Add puddles / reagent spills (#743)
@@ -138,7 +138,11 @@ namespace Content.Client
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"TransformableContainer",
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"TransformableContainer",
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"Mind",
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"Mind",
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||||||
"MovementSpeedModifier",
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"MovementSpeedModifier",
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||||||
"StorageFill"
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"StorageFill",
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||||||
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"Mop",
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||||||
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"Bucket",
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"Puddle",
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||||||
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"CanSpill",
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||||||
};
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};
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||||||
foreach (var ignoreName in registerIgnore)
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foreach (var ignoreName in registerIgnore)
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|||||||
120
Content.Server/GameObjects/Components/Fluids/BucketComponent.cs
Normal file
@@ -0,0 +1,120 @@
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using System;
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using Content.Server.GameObjects.Components.Chemistry;
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using Content.Server.GameObjects.Components.Sound;
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||||||
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using Content.Server.GameObjects.EntitySystems;
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||||||
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using Content.Shared.Chemistry;
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||||||
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using Content.Shared.Interfaces;
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||||||
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using Robust.Shared.GameObjects;
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||||||
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using Robust.Shared.IoC;
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||||||
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using Robust.Shared.Localization;
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||||||
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using Robust.Shared.Serialization;
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||||||
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namespace Content.Server.GameObjects.Components.Fluids
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{
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||||||
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/// <summary>
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/// Can a mop click on this entity and dump its fluids
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/// </summary>
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[RegisterComponent]
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public class BucketComponent : Component, IAttackBy
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{
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#pragma warning disable 649
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[Dependency] private readonly ILocalizationManager _localizationManager;
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#pragma warning restore 649
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public override string Name => "Bucket";
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public ReagentUnit MaxVolume
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{
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||||||
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get => _contents.MaxVolume;
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||||||
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set => _contents.MaxVolume = value;
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||||||
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}
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public ReagentUnit CurrentVolume => _contents.CurrentVolume;
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||||||
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private SolutionComponent _contents;
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private string _sound;
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/// <inheritdoc />
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||||||
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public override void ExposeData(ObjectSerializer serializer)
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{
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serializer.DataFieldCached(ref _sound, "sound", "/Audio/effects/Fluids/watersplash.ogg");
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}
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/// <inheritdoc />
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||||||
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public override void Initialize()
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{
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base.Initialize();
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_contents = Owner.GetComponent<SolutionComponent>();
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}
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private bool TryGiveToMop(MopComponent mopComponent)
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{
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// Let's fill 'er up
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// If this is called the mop should be empty but just in case we'll do Max - Current
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var transferAmount = ReagentUnit.Min(mopComponent.MaxVolume - mopComponent.CurrentVolume, CurrentVolume);
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var solution = _contents.SplitSolution(transferAmount);
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if (!mopComponent.Contents.TryAddSolution(solution) || mopComponent.CurrentVolume == 0)
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||||||
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{
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||||||
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return false;
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}
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||||||
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if (_sound == null)
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||||||
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{
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||||||
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return true;
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||||||
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}
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||||||
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Owner.TryGetComponent(out SoundComponent soundComponent);
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||||||
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soundComponent?.Play(_sound);
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||||||
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||||||
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return true;
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||||||
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}
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||||||
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||||||
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public bool AttackBy(AttackByEventArgs eventArgs)
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||||||
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{
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||||||
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if (!eventArgs.AttackWith.TryGetComponent(out MopComponent mopComponent))
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||||||
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{
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return false;
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}
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// Give to the mop if it's empty
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if (mopComponent.CurrentVolume == 0)
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{
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if (!TryGiveToMop(mopComponent))
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||||||
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{
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return false;
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}
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Owner.PopupMessage(eventArgs.User, _localizationManager.GetString("Splish"));
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return true;
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}
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var transferAmount = ReagentUnit.Min(mopComponent.CurrentVolume, MaxVolume - CurrentVolume);
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if (transferAmount == 0)
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{
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return false;
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}
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var solution = mopComponent.Contents.SplitSolution(transferAmount);
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||||||
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if (!_contents.TryAddSolution(solution))
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||||||
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{
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||||||
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//This really shouldn't happen
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||||||
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throw new InvalidOperationException();
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||||||
|
}
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||||||
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// Give some visual feedback shit's happening (for anyone who can't hear sound)
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||||||
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Owner.PopupMessage(eventArgs.User, _localizationManager.GetString("Sploosh"));
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||||||
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||||||
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if (_sound == null)
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||||||
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{
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||||||
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return true;
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||||||
|
}
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||||||
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||||||
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Owner.TryGetComponent(out SoundComponent soundComponent);
|
||||||
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soundComponent?.Play(_sound);
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||||||
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return true;
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||||||
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||||||
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}
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||||||
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}
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||||||
|
}
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||||||
@@ -0,0 +1,47 @@
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using System;
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||||||
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using Content.Server.GameObjects.Components.Chemistry;
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using Content.Shared.Chemistry;
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using Content.Shared.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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namespace Content.Server.GameObjects.Components.Fluids
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{
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||||||
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[RegisterComponent]
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public class CanSpillComponent : Component
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||||||
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{
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||||||
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public override string Name => "CanSpill";
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// TODO: If the Owner doesn't have a SolutionComponent straight up just have this remove itself?
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||||||
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/// <summary>
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||||||
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/// Transfers solution from the held container to the target container.
