EasyPry airlocks for arrivals. Now also prying refactor I guess (#19394)

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
This commit is contained in:
nikthechampiongr
2023-09-28 11:34:21 +00:00
committed by GitHub
parent cbeba20ebb
commit 5ff79120e6
24 changed files with 463 additions and 170 deletions

View File

@@ -1,6 +1,7 @@
using Content.Client.Wires.Visualizers;
using Content.Shared.Doors.Components;
using Content.Shared.Doors.Systems;
using Content.Shared.Prying.Components;
using Robust.Client.Animations;
using Robust.Client.GameObjects;
@@ -15,6 +16,13 @@ public sealed class AirlockSystem : SharedAirlockSystem
base.Initialize();
SubscribeLocalEvent<AirlockComponent, ComponentStartup>(OnComponentStartup);
SubscribeLocalEvent<AirlockComponent, AppearanceChangeEvent>(OnAppearanceChange);
SubscribeLocalEvent<AirlockComponent, BeforePryEvent>(OnAirlockPryAttempt);
}
private void OnAirlockPryAttempt(EntityUid uid, AirlockComponent component, ref BeforePryEvent args)
{
// TODO: Temporary until airlocks predicted.
args.Cancelled = true;
}
private void OnComponentStartup(EntityUid uid, AirlockComponent comp, ComponentStartup args)

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@@ -1,7 +1,6 @@
using Content.Server.DeviceLinking.Events;
using Content.Server.Power.Components;
using Content.Server.Power.EntitySystems;
using Content.Shared.Tools.Components;
using Content.Server.Wires;
using Content.Shared.Doors;
using Content.Shared.Doors.Components;
@@ -9,6 +8,7 @@ using Content.Shared.Doors.Systems;
using Content.Shared.Interaction;
using Robust.Server.GameObjects;
using Content.Shared.Wires;
using Content.Shared.Prying.Components;
using Robust.Shared.Prototypes;
namespace Content.Server.Doors.Systems;
@@ -31,9 +31,9 @@ public sealed class AirlockSystem : SharedAirlockSystem
SubscribeLocalEvent<AirlockComponent, DoorStateChangedEvent>(OnStateChanged);
SubscribeLocalEvent<AirlockComponent, BeforeDoorOpenedEvent>(OnBeforeDoorOpened);
SubscribeLocalEvent<AirlockComponent, BeforeDoorDeniedEvent>(OnBeforeDoorDenied);
SubscribeLocalEvent<AirlockComponent, ActivateInWorldEvent>(OnActivate, before: new [] {typeof(DoorSystem)});
SubscribeLocalEvent<AirlockComponent, DoorGetPryTimeModifierEvent>(OnGetPryMod);
SubscribeLocalEvent<AirlockComponent, BeforeDoorPryEvent>(OnDoorPry);
SubscribeLocalEvent<AirlockComponent, ActivateInWorldEvent>(OnActivate, before: new[] { typeof(DoorSystem) });
SubscribeLocalEvent<AirlockComponent, GetPryTimeModifierEvent>(OnGetPryMod);
SubscribeLocalEvent<AirlockComponent, BeforePryEvent>(OnBeforePry);
}
@@ -169,20 +169,18 @@ public sealed class AirlockSystem : SharedAirlockSystem
}
}
private void OnGetPryMod(EntityUid uid, AirlockComponent component, DoorGetPryTimeModifierEvent args)
private void OnGetPryMod(EntityUid uid, AirlockComponent component, ref GetPryTimeModifierEvent args)
{
if (_power.IsPowered(uid))
args.PryTimeModifier *= component.PoweredPryModifier;
}
private void OnDoorPry(EntityUid uid, AirlockComponent component, BeforeDoorPryEvent args)
private void OnBeforePry(EntityUid uid, AirlockComponent component, ref BeforePryEvent args)
{
if (this.IsPowered(uid, EntityManager))
if (this.IsPowered(uid, EntityManager) && !args.PryPowered)
{
if (HasComp<ToolForcePoweredComponent>(args.Tool))
return;
Popup.PopupEntity(Loc.GetString("airlock-component-cannot-pry-is-powered-message"), uid, args.User);
args.Cancel();
Popup.PopupClient(Loc.GetString("airlock-component-cannot-pry-is-powered-message"), uid, args.User);
args.Cancelled = true;
}
}

