BodySystem stuff 2: overused boogaloo (#1174)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
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@@ -1,15 +1,11 @@
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using System;
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using System.Collections.Generic;
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using Robust.Shared.Interfaces.Serialization;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization;
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using System.Collections.Generic;
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using Content.Shared.BodySystem;
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using Robust.Shared.ViewVariables;
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using YamlDotNet.RepresentationModel;
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namespace Content.Shared.BodySystem {
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namespace Content.Server.BodySystem {
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/// <summary>
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/// Stores data on what BodyPart(Prototypes) should fill a BodyTemplate. Used for loading complete body presets, like a "basic human" with all human limbs.
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/// Stores data on what <see cref="BodyPartPrototype">BodyPartPrototypes</see> should fill a BodyTemplate. Used for loading complete body presets, like a "basic human" with all human limbs.
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/// </summary>
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public class BodyPreset {
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private string _name;
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@@ -19,7 +15,7 @@ namespace Content.Shared.BodySystem {
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public string Name => _name;
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/// <summary>
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/// Maps a template slot to the ID of the BodyPart that should fill it. E.g. "right arm" : "BodyPart.arm.basic_human".
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/// Maps a template slot to the ID of the <see cref="BodyPart"> that should fill it. E.g. "right arm" : "BodyPart.arm.basic_human".
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/// </summary>
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[ViewVariables]
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public Dictionary<string, string> PartIDs => _partIDs;
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