Fix dungeon spawn + ftl overlap (#31413)
* Fix dungeon spawn + ftl overlap * Better fixes
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@@ -183,11 +183,16 @@ public sealed partial class DungeonSystem : SharedDungeonSystem
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return mapId;
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}
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/// <summary>
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/// Generates a dungeon in the background with the specified config.
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/// </summary>
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/// <param name="coordinates">Coordinates to move the dungeon to afterwards. Will delete the original map</param>
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public void GenerateDungeon(DungeonConfig gen,
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EntityUid gridUid,
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MapGridComponent grid,
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Vector2i position,
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int seed)
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int seed,
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EntityCoordinates? coordinates = null)
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{
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var cancelToken = new CancellationTokenSource();
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var job = new DungeonJob.DungeonJob(
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@@ -207,6 +212,7 @@ public sealed partial class DungeonSystem : SharedDungeonSystem
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gridUid,
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seed,
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position,
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coordinates,
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cancelToken.Token);
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_dungeonJobs.Add(job, cancelToken);
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@@ -238,6 +244,7 @@ public sealed partial class DungeonSystem : SharedDungeonSystem
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gridUid,
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seed,
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position,
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null,
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cancelToken.Token);
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_dungeonJobs.Add(job, cancelToken);
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