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@@ -1,15 +1,12 @@
using Content.Server.Access;
using Content.Server.Atmos.Components;
using Content.Server.Atmos.EntitySystems;
using Content.Server.Construction;
using Content.Shared.Database;
using Content.Shared.Doors;
using Content.Shared.Doors.Components;
using Content.Shared.Doors.Systems;
using Content.Shared.Emag.Systems;
using Content.Shared.Interaction;
using Content.Shared.Tools.Components;
using Content.Shared.Verbs;
using Robust.Shared.Audio;
using Content.Server.Administration.Logs;
using Content.Server.Power.EntitySystems;
@@ -17,6 +14,8 @@ using Content.Shared.Tools;
using Robust.Shared.Physics.Components;
using Robust.Shared.Physics.Events;
using Content.Shared.DoAfter;
using Content.Shared.Prying.Systems;
using Content.Shared.Prying.Components;
using Content.Shared.Tools.Systems;
namespace Content.Server.Doors.Systems;
@@ -27,20 +26,19 @@ public sealed class DoorSystem : SharedDoorSystem
[Dependency] private readonly DoorBoltSystem _bolts = default!;
[Dependency] private readonly AirtightSystem _airtightSystem = default!;
[Dependency] private readonly SharedToolSystem _toolSystem = default!;
[Dependency] private readonly SharedDoAfterSystem _doAfterSystem = default!;
[Dependency] private readonly PryingSystem _pryingSystem = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<DoorComponent, InteractUsingEvent>(OnInteractUsing, after: new[] { typeof(ConstructionSystem) });
// Mob prying doors
SubscribeLocalEvent<DoorComponent, GetVerbsEvent<AlternativeVerb>>(OnDoorAltVerb);
SubscribeLocalEvent<DoorComponent, DoorPryDoAfterEvent>(OnPryFinished);
SubscribeLocalEvent<DoorComponent, BeforePryEvent>(OnBeforeDoorPry);
SubscribeLocalEvent<DoorComponent, WeldableAttemptEvent>(OnWeldAttempt);
SubscribeLocalEvent<DoorComponent, WeldableChangedEvent>(OnWeldChanged);
SubscribeLocalEvent<DoorComponent, GotEmaggedEvent>(OnEmagged);
SubscribeLocalEvent<DoorComponent, PriedEvent>(OnAfterPry);
}
protected override void OnActivate(EntityUid uid, DoorComponent door, ActivateInWorldEvent args)
@@ -49,7 +47,9 @@ public sealed class DoorSystem : SharedDoorSystem
if (args.Handled || !door.ClickOpen)
return;
TryToggleDoor(uid, door, args.User);
if (!TryToggleDoor(uid, door, args.User))
_pryingSystem.TryPry(uid, args.User, out _);
args.Handled = true;
}
@@ -108,24 +108,7 @@ public sealed class DoorSystem : SharedDoorSystem
Audio.PlayPvs(soundSpecifier, uid, audioParams);
}
#region DoAfters
/// <summary>
/// Weld or pry open a door.
/// </summary>
private void OnInteractUsing(EntityUid uid, DoorComponent door, InteractUsingEvent args)
{
if (args.Handled)
return;
if (!TryComp(args.Used, out ToolComponent? tool))
return;
if (tool.Qualities.Contains(door.PryingQuality))
{
args.Handled = TryPryDoor(uid, args.Used, args.User, door, out _);
}
}
#region DoAfters
private void OnWeldAttempt(EntityUid uid, DoorComponent component, WeldableAttemptEvent args)
{
if (component.CurrentlyCrushing.Count > 0)
@@ -147,69 +130,12 @@ public sealed class DoorSystem : SharedDoorSystem
SetState(uid, DoorState.Closed, component);
}
private void OnDoorAltVerb(EntityUid uid, DoorComponent component, GetVerbsEvent<AlternativeVerb> args)
private void OnBeforeDoorPry(EntityUid id, DoorComponent door, ref BeforePryEvent args)
{
if (!args.CanInteract || !args.CanAccess)
return;
if (!TryComp<ToolComponent>(args.User, out var tool) || !tool.Qualities.Contains(component.PryingQuality))
return;
args.Verbs.Add(new AlternativeVerb()
{
Text = Loc.GetString("door-pry"),
Impact = LogImpact.Low,
Act = () => TryPryDoor(uid, args.User, args.User, component, out _, force: true),
});
if (door.State == DoorState.Welded || !door.CanPry)
args.Cancelled = true;
}
/// <summary>
/// Pry open a door. This does not check if the user is holding the required tool.
/// </summary>
public bool TryPryDoor(EntityUid target, EntityUid tool, EntityUid user, DoorComponent door, out DoAfterId? id, bool force = false)
{
id = null;
if (door.State == DoorState.Welded)
return false;
if (!force)
{
var canEv = new BeforeDoorPryEvent(user, tool);
RaiseLocalEvent(target, canEv, false);
if (!door.CanPry || canEv.Cancelled)
// mark handled, as airlock component will cancel after generating a pop-up & you don't want to pry a tile
// under a windoor.
return true;
}
var modEv = new DoorGetPryTimeModifierEvent(user);
RaiseLocalEvent(target, modEv, false);
_adminLog.Add(LogType.Action, LogImpact.Low, $"{ToPrettyString(user)} is using {ToPrettyString(tool)} to pry {ToPrettyString(target)} while it is {door.State}"); // TODO move to generic tool use logging in a way that includes door state
_toolSystem.UseTool(tool, user, target, TimeSpan.FromSeconds(modEv.PryTimeModifier * door.PryTime), new[] {door.PryingQuality}, new DoorPryDoAfterEvent(), out id);
return true; // we might not actually succeeded, but a do-after has started
}
private void OnPryFinished(EntityUid uid, DoorComponent door, DoAfterEvent args)
{
if (args.Cancelled)
return;
if (door.State == DoorState.Closed)
{
_adminLog.Add(LogType.Action, LogImpact.Medium, $"{ToPrettyString(args.User)} pried {ToPrettyString(uid)} open"); // TODO move to generic tool use logging in a way that includes door state
StartOpening(uid, door);
}
else if (door.State == DoorState.Open)
{
_adminLog.Add(LogType.Action, LogImpact.Medium, $"{ToPrettyString(args.User)} pried {ToPrettyString(uid)} closed"); // TODO move to generic tool use logging in a way that includes door state
StartClosing(uid, door);
}
}
#endregion
#endregion
/// <summary>
@@ -233,7 +159,7 @@ public sealed class DoorSystem : SharedDoorSystem
}
private void OnEmagged(EntityUid uid, DoorComponent door, ref GotEmaggedEvent args)
{
if(TryComp<AirlockComponent>(uid, out var airlockComponent))
if (TryComp<AirlockComponent>(uid, out var airlockComponent))
{
if (_bolts.IsBolted(uid) || !this.IsPowered(uid, EntityManager))
return;
@@ -259,10 +185,27 @@ public sealed class DoorSystem : SharedDoorSystem
if (door.OpenSound != null)
PlaySound(uid, door.OpenSound, AudioParams.Default.WithVolume(-5), user, predicted);
if(lastState == DoorState.Emagging && TryComp<DoorBoltComponent>(uid, out var doorBoltComponent))
if (lastState == DoorState.Emagging && TryComp<DoorBoltComponent>(uid, out var doorBoltComponent))
_bolts.SetBoltsWithAudio(uid, doorBoltComponent, !doorBoltComponent.BoltsDown);
}
/// <summary>
/// Open or close a door after it has been successfuly pried.
/// </summary>
private void OnAfterPry(EntityUid uid, DoorComponent door, ref PriedEvent args)
{
if (door.State == DoorState.Closed)
{
_adminLog.Add(LogType.Action, LogImpact.Medium, $"{ToPrettyString(args.User)} pried {ToPrettyString(uid)} open");
StartOpening(uid, door, args.User);
}
else if (door.State == DoorState.Open)
{
_adminLog.Add(LogType.Action, LogImpact.Medium, $"{ToPrettyString(args.User)} pried {ToPrettyString(uid)} closed");
StartClosing(uid, door, args.User);
}
}
protected override void CheckDoorBump(DoorComponent component, PhysicsComponent body)
{
var uid = body.Owner;

