BodySystem stuff 2: overused boogaloo (#1174)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
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56
Content.Tests/Shared/BodyTemplateTest.cs
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56
Content.Tests/Shared/BodyTemplateTest.cs
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using Content.Server.BodySystem;
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using Content.Shared.BodySystem;
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using NUnit.Framework;
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using Robust.UnitTesting;
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using System;
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using System.Collections.Generic;
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namespace Content.Tests.Shared
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{
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[TestFixture, Parallelizable, TestOf(typeof(BodyTemplate))]
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public class BodyTemplateTest : RobustUnitTest
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{
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[Test]
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public void CheckBodyTemplateHashingWorks()
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{
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BodyTemplate a = new BodyTemplate();
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BodyTemplate b = new BodyTemplate();
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BodyTemplate c = new BodyTemplate();
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BodyTemplate d = new BodyTemplate();
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BodyTemplate e = new BodyTemplate();
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a.Slots.Add("torso", BodyPartType.Torso);
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a.Slots.Add("left arm", BodyPartType.Arm);
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a.Connections.Add("torso", new List<string>() { "left arm" });
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a.CenterSlot = "torso";
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b.Slots.Add("left arm", BodyPartType.Arm);
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b.Slots.Add("torso", BodyPartType.Torso);
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b.Connections.Add("left arm", new List<string>() { "torso" });
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b.CenterSlot = "torso";
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c.Slots.Add("torso", BodyPartType.Head);
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c.Slots.Add("left arm", BodyPartType.Arm);
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c.Connections.Add("torso", new List<string>() { "left arm" });
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a.CenterSlot = "torso";
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d.Slots.Add("torso", BodyPartType.Torso);
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d.Slots.Add("left arm", BodyPartType.Arm);
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d.Slots.Add("left hand", BodyPartType.Hand);
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d.Connections.Add("left arm", new List<string>() { "left hand" });
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d.CenterSlot = "torso";
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e.Slots.Add("torso", BodyPartType.Torso);
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e.Slots.Add("left arm", BodyPartType.Arm);
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e.Slots.Add("left hand", BodyPartType.Hand);
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e.Connections.Add("left arm", new List<string>() { "torso" });
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e.CenterSlot = "left hand";
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Assert.That(a.Equals(b) && a.GetHashCode() != 0 && b.GetHashCode() != 0);
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Assert.That(!a.Equals(c) && a.GetHashCode() != 0 && c.GetHashCode() != 0);
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Assert.That(!d.Equals(e) && d.GetHashCode() != 0 && e.GetHashCode() != 0);
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}
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}
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}
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