BodySystem stuff 2: overused boogaloo (#1174)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
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@@ -452,7 +452,7 @@ namespace Content.Server.GameObjects.Components.Kitchen
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var heads = bodyManagerComponent.GetBodyPartsOfType(BodyPartType.Head);
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foreach (var head in heads)
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{
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var droppedHead = bodyManagerComponent.DisconnectBodyPart(head, true);
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var droppedHead = bodyManagerComponent.DropBodyPart(head);
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_storage.Insert(droppedHead);
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headCount++;
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}
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