BodySystem stuff 2: overused boogaloo (#1174)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
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@@ -1,9 +1,20 @@
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namespace Content.Shared.BodySystem
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{
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public enum BodyPartCompatibility { Mechanical, Biological, Universal };
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/// <summary>
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/// Used to determine whether a BodyPart can connect to another BodyPart.
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/// </summary>
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public enum BodyPartCompatibility { Universal, Biological, Mechanical };
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/// <summary>
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/// Each BodyPart has a BodyPartType used to determine a variety of things - for instance, what slots it can fit into.
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/// </summary>
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public enum BodyPartType { Other, Torso, Head, Arm, Hand, Leg, Foot };
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public enum SurgeryToolType { Incision, Retraction, Cauterization, VesselCompression, Drilling, BoneSawing, Amputation }
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/// <summary>
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/// Defines a surgery operation that can be performed.
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/// </summary>
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public enum SurgeryType { Incision, Retraction, Cauterization, VesselCompression, Drilling, Amputation }
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}
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