvent(name);
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_netManager.SendSystemNetworkMessage(msg);
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};
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_buttonContainer.AddChild(currentButtonRef);
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}
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}
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}
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}
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@@ -1,4 +1,5 @@
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using Content.Client.HUD;
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using Content.Client.Ghost.UI;
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using Content.Client.HUD;
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using Content.Shared.Ghost;
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using JetBrains.Annotations;
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using Robust.Client.GameObjects;
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@@ -1,12 +0,0 @@
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using Robust.Client.UserInterface.CustomControls;
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namespace Content.Client.Ghost.Roles.UI
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{
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public class GhostRoleWindow : SS14Window
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{
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protected override void Opened()
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{
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base.Opened();
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}
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}
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}
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@@ -1,8 +1,15 @@
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<BoxContainer xmlns="https://spacestation14.io"
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Orientation="Vertical">
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<RichTextLabel Name="Title" />
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<BoxContainer Orientation="Horizontal" SeparationOverride="10">
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<RichTextLabel Name="Description" HorizontalExpand="True" />
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<Button Name="RequestButton" Text="Request" TextAlign="Center" SizeFlagsHorizontal="ShrinkEnd" />
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Orientation="Horizontal"
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SeparationOverride="10"
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HorizontalExpand="True">
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<BoxContainer Orientation="Vertical"
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HorizontalExpand="True">
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<RichTextLabel Name="Title" />
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<RichTextLabel Name="Description" />
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</BoxContainer>
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<Button Name="RequestButton"
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Text="{Loc 'ghost-roles-window-request-role-button'}"
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TextAlign="Center"
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HorizontalAlignment="Right"
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VerticalAlignment="Center" />
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</BoxContainer>
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@@ -1,10 +1,16 @@
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<SS14Window Title="Ghost Roles"
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xmlns="https://spacestation14.io" MinSize="350 275">
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<CenterContainer Name="NoRolesMessage" VerticalExpand="True" HorizontalExpand="True">
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<Label Text="There are currently no available ghost roles." />
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</CenterContainer>
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<ScrollContainer HorizontalExpand="True" VerticalExpand="True">
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<BoxContainer Orientation="Vertical" Name="EntryContainer" HorizontalExpand="True" VerticalExpand="True" />
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<SS14Window xmlns="https://spacestation14.io"
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Title="{Loc 'ghost-roles-window-title'}"
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MinSize="375 275">
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<Label Name="NoRolesMessage"
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Text="{Loc 'ghost-roles-window-no-roles-available-label'}"
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VerticalAlignment="Top" />
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<ScrollContainer HorizontalExpand="True"
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VerticalExpand="True">
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<BoxContainer Orientation="Vertical"
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Name="EntryContainer"
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HorizontalExpand="True"
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VerticalExpand="True">
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<!-- Ghost role entries are added here by code -->
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</BoxContainer>
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</ScrollContainer>
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</SS14Window>
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@@ -12,8 +12,8 @@ namespace Content.Client.Ghost.Roles.UI
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public void ClearEntries()
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{
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EntryContainer.DisposeAllChildren();
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NoRolesMessage.Visible = true;
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EntryContainer.DisposeAllChildren();
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}
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public void AddEntry(GhostRoleInfo info)
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73
Content.Client/Ghost/UI/GhostGui.cs
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73
Content.Client/Ghost/UI/GhostGui.cs
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@@ -0,0 +1,73 @@
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using Content.Shared.Ghost;
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using Robust.Client.Console;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controls;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using static Robust.Client.UserInterface.Controls.BoxContainer;
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namespace Content.Client.Ghost.UI
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{
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public class GhostGui : Control
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{
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private readonly Button _returnToBody = new() {Text = Loc.GetString("ghost-gui-return-to-body-button") };
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private readonly Button _ghostWarp = new() {Text = Loc.GetString("ghost-gui-ghost-warp-button") };
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private readonly Button _ghostRoles = new() {Text = Loc.GetString("ghost-gui-ghost-roles-button") };
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private readonly GhostComponent _owner;
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public GhostTargetWindow? TargetWindow { get; }
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public GhostGui(GhostComponent owner, IEntityNetworkManager eventBus)
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{
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IoCManager.InjectDependencies(this);
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_owner = owner;
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TargetWindow = new GhostTargetWindow(eventBus);
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MouseFilter = MouseFilterMode.Ignore;
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_ghostWarp.OnPressed += _ =>
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{
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eventBus.SendSystemNetworkMessage(new GhostWarpsRequestEvent());
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TargetWindow.Populate();
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TargetWindow.OpenCentered();
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};
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_returnToBody.OnPressed += _ =>
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{
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var msg = new GhostReturnToBodyRequest();
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eventBus.SendSystemNetworkMessage(msg);
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};
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_ghostRoles.OnPressed += _ => IoCManager.Resolve<IClientConsoleHost>()
