BodySystem stuff 2: overused boogaloo (#1174)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
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@@ -8,32 +8,179 @@ using Content.Shared.BodySystem;
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using Robust.Shared.ViewVariables;
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using System.Globalization;
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using Robust.Server.GameObjects;
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using Content.Server.GameObjects.EntitySystems;
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using Robust.Shared.Log;
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using Content.Shared.Interfaces;
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using Robust.Server.GameObjects.Components.UserInterface;
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using Robust.Server.Interfaces.Player;
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using Robust.Shared.Interfaces.Random;
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using Robust.Shared.Interfaces.GameObjects;
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using System.Diagnostics;
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using Robust.Shared.Localization;
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namespace Content.Server.BodySystem {
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/// <summary>
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/// Component containing the data for a dropped Mechanism entity.
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/// </summary>
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/// Component representing a dropped, tangible <see cref="Mechanism"/> entity.
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/// </summary>
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[RegisterComponent]
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public class DroppedMechanismComponent : Component
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public class DroppedMechanismComponent : Component, IAfterInteract
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{
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#pragma warning disable 649
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[Dependency] private readonly ISharedNotifyManager _sharedNotifyManager;
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[Dependency] private IPrototypeManager _prototypeManager;
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#pragma warning restore 649
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public sealed override string Name => "DroppedMechanism";
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[ViewVariables]
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private Mechanism _containedMechanism;
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public Mechanism ContainedMechanism { get; private set; }
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public Mechanism ContainedMechanism => _containedMechanism;
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private BoundUserInterface _userInterface;
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private Dictionary<int, object> _optionsCache = new Dictionary<int, object>();
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private IEntity _performerCache;
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private BodyManagerComponent _bodyManagerComponentCache;
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private int _idHash = 0;
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public override void Initialize()
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{
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base.Initialize();
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_userInterface = Owner.GetComponent<ServerUserInterfaceComponent>().GetBoundUserInterface(GenericSurgeryUiKey.Key);
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_userInterface.OnReceiveMessage += UserInterfaceOnOnReceiveMessage;
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}
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public void InitializeDroppedMechanism(Mechanism data)
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{
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_containedMechanism = data;
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Owner.Name = CultureInfo.CurrentCulture.TextInfo.ToTitleCase(_containedMechanism.Name);
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ContainedMechanism = data;
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Owner.Name = CultureInfo.CurrentCulture.TextInfo.ToTitleCase(ContainedMechanism.Name);
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if (Owner.TryGetComponent<SpriteComponent>(out SpriteComponent component))
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{
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component.LayerSetRSI(0, data.RSIPath);
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component.LayerSetState(0, data.RSIState);
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}
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}
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void IAfterInteract.AfterInteract(AfterInteractEventArgs eventArgs)
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{
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if (eventArgs.Target == null)
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return;
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CloseAllSurgeryUIs();
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_optionsCache.Clear();
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_performerCache = null;
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_bodyManagerComponentCache = null;
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if (eventArgs.Target.TryGetComponent<BodyManagerComponent>(out BodyManagerComponent bodyManager))
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{
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SendBodyPartListToUser(eventArgs, bodyManager);
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}
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else if (eventArgs.Target.TryGetComponent<DroppedBodyPartComponent>(out DroppedBodyPartComponent droppedBodyPart))
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{
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if (droppedBodyPart.ContainedBodyPart == null)
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{
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Logger.Debug("Installing a mechanism was attempted on an IEntity with a DroppedBodyPartComponent that doesn't have a BodyPart in it!");
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throw new InvalidOperationException("A DroppedBodyPartComponent exists without a BodyPart in it!");
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}
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if (!droppedBodyPart.ContainedBodyPart.TryInstallDroppedMechanism(this))
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{
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_sharedNotifyManager.PopupMessage(eventArgs.Target, eventArgs.User, Loc.GetString("You can't fit it in!"));
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}
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}
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}
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public override void ExposeData(ObjectSerializer serializer)
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{
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//This is a temporary way to have spawnable hard-coded DroppedMechanismComponent prototypes
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//In the future (when it becomes possible) DroppedMechanismComponent should be auto-generated from the Mechanism prototypes
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string debugLoadMechanismData = "";
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base.ExposeData(serializer);
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serializer.DataField(ref debugLoadMechanismData, "debugLoadMechanismData", "");
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if (serializer.Reading && debugLoadMechanismData != "")
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{
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_prototypeManager.TryIndex(debugLoadMechanismData, out MechanismPrototype data);
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InitializeDroppedMechanism(new Mechanism(data));
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}
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}
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private void SendBodyPartListToUser(AfterInteractEventArgs eventArgs, BodyManagerComponent bodyManager)
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{
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var toSend = new Dictionary<string, int>(); //Create dictionary to send to client (text to be shown : data sent back if selected)
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foreach (var (key, value) in bodyManager.PartDictionary)
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{ //For each limb in the target, add it to our cache if it is a valid option.
