BodySystem stuff 2: overused boogaloo (#1174)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
This commit is contained in:
124
Content.Client/Health/BodySystem/Surgery/GenericSurgeryWindow.cs
Normal file
124
Content.Client/Health/BodySystem/Surgery/GenericSurgeryWindow.cs
Normal file
@@ -0,0 +1,124 @@
|
||||
using Robust.Client.UserInterface;
|
||||
using Robust.Client.UserInterface.Controls;
|
||||
using Robust.Client.UserInterface.CustomControls;
|
||||
using Robust.Shared.Localization;
|
||||
using Robust.Shared.Maths;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Globalization;
|
||||
using System.Text;
|
||||
|
||||
namespace Content.Client.BodySystem
|
||||
{
|
||||
public class GenericSurgeryWindow : SS14Window
|
||||
{
|
||||
public delegate void CloseCallback();
|
||||
public delegate void OptionSelectedCallback(int selectedOptionData);
|
||||
|
||||
private Control _vSplitContainer;
|
||||
private VBoxContainer _optionsBox;
|
||||
private OptionSelectedCallback _optionSelectedCallback;
|
||||
|
||||
|
||||
protected override Vector2? CustomSize => (300, 400);
|
||||
|
||||
public GenericSurgeryWindow()
|
||||
{
|
||||
Title = Loc.GetString("Select surgery target...");
|
||||
RectClipContent = true;
|
||||
_vSplitContainer = new VBoxContainer();
|
||||
var listScrollContainer = new ScrollContainer
|
||||
{
|
||||
SizeFlagsVertical = SizeFlags.FillExpand,
|
||||
SizeFlagsHorizontal = SizeFlags.FillExpand,
|
||||
HScrollEnabled = true,
|
||||
VScrollEnabled = true
|
||||
};
|
||||
_optionsBox = new VBoxContainer
|
||||
{
|
||||
SizeFlagsHorizontal = SizeFlags.FillExpand
|
||||
};
|
||||
listScrollContainer.AddChild(_optionsBox);
|
||||
_vSplitContainer.AddChild(listScrollContainer);
|
||||
Contents.AddChild(_vSplitContainer);
|
||||
|
||||
}
|
||||
|
||||
public void BuildDisplay(Dictionary<string, int> data, OptionSelectedCallback callback)
|
||||
{
|
||||
_optionsBox.DisposeAllChildren();
|
||||
_optionSelectedCallback = callback;
|
||||
foreach (var (displayText, callbackData) in data)
|
||||
{
|
||||
var button = new SurgeryButton(callbackData);
|
||||
button.SetOnToggleBehavior(OnButtonPressed);
|
||||
button.SetDisplayText(CultureInfo.CurrentCulture.TextInfo.ToTitleCase(displayText));
|
||||
|
||||
|
||||
_optionsBox.AddChild(button);
|
||||
}
|
||||
}
|
||||
|
||||
private void OnButtonPressed(BaseButton.ButtonEventArgs args)
|
||||
{
|
||||
var pressedButton = (SurgeryButton)args.Button.Parent;
|
||||
_optionSelectedCallback(pressedButton.CallbackData);
|
||||
}
|
||||
}
|
||||
|
||||
class SurgeryButton : PanelContainer
|
||||
{
|
||||
public Button Button { get; }
|
||||
private SpriteView SpriteView { get; }
|
||||
private Control EntityControl { get; }
|
||||
private Label DisplayText { get; }
|
||||
public int CallbackData { get; }
|
||||
|
||||
public SurgeryButton(int callbackData)
|
||||
{
|
||||
CallbackData = callbackData;
|
||||
|
||||
Button = new Button
|
||||
{
|
||||
SizeFlagsHorizontal = SizeFlags.FillExpand,
|
||||
SizeFlagsVertical = SizeFlags.FillExpand,
|
||||
ToggleMode = true,
|
||||
MouseFilter = MouseFilterMode.Stop
|
||||
};
|
||||
AddChild(Button);
|
||||
var hBoxContainer = new HBoxContainer();
|
||||
SpriteView = new SpriteView
|
||||
{
|
||||
CustomMinimumSize = new Vector2(32.0f, 32.0f)
|
||||
};
|
||||
DisplayText = new Label
|
||||
{
|
||||
SizeFlagsVertical = SizeFlags.ShrinkCenter,
|
||||
Text = "N/A",
|
||||
};
|
||||
hBoxContainer.AddChild(SpriteView);
|
||||
hBoxContainer.AddChild(DisplayText);
|
||||
EntityControl = new Control
|
||||
{
|
||||
SizeFlagsHorizontal = SizeFlags.FillExpand
|
||||
};
|
||||
hBoxContainer.AddChild(EntityControl);
|
||||
AddChild(hBoxContainer);
|
||||
}
|
||||
|
||||
public void SetDisplayText(string text)
|
||||
{
|
||||
DisplayText.Text = text;
|
||||
}
|
||||
|
||||
public void SetOnToggleBehavior(Action<BaseButton.ButtonToggledEventArgs> behavior)
|
||||
{
|
||||
Button.OnToggled += behavior;
|
||||
}
|
||||
|
||||
public void SetSprite()
|
||||
{
|
||||
//button.SpriteView.Sprite = sprite;
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user