Fix door access in mapping mode (#30030)
Fix shouldn't break anythingTM.
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@@ -423,11 +423,11 @@ public sealed class NetworkConfiguratorSystem : SharedNetworkConfiguratorSystem
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if (Delay(configurator))
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return;
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if (!targetUid.HasValue || !configurator.ActiveDeviceLink.HasValue || !TryComp(userUid, out ActorComponent? actor) || !AccessCheck(targetUid.Value, userUid, configurator))
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if (!targetUid.HasValue || !configurator.ActiveDeviceLink.HasValue || !AccessCheck(targetUid.Value, userUid, configurator))
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return;
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_uiSystem.OpenUi(configuratorUid, NetworkConfiguratorUiKey.Link, actor.PlayerSession);
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_uiSystem.OpenUi(configuratorUid, NetworkConfiguratorUiKey.Link, userUid);
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configurator.DeviceLinkTarget = targetUid;
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