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||||||
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/// </summary>
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||||||
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[Verb]
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||||||
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private sealed class FillTargetVerb : Verb<CanSpillComponent>
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||||||
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{
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||||||
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protected override string GetText(IEntity user, CanSpillComponent component)
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||||||
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{
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return "Spill liquid";
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}
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||||||
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||||||
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protected override VerbVisibility GetVisibility(IEntity user, CanSpillComponent component)
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||||||
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{
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||||||
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if (component.Owner.TryGetComponent(out SolutionComponent solutionComponent))
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||||||
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{
|
||||||
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return solutionComponent.CurrentVolume > ReagentUnit.Zero ? VerbVisibility.Visible : VerbVisibility.Disabled;
|
||||||
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}
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||||||
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||||||
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return VerbVisibility.Invisible;
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||||||
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}
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||||||
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||||||
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protected override void Activate(IEntity user, CanSpillComponent component)
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||||||
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{
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||||||
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var solutionComponent = component.Owner.GetComponent<SolutionComponent>();
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||||||
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// Need this as when we split the component's owner may be deleted
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||||||
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var entityLocation = component.Owner.Transform.GridPosition;
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||||||
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var solution = solutionComponent.SplitSolution(solutionComponent.CurrentVolume);
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||||||
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SpillHelper.SpillAt(entityLocation, solution, "PuddleSmear");
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||||||
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}
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||||||
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}
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||||||
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}
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||||||
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}
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||||||
112
Content.Server/GameObjects/Components/Fluids/MopComponent.cs
Normal file
@@ -0,0 +1,112 @@
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|||||||
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using System;
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||||||
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using Content.Server.GameObjects.Components.Chemistry;
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||||||
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using Content.Server.GameObjects.Components.Sound;
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||||||
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using Content.Server.GameObjects.EntitySystems;
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||||||
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using Content.Shared.Chemistry;
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||||||
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using Content.Shared.Interfaces;
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||||||
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using Robust.Shared.GameObjects;
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||||||
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using Robust.Shared.IoC;
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||||||
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using Robust.Shared.Localization;
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||||||
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using Robust.Shared.Serialization;
|
||||||
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||||||
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namespace Content.Server.GameObjects.Components.Fluids
|
||||||
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{
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||||||
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/// <summary>
|
||||||
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/// For cleaning up puddles
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||||||
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/// </summary>
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||||||
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[RegisterComponent]
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||||||
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public class MopComponent : Component, IAfterAttack
|
||||||
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{
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||||||
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#pragma warning disable 649
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||||||
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[Dependency] private readonly ILocalizationManager _localizationManager;
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||||||
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#pragma warning restore 649
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||||||
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||||||
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public override string Name => "Mop";
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||||||
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internal SolutionComponent Contents => _contents;
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||||||
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private SolutionComponent _contents;
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||||||
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||||||
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public ReagentUnit MaxVolume
|
||||||
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{
|
||||||
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get => _contents.MaxVolume;
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||||||
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set => _contents.MaxVolume = value;
|
||||||
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}
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||||||
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||||||
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public ReagentUnit CurrentVolume => _contents.CurrentVolume;
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||||||
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||||||
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// Currently there's a separate amount for pickup and dropoff so
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||||||
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// Picking up a puddle requires multiple clicks
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||||||
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// Dumping in a bucket requires 1 click
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||||||
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// Long-term you'd probably use a cooldown and start the pickup once we have some form of global cooldown
|
||||||
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public ReagentUnit PickupAmount => _pickupAmount;
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||||||
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private ReagentUnit _pickupAmount;
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||||||
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||||||
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private string _pickupSound;
|
||||||
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||||||
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/// <inheritdoc />
|
||||||
|
public override void ExposeData(ObjectSerializer serializer)
|
||||||
|
{
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||||||
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serializer.DataFieldCached(ref _pickupSound, "pickup_sound", "/Audio/effects/Fluids/slosh.ogg");
|
||||||
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// The turbo mop will pickup more
|
||||||
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serializer.DataFieldCached(ref _pickupAmount, "pickup_amount", ReagentUnit.New(5));
|
||||||
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}
|
||||||
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|
||||||
|
public override void Initialize()
|
||||||
|
{
|
||||||
|
base.Initialize();
|
||||||
|
_contents = Owner.GetComponent<SolutionComponent>();
|
||||||
|
|
||||||
|
}
|
||||||
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|
||||||
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void IAfterAttack.AfterAttack(AfterAttackEventArgs eventArgs)
|
||||||
|
{
|
||||||
|
Solution solution;
|
||||||
|
if (eventArgs.Attacked == null)
|
||||||
|
{
|
||||||
|
if (CurrentVolume <= 0)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
// Drop the liquid on the mop on to the ground I guess? Potentially change by design
|
||||||
|
// Maybe even use a toggle mode instead of "Pickup" and "dropoff"
|
||||||
|
solution = _contents.SplitSolution(CurrentVolume);
|
||||||
|
SpillHelper.SpillAt(eventArgs.ClickLocation, solution, "PuddleSmear");
|
||||||
|
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!eventArgs.Attacked.TryGetComponent(out PuddleComponent puddleComponent))
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
// Essentially pickup either:
|
||||||
|
// - _pickupAmount,
|
||||||
|
// - whatever's left in the puddle, or
|
||||||
|
// - whatever we can still hold (whichever's smallest)
|
||||||
|
var transferAmount = ReagentUnit.Min(ReagentUnit.New(5), puddleComponent.CurrentVolume, MaxVolume - CurrentVolume);
|
||||||
|
if (transferAmount == 0)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
