BodySystem stuff 2: overused boogaloo (#1174)

Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
This commit is contained in:
GlassEclipse
2020-07-02 13:51:14 -05:00
committed by GitHub
parent 7d346ede28
commit 610ab8bf50
30 changed files with 1493 additions and 688 deletions

View File

@@ -1,9 +1,20 @@

namespace Content.Shared.BodySystem
{
public enum BodyPartCompatibility { Mechanical, Biological, Universal };
/// <summary>
/// Used to determine whether a BodyPart can connect to another BodyPart.
/// </summary>
public enum BodyPartCompatibility { Universal, Biological, Mechanical };
/// <summary>
/// Each BodyPart has a BodyPartType used to determine a variety of things - for instance, what slots it can fit into.
/// </summary>
public enum BodyPartType { Other, Torso, Head, Arm, Hand, Leg, Foot };
public enum SurgeryToolType { Incision, Retraction, Cauterization, VesselCompression, Drilling, BoneSawing, Amputation }
/// <summary>
/// Defines a surgery operation that can be performed.
/// </summary>
public enum SurgeryType { Incision, Retraction, Cauterization, VesselCompression, Drilling, Amputation }
}