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@@ -18,6 +18,7 @@ using Microsoft.Extensions.Options;
using Robust.Server.GameObjects;
using Robust.Shared.Map.Components;
using Robust.Shared.Player;
using Content.Shared.Prying.Components;
namespace Content.Server.Doors.Systems
{
@@ -38,7 +39,7 @@ namespace Content.Server.Doors.Systems
base.Initialize();
SubscribeLocalEvent<FirelockComponent, BeforeDoorOpenedEvent>(OnBeforeDoorOpened);
SubscribeLocalEvent<FirelockComponent, DoorGetPryTimeModifierEvent>(OnDoorGetPryTimeModifier);
SubscribeLocalEvent<FirelockComponent, GetPryTimeModifierEvent>(OnDoorGetPryTimeModifier);
SubscribeLocalEvent<FirelockComponent, DoorStateChangedEvent>(OnUpdateState);
SubscribeLocalEvent<FirelockComponent, BeforeDoorAutoCloseEvent>(OnBeforeDoorAutoclose);
@@ -144,7 +145,7 @@ namespace Content.Server.Doors.Systems
args.Cancel();
}
private void OnDoorGetPryTimeModifier(EntityUid uid, FirelockComponent component, DoorGetPryTimeModifierEvent args)
private void OnDoorGetPryTimeModifier(EntityUid uid, FirelockComponent component, ref GetPryTimeModifierEvent args)
{
var state = CheckPressureAndFire(uid, component);
@@ -261,7 +262,7 @@ namespace Content.Server.Doors.Systems
List<AtmosDirection> directions = new(4);
for (var i = 0; i < Atmospherics.Directions; i++)
{
var dir = (AtmosDirection) (1 << i);
var dir = (AtmosDirection)(1 << i);
if (airtight.AirBlockedDirection.HasFlag(dir))
{
directions.Add(dir);

