Add wall-based ambient occlusion (#38276)

* Add wall ambient occlusion

* wawawewa

* Work

* cvars

* Comment to make slart happy
This commit is contained in:
metalgearsloth
2025-06-24 17:56:14 +10:00
committed by GitHub
parent 6a2afa5625
commit 60341cb245
8 changed files with 210 additions and 4 deletions

View File

@@ -62,6 +62,8 @@ public sealed class RoofOverlay : Overlay
worldHandle.RenderInRenderTarget(target,
() =>
{
var invMatrix = target.GetWorldToLocalMatrix(eye, scale);
for (var i = 0; i < _grids.Count; i++)
{
var grid = _grids[i];
@@ -69,8 +71,6 @@ public sealed class RoofOverlay : Overlay
if (!_entManager.TryGetComponent(grid.Owner, out ImplicitRoofComponent? roof))
continue;
var invMatrix = target.GetWorldToLocalMatrix(eye, scale);
var gridMatrix = _xformSystem.GetWorldMatrix(grid.Owner);
var matty = Matrix3x2.Multiply(gridMatrix, invMatrix);
@@ -94,13 +94,13 @@ public sealed class RoofOverlay : Overlay
worldHandle.RenderInRenderTarget(target,
() =>
{
var invMatrix = target.GetWorldToLocalMatrix(eye, scale);
foreach (var grid in _grids)
{
if (!_entManager.TryGetComponent(grid.Owner, out RoofComponent? roof))
continue;
var invMatrix = target.GetWorldToLocalMatrix(eye, scale);
var gridMatrix = _xformSystem.GetWorldMatrix(grid.Owner);
var matty = Matrix3x2.Multiply(gridMatrix, invMatrix);