solution = puddleComponent.SplitSolution(transferAmount);
|
||||||
|
// Probably don't recolor a mop? Could work, if we layered it maybe
|
||||||
|
if (!_contents.TryAddSolution(solution, false, true))
|
||||||
|
{
|
||||||
|
// I can't imagine why this would happen
|
||||||
|
throw new InvalidOperationException();
|
||||||
|
}
|
||||||
|
|
||||||
|
// Give some visual feedback shit's happening (for anyone who can't hear sound)
|
||||||
|
Owner.PopupMessage(eventArgs.User, _localizationManager.GetString("Swish"));
|
||||||
|
|
||||||
|
if (_pickupSound == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
Owner.TryGetComponent(out SoundComponent soundComponent);
|
||||||
|
soundComponent?.Play(_pickupSound);
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
333
Content.Server/GameObjects/Components/Fluids/PuddleComponent.cs
Normal file
@@ -0,0 +1,333 @@
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|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Threading;
|
||||||
|
using Content.Server.GameObjects.Components.Chemistry;
|
||||||
|
using Content.Shared.Chemistry;
|
||||||
|
using Content.Shared.Physics;
|
||||||
|
using Robust.Server.GameObjects;
|
||||||
|
using Robust.Server.GameObjects.EntitySystems;
|
||||||
|
using Robust.Shared.GameObjects;
|
||||||
|
using Robust.Shared.GameObjects.Components;
|
||||||
|
using Robust.Shared.GameObjects.Components.Transform;
|
||||||
|
using Robust.Shared.Interfaces.GameObjects;
|
||||||
|
using Robust.Shared.Interfaces.Random;
|
||||||
|
using Robust.Shared.IoC;
|
||||||
|
using Robust.Shared.Maths;
|
||||||
|
using Robust.Shared.Serialization;
|
||||||
|
using Robust.Shared.Utility;
|
||||||
|
using Robust.Shared.ViewVariables;
|
||||||
|
using Timer = Robust.Shared.Timers.Timer;
|
||||||
|
|
||||||
|
namespace Content.Server.GameObjects.Components.Fluids
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Puddle on a floor
|
||||||
|
/// </summary>
|
||||||
|
[RegisterComponent]
|
||||||
|
public class PuddleComponent : Component
|
||||||
|
{
|
||||||
|
// Current design: Something calls the SpillHelper.Spill, that will either
|
||||||
|
// A) Add to an existing puddle at the location (normalised to tile-center) or
|
||||||
|
// B) add a new one
|
||||||
|
// From this every time a puddle is spilt on it will try and overflow to its neighbours if possible,
|
||||||
|
// and also update its appearance based on volume level (opacity) and chemistry color
|
||||||
|
// Small puddles will evaporate after a set delay
|
||||||
|
|
||||||
|
// TODO: 'leaves fluidtracks', probably in a separate component for stuff like gibb chunks?;
|
||||||
|
// TODO: Add stuff like slipping -> probably in a separate component (for stuff like bananas) and using BumpEntMsg
|
||||||
|
|
||||||
|
// based on behaviour (e.g. someone being punched vs slashed with a sword would have different blood sprite)
|
||||||
|
// to check for low volumes for evaporation or whatever
|
||||||
|
|
||||||
|
public override string Name => "Puddle";
|
||||||
|
|
||||||
|
private CancellationTokenSource _evaporationToken;
|
||||||
|
private ReagentUnit _evaporateThreshold; // How few <Solution Quantity> we can hold prior to self-destructing
|
||||||
|
private float _evaporateTime;
|
||||||
|
private string _spillSound;
|
||||||
|
private DateTime _lastOverflow = DateTime.Now;
|
||||||
|
private SpriteComponent _spriteComponent;
|
||||||
|
|
||||||
|
private SnapGridComponent _snapGrid;
|
||||||
|
|
||||||
|
public ReagentUnit MaxVolume
|
||||||
|
{
|
||||||
|
get => _contents.MaxVolume;
|
||||||
|
set => _contents.MaxVolume = value;
|
||||||
|
}
|
||||||
|
|
||||||
|
[ViewVariables]
|
||||||
|
public ReagentUnit CurrentVolume => _contents.CurrentVolume;
|
||||||
|
|
||||||
|
// Volume at which the fluid will try to spill to adjacent components
|
||||||
|
// Currently a random number, potentially change
|
||||||
|
public ReagentUnit OverflowVolume => _overflowVolume;
|
||||||
|
[ViewVariables]
|
||||||
|
private ReagentUnit _overflowVolume;
|
||||||
|
|
||||||
|
private SolutionComponent _contents;
|
||||||
|
private int _spriteVariants;
|
||||||
|
// Whether the underlying solution color should be used
|
||||||
|
private bool _recolor;
|
||||||
|
|
||||||
|
/// <inheritdoc />
|
||||||
|
public override void ExposeData(ObjectSerializer serializer)
|
||||||
|
{
|
||||||
|
serializer.DataFieldCached(ref _spillSound, "spill_sound", "/Audio/effects/Fluids/splat.ogg");
|
||||||
|
serializer.DataField(ref _overflowVolume, "overflow_volume", ReagentUnit.New(20));
|
||||||
|
serializer.DataField(ref _evaporateTime, "evaporate_time", 600.0f);
|
||||||
|
// Long-term probably have this based on the underlying reagents
|
||||||
|
serializer.DataField(ref _evaporateThreshold, "evaporate_threshold", ReagentUnit.New(2));
|
||||||
|
serializer.DataField(ref _spriteVariants, "variants", 1);
|
||||||
|
serializer.DataField(ref _recolor, "recolor", false);
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void Initialize()
|
||||||
|
{
|
||||||
|
base.Initialize();
|
||||||
|
if (Owner.TryGetComponent(out SolutionComponent solutionComponent))
|
||||||
|
{
|
||||||
|
_contents = solutionComponent;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
_contents = Owner.AddComponent<SolutionComponent>();
|
||||||
|
_contents.Initialize();
|
||||||
|
}
|
||||||
|
|
||||||
|
_snapGrid = Owner.GetComponent<SnapGridComponent>();
|
||||||
|
|
||||||
|
// Smaller than 1m^3 for now but realistically this shouldn't be hit
|
||||||
|
MaxVolume = ReagentUnit.New(1000);
|
||||||
|
|
||||||
|
// Random sprite state set server-side so it's consistent across all clients
|
||||||
|
_spriteComponent = Owner.GetComponent<SpriteComponent>();
|
||||||
|
var robustRandom = IoCManager.Resolve<IRobustRandom>();
|
||||||
|
var randomVariant = robustRandom.Next(0, _spriteVariants - 1);
|
||||||
|
var baseName = new ResourcePath(_spriteComponent.BaseRSIPath).FilenameWithoutExtension;
|
||||||
|
|
||||||
|
_spriteComponent.LayerSetState(0, $"{baseName}-{randomVariant}"); // TODO: Remove hardcode
|
||||||
|
_spriteComponent.Rotation = Angle.FromDegrees(robustRandom.Next(0, 359));
|
||||||
|
// UpdateAppearance should get called soon after this so shouldn't need to call Dirty() here
|
||||||
|
}
|
||||||
|
|
||||||
|
// Flow rate should probably be controlled globally so this is it for now
|
||||||
|
internal bool TryAddSolution(Solution solution, bool sound = true, bool checkForEvaporate = true)
|
||||||
|
{
|
||||||
|
if (solution.TotalVolume == 0)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
var result = _contents.TryAddSolution(solution);
|
||||||
|
if (!result)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
UpdateStatus();
|
||||||
|
CheckOverflow();
|
||||||
|
if (checkForEvaporate)
|
||||||
|
{
|
||||||
|
CheckEvaporate();
|
||||||
|
}
|
||||||
|
|
||||||
|
UpdateAppearance();
|
||||||
|
if (!sound)
|
||||||
|
{
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
var entitySystemManager = IoCManager.Resolve<IEntitySystemManager>();
|
||||||
|
entitySystemManager.GetEntitySystem<AudioSystem>().Play(_spillSound);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
internal Solution SplitSolution(ReagentUnit quantity)
|
||||||
|
{
|
||||||
|
var split = _contents.SplitSolution(quantity);
|
||||||
|
CheckEvaporate();
|
||||||
|
UpdateAppearance();
|
||||||
|
return split;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void CheckEvaporate()
|
||||||
|
{
|
||||||
|
if (CurrentVolume == 0)
|
||||||
|
{
|
||||||
|
Owner.Delete();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void UpdateStatus()
|
||||||
|
{
|
||||||
|
// If UpdateStatus is getting called again it means more fluid has been updated so let's just wait
|
||||||
|
_evaporationToken?.Cancel();
|
||||||
|
|
||||||
|
if (CurrentVolume > _evaporateThreshold)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
_evaporationToken = new CancellationTokenSource();
|
||||||
|
|
||||||
|
// KYS to evaporate
|
||||||
|
Timer.Spawn(TimeSpan.FromSeconds(_evaporateTime), CheckEvaporate, _evaporationToken.Token);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void UpdateAppearance()
|
||||||
|
{
|
||||||
|
if (Owner.Deleted)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
// Opacity based on level of fullness to overflow
|
||||||
|
// Hard-cap lower bound for visibility reasons
|
||||||
|
var volumeScale = (CurrentVolume.Float() / OverflowVolume.Float()) * 0.75f + 0.25f;
|
||||||
|
var cappedScale = Math.Min(1.0f, volumeScale);
|
||||||
|
// Color based on the underlying solutioncomponent
|
||||||
|
Color newColor;
|
||||||
|
if (_recolor)
|
||||||
|
{
|
||||||
|
newColor = _contents.SubstanceColor.WithAlpha(cappedScale);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
newColor = _spriteComponent.Color.WithAlpha(cappedScale);
|
||||||
|
}
|
||||||
|
|
||||||
|
_spriteComponent.Color = newColor;
|
||||||
|
|
||||||
|
_spriteComponent.Dirty();
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Will overflow this entity to neighboring entities if required
|
||||||
|
/// </summary>
|
||||||
|
private void CheckOverflow()
|
||||||
|
{
|
||||||
|
if (CurrentVolume <= _overflowVolume)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Essentially:
|
||||||
|
// Spill at least 1 solution to each neighbor (so most of the time each puddle is getting 1 max)
|
||||||
|
// If there's no puddle at the neighbor then add one.
|
||||||
|
|
||||||
|
// Setup
|
||||||
|
// If there's more neighbors to spill to then there are reagents to go around (coz integers)
|
||||||
|
var overflowAmount = CurrentVolume - OverflowVolume;
|
||||||
|
|
||||||
|
var neighborPuddles = new List<IEntity>(8);
|
||||||
|
|
||||||
|
// Will overflow to each neighbor; if it already has a puddle entity then add to that
|
||||||
|
|
||||||
|
foreach (var direction in RandomDirections())
|
||||||
|
{
|
||||||
|
// Can't spill < 1 reagent so stop overflowing
|
||||||
|
if ((ReagentUnit.Epsilon * neighborPuddles.Count) == overflowAmount)
|
||||||
|
{
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
// If we found an existing puddle on that tile then we don't need to spawn a new one
|
||||||
|
var noSpawn = false;
|
||||||
|
|
||||||
|
foreach (var entity in _snapGrid.GetInDir(direction))
|
||||||
|
{
|
||||||
|
// Don't overflow to walls
|
||||||
|
if (entity.TryGetComponent(out CollidableComponent collidableComponent) &&
|
||||||
|
collidableComponent.CollisionLayer == (int) CollisionGroup.Impassable)
|
||||||
|
{
|
||||||
|
noSpawn = true;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!entity.TryGetComponent(out PuddleComponent puddleComponent))
|
||||||
|
{
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
// If we've overflowed recently don't include it
|
||||||
|
noSpawn = true;
|
||||||
|
// TODO: PauseManager
|
||||||
|
if ((DateTime.Now - puddleComponent._lastOverflow).TotalSeconds < 1)
|
||||||
|
{
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
neighborPuddles.Add(entity);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (noSpawn)
|
||||||
|
{
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
var grid = _snapGrid.DirectionToGrid(direction);
|
||||||
|
// We'll just add the co-ordinates as we need to figure out how many puddles we need to spawn first
|
||||||
|
var entityManager = IoCManager.Resolve<IEntityManager>();
|
||||||
|
neighborPuddles.Add(entityManager.SpawnEntity(Owner.Prototype.ID, grid));
|
||||||
|
}
|
||||||
|
|
||||||
|
if (neighborPuddles.Count == 0)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
var spillAmount = overflowAmount / ReagentUnit.New(neighborPuddles.Count);
|
||||||
|
|
||||||
|
SpillToNeighbours(neighborPuddles, spillAmount);
|
||||||
|
}
|
||||||
|
|
||||||
|
// TODO: Move the below to SnapGrid?