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if (value.CanInstallMechanism(ContainedMechanism))
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{
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_optionsCache.Add(_idHash, value);
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toSend.Add(key + ": " + value.Name, _idHash++);
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}
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}
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if (_optionsCache.Count > 0)
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{
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OpenSurgeryUI(eventArgs.User.GetComponent<BasicActorComponent>().playerSession);
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UpdateSurgeryUIBodyPartRequest(eventArgs.User.GetComponent<BasicActorComponent>().playerSession, toSend);
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_performerCache = eventArgs.User;
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_bodyManagerComponentCache = bodyManager;
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}
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else //If surgery cannot be performed, show message saying so.
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{
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_sharedNotifyManager.PopupMessage(eventArgs.Target, eventArgs.User, Loc.GetString("You see no way to install the {0}.", Owner.Name));
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}
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}
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/// <summary>
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/// Called after the client chooses from a list of possible BodyParts that can be operated on.
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/// </summary>
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private void HandleReceiveBodyPart(int key)
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{
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CloseSurgeryUI(_performerCache.GetComponent<BasicActorComponent>().playerSession);
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//TODO: sanity checks to see whether user is in range, user is still able-bodied, target is still the same, etc etc
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if (!_optionsCache.TryGetValue(key, out object targetObject))
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{
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_sharedNotifyManager.PopupMessage(_bodyManagerComponentCache.Owner, _performerCache, Loc.GetString("You see no useful way to use the {0} anymore.", Owner.Name));
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}
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BodyPart target = targetObject as BodyPart;
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if (!target.TryInstallDroppedMechanism(this))
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{
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_sharedNotifyManager.PopupMessage(_bodyManagerComponentCache.Owner, _performerCache, Loc.GetString("You can't fit it in!"));
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}
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else
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{
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_sharedNotifyManager.PopupMessage(_bodyManagerComponentCache.Owner, _performerCache, Loc.GetString("You jam the {1} inside {0:them}.", _performerCache, ContainedMechanism.Name));
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}
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}
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public void OpenSurgeryUI(IPlayerSession session)
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{
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_userInterface.Open(session);
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}
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public void UpdateSurgeryUIBodyPartRequest(IPlayerSession session, Dictionary<string, int> options)
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{
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_userInterface.SendMessage(new RequestBodyPartSurgeryUIMessage(options), session);
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}
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public void CloseSurgeryUI(IPlayerSession session)
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{
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_userInterface.Close(session);
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}
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public void CloseAllSurgeryUIs()
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{
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_userInterface.CloseAll();
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}
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private void UserInterfaceOnOnReceiveMessage(ServerBoundUserInterfaceMessage message)
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{
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switch (message.Message)
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{
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case ReceiveBodyPartSurgeryUIMessage msg:
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HandleReceiveBodyPart(msg.SelectedOptionID);
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break;
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}
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}
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}
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}
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