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.RemoteExecuteCommand(null, "ghostroles");
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AddChild(new BoxContainer
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{
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Orientation = LayoutOrientation.Horizontal,
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Children =
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{
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_returnToBody,
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_ghostWarp,
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_ghostRoles,
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}
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});
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}
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public void Update()
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{
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_returnToBody.Disabled = !_owner.CanReturnToBody;
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TargetWindow?.Populate();
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}
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protected override void Dispose(bool disposing)
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{
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base.Dispose(disposing);
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if (disposing)
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{
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TargetWindow?.Dispose();
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}
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}
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}
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}
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14
Content.Client/Ghost/UI/GhostTargetWindow.xaml
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14
Content.Client/Ghost/UI/GhostTargetWindow.xaml
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@@ -0,0 +1,14 @@
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<SS14Window xmlns="https://spacestation14.io"
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Title="{Loc 'ghost-target-window-title'}"
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MinSize="300 450"
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SetSize="300 450">
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<ScrollContainer VerticalExpand="True"
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HorizontalExpand="True">
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<BoxContainer Name="ButtonContainer"
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Orientation="Vertical"
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VerticalExpand="True"
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SeparationOverride="5">
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<!-- Target buttons get added here by code -->
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</BoxContainer>
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</ScrollContainer>
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</SS14Window>
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85
Content.Client/Ghost/UI/GhostTargetWindow.xaml.cs
Normal file
85
Content.Client/Ghost/UI/GhostTargetWindow.xaml.cs
Normal file
@@ -0,0 +1,85 @@
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using System.Collections.Generic;
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using Content.Shared.Ghost;
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using Robust.Client.AutoGenerated;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.CustomControls;
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using Robust.Client.UserInterface.XAML;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Localization;
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namespace Content.Client.Ghost.UI
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{
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[GenerateTypedNameReferences]
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public partial class GhostTargetWindow : SS14Window
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{
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private readonly IEntityNetworkManager _netManager;
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public List<string> Locations { get; set; } = new();
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public Dictionary<EntityUid, string> Players { get; set; } = new();
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public GhostTargetWindow(IEntityNetworkManager netManager)
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{
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RobustXamlLoader.Load(this);
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_netManager = netManager;
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}
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public void Populate()
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{
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ButtonContainer.DisposeAllChildren();
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AddButtonPlayers();
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AddButtonLocations();
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}
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private void AddButtonPlayers()
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{
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foreach (var (key, value) in Players)
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{
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var currentButtonRef = new Button
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{
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Text = value,
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TextAlign = Label.AlignMode.Right,
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HorizontalAlignment = HAlignment.Center,
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VerticalAlignment = VAlignment.Center,
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SizeFlagsStretchRatio = 1,
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MinSize = (230, 20),
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ClipText = true,
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};
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currentButtonRef.OnPressed += (_) =>
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{
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var msg = new GhostWarpToTargetRequestEvent(key);
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_netManager.SendSystemNetworkMessage(msg);
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};
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ButtonContainer.AddChild(currentButtonRef);
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}
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}
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private void AddButtonLocations()
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{
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foreach (var name in Locations)
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{
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var currentButtonRef = new Button
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{
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Text = Loc.GetString("ghost-target-window-current-button", ("name", name)),
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TextAlign = Label.AlignMode.Right,
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HorizontalAlignment = HAlignment.Center,
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VerticalAlignment = VAlignment.Center,
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SizeFlagsStretchRatio = 1,
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MinSize = (230, 20),
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ClipText = true,
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};
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currentButtonRef.OnPressed += _ =>
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{
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var msg = new GhostWarpToLocationRequestEvent(name);
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_netManager.SendSystemNetworkMessage(msg);
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};
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ButtonContainer.AddChild(currentButtonRef);
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}
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}
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}
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}
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@@ -4,3 +4,7 @@ ghost-gui-ghost-roles-button = Ghost Roles
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ghost-target-window-title = Ghost Warp
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ghost-target-window-current-button = Warp: {$name}
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ghost-roles-window-title = Ghost Roles
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ghost-roles-window-request-role-button = Request
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ghost-roles-window-no-roles-available-label = There are currently no available ghost roles.
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Reference in New Issue
Block a user