|
||||||
|
/// <summary>
|
||||||
|
/// Will yield a random direction until none are left
|
||||||
|
/// </summary>
|
||||||
|
/// <returns></returns>
|
||||||
|
private static IEnumerable<Direction> RandomDirections()
|
||||||
|
{
|
||||||
|
var directions = new[]
|
||||||
|
{
|
||||||
|
Direction.East,
|
||||||
|
Direction.SouthEast,
|
||||||
|
Direction.South,
|
||||||
|
Direction.SouthWest,
|
||||||
|
Direction.West,
|
||||||
|
Direction.NorthWest,
|
||||||
|
Direction.North,
|
||||||
|
Direction.NorthEast,
|
||||||
|
};
|
||||||
|
|
||||||
|
var robustRandom = IoCManager.Resolve<IRobustRandom>();
|
||||||
|
var n = directions.Length;
|
||||||
|
|
||||||
|
while (n > 1)
|
||||||
|
{
|
||||||
|
n--;
|
||||||
|
var k = robustRandom.Next(n + 1);
|
||||||
|
var value = directions[k];
|
||||||
|
directions[k] = directions[n];
|
||||||
|
directions[n] = value;
|
||||||
|
}
|
||||||
|
|
||||||
|
foreach (var direction in directions)
|
||||||
|
{
|
||||||
|
yield return direction;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void SpillToNeighbours(IEnumerable<IEntity> neighbors, ReagentUnit spillAmount)
|
||||||
|
{
|
||||||
|
foreach (var neighborPuddle in neighbors)
|
||||||
|
{
|
||||||
|
var solution = _contents.SplitSolution(spillAmount);
|
||||||
|
|
||||||
|
neighborPuddle.GetComponent<PuddleComponent>().TryAddSolution(solution, false, false);
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
90
Content.Server/GameObjects/Components/Fluids/SpillHelper.cs
Normal file
@@ -0,0 +1,90 @@
|
|||||||
|
using Content.Shared.Chemistry;
|
||||||
|
using Robust.Server.Interfaces.GameObjects;
|
||||||
|
|
||||||
|
using Robust.Shared.Interfaces.GameObjects;
|
||||||
|
using Robust.Shared.Interfaces.Map;
|
||||||
|
using Robust.Shared.IoC;
|
||||||
|
using Robust.Shared.Map;
|
||||||
|
|
||||||
|
namespace Content.Server.GameObjects.Components.Fluids
|
||||||
|
{
|
||||||
|
public static class SpillHelper
|
||||||
|
{
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Spills the specified solution at the entity's location if possible.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="entity">Entity location to spill at</param>
|
||||||
|
/// <param name="solution">Initial solution for the prototype</param>
|
||||||
|
/// <param name="prototype">Prototype to use</param>
|
||||||
|
internal static void SpillAt(IEntity entity, Solution solution, string prototype)
|
||||||
|
{
|
||||||
|
var entityLocation = entity.Transform.GridPosition;
|
||||||
|
SpillAt(entityLocation, solution, prototype);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Other functions will be calling this one
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Spills solution at the specified grid co-ordinates
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="gridCoordinates"></param>
|
||||||
|
/// <param name="solution">Initial solution for the prototype</param>
|
||||||
|
/// <param name="prototype">Prototype to use</param>
|
||||||
|
internal static void SpillAt(GridCoordinates gridCoordinates, Solution solution, string prototype)
|
||||||
|
{
|
||||||
|
if (solution.TotalVolume == 0)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
var mapManager = IoCManager.Resolve<IMapManager>();
|
||||||
|
var entityManager = IoCManager.Resolve<IEntityManager>();
|
||||||
|
var serverEntityManager = IoCManager.Resolve<IServerEntityManager>();
|
||||||
|
|
||||||
|
var mapGrid = mapManager.GetGrid(gridCoordinates.GridID);
|
||||||
|
|
||||||
|
// If space return early, let that spill go out into the void
|
||||||
|
var tileRef = mapGrid.GetTileRef(gridCoordinates);
|
||||||
|
if (tileRef.Tile.IsEmpty)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Get normalized co-ordinate for spill location and spill it in the centre
|
||||||
|
// TODO: Does SnapGrid or something else already do this?
