Fix wielding while pulling (#29781)
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@@ -99,7 +99,7 @@ public abstract class SharedVirtualItemSystem : EntitySystem
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if (hand.HeldEntity is not { } held)
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continue;
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if (held == blockingEnt || HasComp<VirtualItemComponent>(held))
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if (held == blockingEnt)
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continue;
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if (!_handsSystem.TryDrop(user, hand))
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