@@ -95,14 +95,16 @@ public sealed class AirlockSystem : SharedAirlockSystem
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if (_appearanceSystem.TryGetData<bool>(uid, DoorVisuals.Powered, out var powered, args.Component) && powered)
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if (_appearanceSystem.TryGetData<bool>(uid, DoorVisuals.Powered, out var powered, args.Component) && powered)
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{
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{
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boltedVisible = _appearanceSystem.TryGetData<bool>(uid, DoorVisuals.BoltLights, out var lights, args.Component)
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boltedVisible = _appearanceSystem.TryGetData<bool>(uid, DoorVisuals.BoltLights, out var lights, args.Component)
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&& lights && state == DoorState.Closed;
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&& lights && (state == DoorState.Closed || state == DoorState.Open || state == DoorState.Welded);
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emergencyLightsVisible = _appearanceSystem.TryGetData<bool>(uid, DoorVisuals.EmergencyLights, out var eaLights, args.Component) && eaLights;
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emergencyLightsVisible = _appearanceSystem.TryGetData<bool>(uid, DoorVisuals.EmergencyLights, out var eaLights, args.Component) && eaLights;
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unlitVisible =
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unlitVisible =
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state == DoorState.Closing
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(state == DoorState.Closing
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|| state == DoorState.Opening
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|| state == DoorState.Opening
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|| state == DoorState.Denying
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|| state == DoorState.Denying
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|| (state == DoorState.Open && comp.OpenUnlitVisible)
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|| (state == DoorState.Open && comp.OpenUnlitVisible)
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|| (_appearanceSystem.TryGetData<bool>(uid, DoorVisuals.ClosedLights, out var closedLights, args.Component) && closedLights);
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|| (_appearanceSystem.TryGetData<bool>(uid, DoorVisuals.ClosedLights, out var closedLights, args.Component) && closedLights))
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&& !boltedVisible && !emergencyLightsVisible; ;
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}
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}
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args.Sprite.LayerSetVisible(DoorVisualLayers.BaseUnlit, unlitVisible);
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args.Sprite.LayerSetVisible(DoorVisualLayers.BaseUnlit, unlitVisible);
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@@ -115,6 +117,7 @@ public sealed class AirlockSystem : SharedAirlockSystem
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&& state != DoorState.Open
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&& state != DoorState.Open
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&& state != DoorState.Opening
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&& state != DoorState.Opening
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&& state != DoorState.Closing
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&& state != DoorState.Closing
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&& !boltedVisible
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);
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);
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}
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}
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}
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}
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Block a user