|
||||||
|
var spillTileMapGrid = mapManager.GetGrid(gridCoordinates.GridID);
|
||||||
|
var spillTileRef = spillTileMapGrid.GetTileRef(gridCoordinates).GridIndices;
|
||||||
|
var spillGridCoords = spillTileMapGrid.GridTileToLocal(spillTileRef);
|
||||||
|
|
||||||
|
var spilt = false;
|
||||||
|
|
||||||
|
foreach (var spillEntity in entityManager.GetEntitiesAt(spillTileMapGrid.ParentMapId, spillGridCoords.Position))
|
||||||
|
{
|
||||||
|
if (!spillEntity.TryGetComponent(out PuddleComponent puddleComponent))
|
||||||
|
{
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!puddleComponent.TryAddSolution(solution))
|
||||||
|
{
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
spilt = true;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Did we add to an existing puddle
|
||||||
|
if (spilt)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
var puddle = serverEntityManager.SpawnEntity(prototype, spillGridCoords);
|
||||||
|
puddle.GetComponent<PuddleComponent>().TryAddSolution(solution);
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
@@ -1,4 +1,5 @@
|
|||||||
using System;
|
using System;
|
||||||
|
using System.Linq;
|
||||||
using Content.Server.GameObjects.Components.Chemistry;
|
using Content.Server.GameObjects.Components.Chemistry;
|
||||||
using Content.Server.GameObjects.Components.Sound;
|
using Content.Server.GameObjects.Components.Sound;
|
||||||
using Content.Server.GameObjects.EntitySystems;
|
using Content.Server.GameObjects.EntitySystems;
|
||||||
@@ -7,6 +8,7 @@ using Content.Shared.GameObjects.Components.Nutrition;
|
|||||||
using Content.Shared.Interfaces;
|
using Content.Shared.Interfaces;
|
||||||
using Content.Shared.Maths;
|
using Content.Shared.Maths;
|
||||||
using Robust.Server.GameObjects;
|
using Robust.Server.GameObjects;
|
||||||
|
using Robust.Server.GameObjects.EntitySystems;
|
||||||
using Robust.Shared.GameObjects;
|
using Robust.Shared.GameObjects;
|
||||||
using Robust.Shared.Interfaces.GameObjects;
|
using Robust.Shared.Interfaces.GameObjects;
|
||||||
using Robust.Shared.IoC;
|
using Robust.Shared.IoC;
|
||||||
@@ -119,9 +121,12 @@ namespace Content.Server.GameObjects.Components.Nutrition
|
|||||||
var split = _contents.SplitSolution(transferAmount);
|
var split = _contents.SplitSolution(transferAmount);
|
||||||
if (stomachComponent.TryTransferSolution(split))
|
if (stomachComponent.TryTransferSolution(split))
|
||||||
{
|
{
|
||||||
|
// When we split Finish gets called which may delete the can so need to use the entity system for sound
|
||||||
if (_useSound != null)
|
if (_useSound != null)
|
||||||
{
|
{
|
||||||
Owner.GetComponent<SoundComponent>()?.Play(_useSound);
|
var entitySystemManager = IoCManager.Resolve<IEntitySystemManager>();
|
||||||
|
var audioSystem = entitySystemManager.GetEntitySystem<AudioSystem>();
|
||||||
|
audioSystem.Play(_useSound);
|
||||||
user.PopupMessage(user, _localizationManager.GetString("Slurp"));
|
user.PopupMessage(user, _localizationManager.GetString("Slurp"));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
47
Content.Server/GameObjects/EntitySystems/PuddleSystem.cs
Normal file
@@ -0,0 +1,47 @@
|
|||||||
|
using Content.Server.GameObjects.Components.Fluids;
|
||||||
|
using Robust.Shared.GameObjects;
|
||||||
|
using Robust.Shared.GameObjects.Components.Transform;
|
||||||
|
using Robust.Shared.GameObjects.Systems;
|
||||||
|
using Robust.Shared.Interfaces.Map;
|
||||||
|
using Robust.Shared.IoC;
|
||||||
|
using Robust.Shared.Map;
|
||||||
|
|
||||||
|
namespace Content.Server.GameObjects.EntitySystems
|
||||||
|
{
|
||||||
|
public class PuddleSystem : EntitySystem
|
||||||
|
{
|
||||||
|
public override void Initialize()
|
||||||
|
{
|
||||||
|
base.Initialize();
|
||||||
|
EntityQuery = new TypeEntityQuery(typeof(PuddleComponent));
|
||||||
|
var mapManager = IoCManager.Resolve<IMapManager>();
|
||||||
|
mapManager.TileChanged += HandleTileChanged;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void Shutdown()
|
||||||
|
{
|
||||||
|
base.Shutdown();
|
||||||
|
var mapManager = IoCManager.Resolve<IMapManager>();
|
||||||
|
mapManager.TileChanged -= HandleTileChanged;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void HandleTileChanged(object sender, TileChangedEventArgs eventArgs)
|
||||||
|
{
|
||||||
|
// If this gets hammered you could probably queue up all the tile changes every tick but I doubt that would ever happen.
|
||||||
|
var entities = EntityManager.GetEntities(EntityQuery);
|
||||||
|
|
||||||
|
foreach (var entity in entities)
|
||||||
|
{
|
||||||
|
// If the tile becomes space then delete it (potentially change by design)
|
||||||
|
if (eventArgs.NewTile.GridIndex == entity.Transform.GridID &&
|
||||||
|
entity.TryGetComponent(out SnapGridComponent snapGridComponent) &&
|
||||||
|
snapGridComponent.Position == eventArgs.NewTile.GridIndices &&
|
||||||
|
eventArgs.NewTile.Tile.IsEmpty)
|
||||||
|
{
|
||||||
|
entity.Delete();
|
||||||
|
break; // Currently it's one puddle per tile, if that changes remove this
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -1,7 +1,5 @@
|
|||||||
using Robust.Shared.Interfaces.Serialization;
|
using Robust.Shared.Interfaces.Serialization;
|
||||||
using Robust.Shared.Serialization;
|
|
||||||
using System;
|
using System;
|
||||||
using System.Diagnostics.CodeAnalysis;
|
|
||||||
using System.Globalization;
|
using System.Globalization;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
|
|
||||||
@@ -13,7 +11,9 @@ namespace Content.Shared.Chemistry
|
|||||||
private int _value;
|
private int _value;
|
||||||
private static readonly int Shift = 2;
|
private static readonly int Shift = 2;
|
||||||
|
|
||||||
public static ReagentUnit MaxValue => new ReagentUnit(int.MaxValue);
|
public static ReagentUnit MaxValue { get; } = new ReagentUnit(int.MaxValue);
|
||||||
|
public static ReagentUnit Epsilon { get; } = new ReagentUnit(1);
|
||||||
|
public static ReagentUnit Zero { get; } = new ReagentUnit(0);
|
||||||
|
|
||||||
private double ShiftDown()
|
private double ShiftDown()
|
||||||
{
|
{
|
||||||
@@ -131,6 +131,16 @@ namespace Content.Shared.Chemistry
|
|||||||
return a.ShiftDown() != b;
|
return a.ShiftDown() != b;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public static bool operator ==(ReagentUnit a, ReagentUnit b)
|
||||||
|
{
|
||||||
|
return a.Equals(b);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static bool operator !=(ReagentUnit a, ReagentUnit b)
|
||||||
|
{
|
||||||
|
return !a.Equals(b);
|
||||||
|
}
|
||||||
|
|
||||||
public static bool operator <=(ReagentUnit a, ReagentUnit b)
|
public static bool operator <=(ReagentUnit a, ReagentUnit b)
|
||||||
{
|
{
|
||||||
return a._value <= b._value;
|
return a._value <= b._value;
|
||||||
@@ -204,12 +214,12 @@ namespace Content.Shared.Chemistry
|
|||||||
return ToString();
|
return ToString();
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool Equals([AllowNull] ReagentUnit other)
|
public bool Equals(ReagentUnit other)
|
||||||
{
|
{
|
||||||
return _value == other._value;
|
return _value == other._value;
|
||||||
}
|
}
|
||||||
|
|
||||||
public int CompareTo([AllowNull] ReagentUnit other)
|
public int CompareTo(ReagentUnit other)
|
||||||
{
|
{
|
||||||
if(other._value > _value)
|
if(other._value > _value)
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -12,7 +12,7 @@ namespace Content.Tests.Shared.Chemistry
|
|||||||
var solution = new Solution();
|
var solution = new Solution();
|
||||||
solution.AddReagent("water", ReagentUnit.New(1000));
|
solution.AddReagent("water", ReagentUnit.New(1000));
|
||||||
var quantity = solution.GetReagentQuantity("water");
|
var quantity = solution.GetReagentQuantity("water");
|
||||||
|
|
||||||
Assert.That(quantity.Int(), Is.EqualTo(1000));
|
Assert.That(quantity.Int(), Is.EqualTo(1000));
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -302,6 +302,27 @@ namespace Content.Tests.Shared.Chemistry
|
|||||||
Assert.That(splitSolution.TotalVolume.Int(), Is.EqualTo(0));
|
Assert.That(splitSolution.TotalVolume.Int(), Is.EqualTo(0));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void SplitSolutionZero()
|
||||||
|
{
|
||||||
|
var solution = new Solution();
|
||||||
|
solution.AddReagent("chem.Impedrezene", ReagentUnit.New(0.01 + 0.19));
|
||||||
|
solution.AddReagent("chem.Thermite", ReagentUnit.New(0.01 + 0.39));
|
||||||
|
solution.AddReagent("chem.Li", ReagentUnit.New(0.01 + 0.17));
|
||||||
|
solution.AddReagent("chem.F", ReagentUnit.New(0.01 + 0.17));
|
||||||
|
solution.AddReagent("chem.Na", ReagentUnit.New(0 + 0.13));
|
||||||
|
solution.AddReagent("chem.Hg", ReagentUnit.New(0.15 + 4.15));
|
||||||
|
solution.AddReagent("chem.Cu", ReagentUnit.New(0 + 0.13));
|
||||||
|
solution.AddReagent("chem.U", ReagentUnit.New(0.76 + 20.77));
|
||||||
|
solution.AddReagent("chem.Fe", ReagentUnit.New(0.01 + 0.36));
|
||||||
|
solution.AddReagent("chem.SpaceDrugs", ReagentUnit.New(0.02 + 0.41));
|
||||||
|
solution.AddReagent("chem.Al", ReagentUnit.New(0));
|
||||||
|
solution.AddReagent("chem.Glucose", ReagentUnit.New(0));
|
||||||
|
solution.AddReagent("chem.O", ReagentUnit.New(0));
|
||||||
|
|
||||||
|
solution.SplitSolution(ReagentUnit.New(0.98));
|
||||||
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
public void AddSolution()
|
public void AddSolution()
|
||||||
{
|
{
|
||||||
|
|||||||
BIN
Resources/Audio/effects/Fluids/slosh.ogg
Normal file
BIN
Resources/Audio/effects/Fluids/splat.ogg
Normal file
BIN
Resources/Audio/effects/Fluids/watersplash.ogg
Normal file
119
Resources/Prototypes/Entities/Fluids/puddle.yml
Normal file
@@ -0,0 +1,119 @@
|
|||||||
|
# TODO: Add the other mess types
|
||||||
|
- type: entity
|
||||||
|
id: PuddleBase
|
||||||
|
abstract: true
|
||||||
|
components:
|
||||||
|
- type: SnapGrid
|
||||||
|
offset: Center
|
||||||
|
- type: Sprite
|
||||||
|
drawdepth: FloorObjects
|
||||||
|
- type: Solution
|
||||||
|
caps: 1
|
||||||
|
- type: Puddle
|
||||||
|
spill_sound: /Audio/effects/Fluids/splat.ogg
|
||||||
|
recolor: true
|
||||||
|
- type: Sound
|
||||||
|
- type: InteractionOutline
|
||||||
|
- type: Clickable
|
||||||
|
- type: Collidable
|
||||||
|
shapes:
|
||||||
|
- !type:PhysShapeAabb
|
||||||
|
bounds: "-0.5,-0.5,0.5,0.5"
|
||||||
|
hard: false
|
||||||
|
|
||||||
|
- type: entity
|
||||||
|
name: Puddle
|
||||||
|
id: PuddleGeneric
|
||||||
|
parent: PuddleSmear
|
||||||
|
|
||||||
|
- type: entity
|
||||||
|
name: Gibblets
|
||||||
|
id: PuddleGibblet
|
||||||
|
parent: PuddleBase
|
||||||
|
description: Holds spilt milk
|
||||||
|
components:
|
||||||
|
- type: Sprite
|
||||||
|
sprite: Fluids/gibblet.rsi # Placeholder
|
||||||
|
state: gibblet-0
|
||||||
|
- type: Icon
|
||||||
|
icon: Fluids/gibblet.rsi
|
||||||
|
state: gibblet-0
|
||||||
|
- type: Puddle
|
||||||
|
variants: 5
|
||||||
|
|
||||||
|
- type: entity
|
||||||
|
name: Smear
|
||||||
|
id: PuddleSmear
|
||||||
|
parent: PuddleBase
|
||||||
|
description: Holds spilt milk
|
||||||
|
components:
|
||||||
|
- type: Sprite
|
||||||
|
sprite: Fluids/smear.rsi # Placeholder
|
||||||
|
state: smear-0
|
||||||
|
- type: Icon
|
||||||
|
icon: Fluids/smear.rsi
|
||||||
|
state: smear-0
|
||||||
|
- type: Puddle
|
||||||
|
variants: 7
|
||||||
|
|
||||||
|
- type: entity
|
||||||
|
name: Splatter
|
||||||
|
id: PuddleSplatter
|
||||||
|
parent: PuddleBase
|
||||||
|
description: Holds spilt milk
|
||||||
|
components:
|
||||||
|
- type: Sprite
|
||||||
|
sprite: Fluids/splatter.rsi # Placeholder
|
||||||
|
state: splatter-0
|
||||||
|
- type: Icon
|
||||||
|
icon: Fluids/splatter.rsi
|
||||||
|
state: splatter-0
|
||||||
|
- type: Puddle
|
||||||
|
variants: 6
|
||||||
|
|
||||||
|
- type: entity
|
||||||
|
name: Vomit
|
||||||
|
id: PuddleVomit
|
||||||
|
parent: PuddleBase
|
||||||
|
description:
|
||||||
|
components:
|
||||||
|
- type: Sprite
|
||||||
|
sprite: Fluids/vomit.rsi
|
||||||
|
state: vomit-0
|
||||||
|
- type: Icon
|
||||||
|
icon: Fluids/vomit.rsi
|
||||||
|
state: vomit-0
|
||||||
|
- type: Puddle
|
||||||
|
variants: 4
|
||||||
|
recolor: false
|
||||||
|
|
||||||
|
- type: entity
|
||||||
|
name: Toxins vomit
|
||||||
|
id: PuddleVomitToxin
|
||||||
|
parent: PuddleBase
|
||||||
|
description: You probably don't want to get too close to this
|
||||||
|
components:
|
||||||
|
- type: Sprite
|
||||||
|
sprite: Fluids/vomit_toxin.rsi
|
||||||
|
state: vomit_toxin-0
|
||||||
|
- type: Icon
|
||||||
|
icon: Fluids/vomit_toxin.rsi
|
||||||
|
state: vomit_toxin-0
|
||||||
|
- type: Puddle
|
||||||
|
variants: 4
|
||||||
|
recolor: false
|
||||||
|
|
||||||
|
- type: entity
|
||||||
|
name: Writing
|
||||||
|
id: PuddleWriting
|
||||||
|
parent: PuddleBase
|
||||||
|
description: Holds spilt milk
|
||||||
|
components:
|
||||||
|
- type: Sprite
|
||||||
|
sprite: Fluids/writing.rsi # Placeholder
|
||||||
|
state: writing-0
|
||||||
|
- type: Icon
|
||||||
|
icon: Fluids/writing.rsi
|
||||||
|
state: writing-0
|
||||||
|
- type: Puddle
|
||||||
|
variants: 5
|
||||||
@@ -1,5 +1,5 @@
|
|||||||
- type: entity
|
- type: entity
|
||||||
parent: ReagentItem
|
parent: BaseItem
|
||||||
name: "Extra-Grip™ Mop"
|
name: "Extra-Grip™ Mop"
|
||||||
id: MopItem
|
id: MopItem
|
||||||
description: A mop that can't be stopped, viscera cleanup detail awaits.
|
description: A mop that can't be stopped, viscera cleanup detail awaits.
|
||||||
@@ -10,36 +10,68 @@
|
|||||||
texture: Objects/Janitorial/mop.png
|
texture: Objects/Janitorial/mop.png
|
||||||
- type: Item
|
- type: Item
|
||||||
Size: 10
|
Size: 10
|
||||||
|
- type: Mop
|
||||||
- type: Solution
|
- type: Solution
|
||||||
maxVol: 10
|
maxVol: 10
|
||||||
caps: 1
|
caps: 1
|
||||||
|
- type: Sound
|
||||||
|
|
||||||
- type: entity
|
- type: entity
|
||||||
parent: ReagentItem
|
parent: BaseItem
|
||||||
name: Mop Bucket
|
name: Mop Bucket
|
||||||
id: MopBucket
|
id: MopBucket
|
||||||
description: Holds water and the tears of the janitor.
|
description: Holds water and the tears of the janitor.
|
||||||
components:
|
components:
|
||||||
|
- type: Clickable
|
||||||
- type: Sprite
|
- type: Sprite
|
||||||
texture: Objects/Janitorial/mopbucket.png
|
texture: Objects/Janitorial/mopbucket.png
|
||||||
|
drawdepth: Objects
|
||||||
- type: Icon
|
- type: Icon
|
||||||
texture: Objects/Janitorial/mopbucket.png
|
texture: Objects/Janitorial/mopbucket.png
|
||||||
- type: Clickable
|
- type: Clickable
|
||||||
- type: InteractionOutline
|
- type: InteractionOutline
|
||||||
|
- type: Bucket
|
||||||
|
- type: Sound
|
||||||
- type: Solution
|
- type: Solution
|
||||||
maxVol: 500
|
maxVol: 500
|
||||||
caps: 3
|
caps: 3
|
||||||
|
- type: Collidable
|
||||||
|
shapes:
|
||||||
|
- !type:PhysShapeAabb
|
||||||
|
bounds: "-0.25,-0.25,0.25,0.25"
|
||||||
|
mask: 3
|
||||||
|
layer: 1
|
||||||
|
IsScrapingFloor: true
|
||||||
|
- type: Physics
|
||||||
|
mass: 5
|
||||||
|
Anchored: false
|
||||||
|
- type: Sound
|
||||||
|
|
||||||
- type: entity
|
- type: entity
|
||||||
parent: ReagentItem
|
parent: BaseItem
|
||||||
name: Bucket
|
name: Bucket
|
||||||
id: Bucket
|
id: Bucket
|
||||||
description: "It's a bucket."
|
description: "It's a bucket."
|
||||||
components:
|
components:
|
||||||
|
- type: Clickable
|
||||||
- type: Sprite
|
- type: Sprite
|
||||||
texture: Objects/Janitorial/bucket.png
|
texture: Objects/Janitorial/bucket.png
|
||||||
|
drawdepth: Objects
|
||||||
- type: Icon
|
- type: Icon
|
||||||
texture: Objects/Janitorial/bucket.png
|
texture: Objects/Janitorial/bucket.png
|
||||||
|
- type: Bucket
|
||||||
|
- type: Sound
|
||||||
- type: Solution
|
- type: Solution
|
||||||
maxVol: 500
|
maxVol: 500
|
||||||
caps: 3
|
caps: 3
|
||||||
|
- type: Collidable
|
||||||
|
shapes:
|
||||||
|
- !type:PhysShapeAabb
|
||||||
|
bounds: "-0.25,-0.25,0.25,0.25"
|
||||||
|
mask: 3
|
||||||
|
layer: 1
|
||||||
|
IsScrapingFloor: true
|
||||||
|
- type: Physics
|
||||||
|
mass: 5
|
||||||
|
Anchored: false
|
||||||
|
- type: Sound
|
||||||
|
|||||||
@@ -1,7 +1,7 @@
|
|||||||
- type: reagent
|
- type: reagent
|
||||||
id: chem.Nutriment
|
id: chem.Nutriment
|
||||||
name: Nutriment
|
name: Nutriment
|
||||||
desc: Generic nutrition
|
desc: All the vitamins, minerals, and carbohydrates the body needs in pure form.
|
||||||
color: "#664330"
|
color: "#664330"
|
||||||
metabolism:
|
metabolism:
|
||||||
- !type:DefaultFood
|
- !type:DefaultFood
|
||||||
@@ -17,7 +17,7 @@
|
|||||||
id: chem.H2O
|
id: chem.H2O
|
||||||
name: Water
|
name: Water
|
||||||
desc: A tasty colorless liquid.
|
desc: A tasty colorless liquid.
|
||||||
color: "#808080"
|
color: "#DEF7F5"
|
||||||
metabolism:
|
metabolism:
|
||||||
- !type:DefaultDrink
|
- !type:DefaultDrink
|
||||||
rate: 1
|
rate: 1
|
||||||
|
|||||||
BIN
Resources/Textures/Fluids/gibblet.rsi/gibblet-0.png
Normal file
|
After Width: | Height: | Size: 343 B |
BIN
Resources/Textures/Fluids/gibblet.rsi/gibblet-1.png
Normal file
|
After Width: | Height: | Size: 301 B |
BIN
Resources/Textures/Fluids/gibblet.rsi/gibblet-2.png
Normal file
|
After Width: | Height: | Size: 353 B |
BIN
Resources/Textures/Fluids/gibblet.rsi/gibblet-3.png
Normal file
|
After Width: | Height: | Size: 367 B |
BIN
Resources/Textures/Fluids/gibblet.rsi/gibblet-4.png
Normal file
|
After Width: | Height: | Size: 349 B |
31
Resources/Textures/Fluids/gibblet.rsi/meta.json
Normal file
@@ -0,0 +1,31 @@
|
|||||||
|
{
|
||||||
|
"version": 1,
|
||||||
|
"size": {
|
||||||
|
"x": 32,
|
||||||
|
"y": 32
|
||||||
|
},
|
||||||
|
"license": "CC-BY-SA-3.0",
|
||||||
|
"copyright": "https://github.com/discordia-space/CEV-Eris/raw/aff0d780742ca3902d8b05f854c212c8cda32c4f/icons/effects/blood.dmi",
|
||||||
|
"states": [
|
||||||
|
{
|
||||||
|
"name": "gibblet-0",
|
||||||
|
"directions": 1
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "gibblet-1",
|
||||||
|
"directions": 1
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "gibblet-2",
|
||||||
|
"directions": 1
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "gibblet-3",
|
||||||
|
"directions": 1
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "gibblet-4",
|
||||||
|
"directions": 1
|
||||||
|
}
|
||||||
|
]
|
||||||
|
}
|
||||||
39
Resources/Textures/Fluids/smear.rsi/meta.json
Normal file
@@ -0,0 +1,39 @@
|
|||||||
|
{
|
||||||
|
"version": 1,
|
||||||
|
"size": {
|
||||||
|
"x": 32,
|
||||||
|
"y": 32
|
||||||
|
},
|
||||||
|
"license": "CC-BY-SA-3.0",
|
||||||
|
"copyright": "https://github.com/discordia-space/CEV-Eris/raw/aff0d780742ca3902d8b05f854c212c8cda32c4f/icons/effects/blood.dmi",
|
||||||
|
"states": [
|
||||||
|
{
|
||||||
|
"name": "smear-0",
|
||||||
|
"directions": 1
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "smear-1",
|
||||||
|
"directions": 1
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "smear-2",
|
||||||
|
"directions": 1
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "smear-3",
|
||||||
|
"directions": 1
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "smear-4",
|
||||||
|
"directions": 1
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "smear-5",
|
||||||
|
"directions": 1
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "smear-6",
|
||||||
|
"directions": 1
|
||||||
|
}
|
||||||
|
]
|
||||||
|
}
|
||||||
BIN
Resources/Textures/Fluids/smear.rsi/smear-0.png
Normal file
|
After Width: | Height: | Size: 553 B |
BIN
Resources/Textures/Fluids/smear.rsi/smear-1.png
Normal file
|
After Width: | Height: | Size: 519 B |
BIN
Resources/Textures/Fluids/smear.rsi/smear-2.png
Normal file
|
After Width: | Height: | Size: 481 B |
BIN
Resources/Textures/Fluids/smear.rsi/smear-3.png
Normal file
|
After Width: | Height: | Size: 509 B |
BIN
Resources/Textures/Fluids/smear.rsi/smear-4.png
Normal file
|
After Width: | Height: | Size: 470 B |
BIN
Resources/Textures/Fluids/smear.rsi/smear-5.png
Normal file
|
After Width: | Height: | Size: 511 B |
BIN
Resources/Textures/Fluids/smear.rsi/smear-6.png
Normal file
|
After Width: | Height: | Size: 387 B |
35
Resources/Textures/Fluids/splatter.rsi/meta.json
Normal file
@@ -0,0 +1,35 @@
|
|||||||
|
{
|
||||||
|
"version": 1,
|
||||||
|
"size": {
|
||||||
|
"x": 32,
|
||||||
|
"y": 32
|
||||||
|
},
|
||||||
|
"license": "CC-BY-SA-3.0",
|
||||||
|
"copyright": "https://github.com/discordia-space/CEV-Eris/raw/aff0d780742ca3902d8b05f854c212c8cda32c4f/icons/effects/blood.dmi",
|
||||||
|
"states": [
|
||||||
|
{
|
||||||
|
"name": "splatter-0",
|
||||||
|
"directions": 1
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "splatter-1",
|
||||||
|
"directions": 1
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "splatter-2",
|
||||||
|
"directions": 1
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "splatter-3",
|
||||||
|
"directions": 1
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "splatter-4",
|
||||||
|
"directions": 1
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "splatter-5",
|
||||||
|
"directions": 1
|
||||||
|
}
|
||||||
|
]
|
||||||
|
}
|
||||||
BIN
Resources/Textures/Fluids/splatter.rsi/splatter-0.png
Normal file
|
After Width: | Height: | Size: 392 B |
BIN
Resources/Textures/Fluids/splatter.rsi/splatter-1.png
Normal file
|
After Width: | Height: | Size: 400 B |
BIN
Resources/Textures/Fluids/splatter.rsi/splatter-2.png
Normal file
|
After Width: | Height: | Size: 440 B |
BIN
Resources/Textures/Fluids/splatter.rsi/splatter-3.png
Normal file
|
After Width: | Height: | Size: 383 B |
BIN
Resources/Textures/Fluids/splatter.rsi/splatter-4.png
Normal file
|
After Width: | Height: | Size: 279 B |
BIN
Resources/Textures/Fluids/splatter.rsi/splatter-5.png
Normal file
|
After Width: | Height: | Size: 267 B |
27
Resources/Textures/Fluids/vomit.rsi/meta.json
Normal file
@@ -0,0 +1,27 @@
|
|||||||
|
{
|
||||||
|
"version": 1,
|
||||||
|
"size": {
|
||||||
|
"x": 32,
|
||||||
|
"y": 32
|
||||||
|
},
|
||||||
|
"license": "CC-BY-SA-3.0",
|
||||||
|
"copyright": "https://github.com/discordia-space/CEV-Eris/raw/aff0d780742ca3902d8b05f854c212c8cda32c4f/icons/effects/blood.dmi",
|
||||||
|
"states": [
|
||||||
|
{
|
||||||
|
"name": "vomit-0",
|
||||||
|
"directions": 1
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "vomit-1",
|
||||||
|
"directions": 1
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "vomit-2",
|
||||||
|
"directions": 1
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "vomit-3",
|
||||||
|
"directions": 1
|
||||||
|
}
|
||||||
|
]
|
||||||
|
}
|
||||||
BIN
Resources/Textures/Fluids/vomit.rsi/vomit-0.png
Normal file
|
After Width: | Height: | Size: 566 B |
BIN
Resources/Textures/Fluids/vomit.rsi/vomit-1.png
Normal file
|
After Width: | Height: | Size: 663 B |
BIN
Resources/Textures/Fluids/vomit.rsi/vomit-2.png
Normal file
|
After Width: | Height: | Size: 523 B |
BIN
Resources/Textures/Fluids/vomit.rsi/vomit-3.png
Normal file
|
After Width: | Height: | Size: 457 B |
27
Resources/Textures/Fluids/vomit_toxin.rsi/meta.json
Normal file
@@ -0,0 +1,27 @@
|
|||||||
|
{
|
||||||
|
"version": 1,
|
||||||
|
"size": {
|
||||||
|
"x": 32,
|
||||||
|
"y": 32
|
||||||
|
},
|
||||||
|
"license": "CC-BY-SA-3.0",
|
||||||
|
"copyright": "https://github.com/discordia-space/CEV-Eris/raw/aff0d780742ca3902d8b05f854c212c8cda32c4f/icons/effects/blood.dmi",
|
||||||
|
"states": [
|
||||||
|
{
|
||||||
|
"name": "vomit_toxin-0",
|
||||||
|
"directions": 1
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "vomit_toxin-1",
|
||||||
|
"directions": 1
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "vomit_toxin-2",
|
||||||
|
"directions": 1
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "vomit_toxin-3",
|
||||||
|
"directions": 1
|
||||||
|
}
|
||||||
|
]
|
||||||
|
}
|
||||||
BIN
Resources/Textures/Fluids/vomit_toxin.rsi/vomit_toxin-0.png
Normal file
|
After Width: | Height: | Size: 613 B |
BIN
Resources/Textures/Fluids/vomit_toxin.rsi/vomit_toxin-1.png
Normal file
|
After Width: | Height: | Size: 722 B |
BIN
Resources/Textures/Fluids/vomit_toxin.rsi/vomit_toxin-2.png
Normal file
|
After Width: | Height: | Size: 573 B |
BIN
Resources/Textures/Fluids/vomit_toxin.rsi/vomit_toxin-3.png
Normal file
|
After Width: | Height: | Size: 501 B |
31
Resources/Textures/Fluids/writing.rsi/meta.json
Normal file
@@ -0,0 +1,31 @@
|
|||||||
|
{
|
||||||
|
"version": 1,
|
||||||
|
"size": {
|
||||||
|
"x": 32,
|
||||||
|
"y": 32
|
||||||
|
},
|
||||||
|
"license": "CC-BY-SA-3.0",
|
||||||
|
"copyright": "https://github.com/discordia-space/CEV-Eris/raw/aff0d780742ca3902d8b05f854c212c8cda32c4f/icons/effects/blood.dmi",
|
||||||
|
"states": [
|
||||||
|
{
|
||||||
|
"name": "writing-0",
|
||||||
|
"directions": 1
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "writing-1",
|
||||||
|
"directions": 1
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "writing-2",
|
||||||
|
"directions": 1
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "writing-3",
|
||||||
|
"directions": 1
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "writing-4",
|
||||||
|
"directions": 1
|
||||||
|
}
|
||||||
|
]
|
||||||
|
}
|
||||||
BIN
Resources/Textures/Fluids/writing.rsi/writing-0.png
Normal file
|
After Width: | Height: | Size: 439 B |
BIN
Resources/Textures/Fluids/writing.rsi/writing-1.png
Normal file
|
After Width: | Height: | Size: 373 B |
BIN
Resources/Textures/Fluids/writing.rsi/writing-2.png
Normal file
|
After Width: | Height: | Size: 362 B |
BIN
Resources/Textures/Fluids/writing.rsi/writing-3.png
Normal file
|
After Width: | Height: | Size: 402 B |
BIN
Resources/Textures/Fluids/writing.rsi/writing-4.png
Normal file
|
After Width: | Height: | Size: 296 B |