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@@ -113,7 +113,7 @@ public sealed partial class NPCSteeringSystem
// TODO: Use the verb.
if (door.State != DoorState.Opening)
_doors.TryPryDoor(ent, uid, uid, door, out id, force: true);
_pryingSystem.TryPry(ent, uid, out id, uid);
component.DoAfterId = id;
return SteeringObstacleStatus.Continuing;

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@@ -31,6 +31,7 @@ using Robust.Shared.Random;
using Robust.Shared.Threading;
using Robust.Shared.Timing;
using Robust.Shared.Utility;
using Content.Shared.Prying.Systems;
namespace Content.Server.NPC.Systems;
@@ -63,6 +64,7 @@ public sealed partial class NPCSteeringSystem : SharedNPCSteeringSystem
[Dependency] private readonly SharedPhysicsSystem _physics = default!;
[Dependency] private readonly SharedTransformSystem _transform = default!;
[Dependency] private readonly SharedCombatModeSystem _combat = default!;
[Dependency] private readonly PryingSystem _pryingSystem = default!;
private EntityQuery<FixturesComponent> _fixturesQuery;
private EntityQuery<MovementSpeedModifierComponent> _modifierQuery;
@@ -148,7 +150,7 @@ public sealed partial class NPCSteeringSystem : SharedNPCSteeringSystem
private void OnDebugRequest(RequestNPCSteeringDebugEvent msg, EntitySessionEventArgs args)
{
if (!_admin.IsAdmin((IPlayerSession) args.SenderSession))
if (!_admin.IsAdmin((IPlayerSession)args.SenderSession))
return;
if (msg.Enabled)
@@ -440,7 +442,7 @@ public sealed partial class NPCSteeringSystem : SharedNPCSteeringSystem
if (targetPoly != null &&
steering.Coordinates.Position.Equals(Vector2.Zero) &&
TryComp<PhysicsComponent>(uid, out var physics) &&
_interaction.InRangeUnobstructed(uid, steering.Coordinates.EntityId, range: 30f, (CollisionGroup) physics.CollisionMask))
_interaction.InRangeUnobstructed(uid, steering.Coordinates.EntityId, range: 30f, (CollisionGroup)physics.CollisionMask))
{
steering.CurrentPath.Clear();
steering.CurrentPath.Enqueue(targetPoly);

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@@ -32,6 +32,7 @@ using Content.Shared.Tools.Components;
using Content.Shared.Weapons.Melee;
using Content.Shared.Zombies;
using Robust.Shared.Audio;
using Content.Shared.Prying.Components;
namespace Content.Server.Zombies
{
@@ -162,11 +163,12 @@ namespace Content.Server.Zombies
melee.Damage = dspec;
// humanoid zombies get to pry open doors and shit
var tool = EnsureComp<ToolComponent>(target);
tool.SpeedModifier = 0.75f;
tool.Qualities = new ("Prying");
tool.UseSound = new SoundPathSpecifier("/Audio/Items/crowbar.ogg");
Dirty(tool);
var pryComp = EnsureComp<PryingComponent>(target);
pryComp.SpeedModifier = 0.75f;
pryComp.PryPowered = true;
pryComp.Force = true;
Dirty(target, pryComp);
}
Dirty(melee);
@@ -232,7 +234,7 @@ namespace Content.Server.Zombies
else
{
var htn = EnsureComp<HTNComponent>(target);
htn.RootTask = new HTNCompoundTask() {Task = "SimpleHostileCompound"};
htn.RootTask = new HTNCompoundTask() { Task = "SimpleHostileCompound" };
htn.Blackboard.SetValue(NPCBlackboard.Owner, target);
_npc.WakeNPC(target, htn);
}

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@@ -249,7 +249,7 @@ public sealed partial class DoorComponent : Component
}
var curTime = IoCManager.Resolve<IGameTiming>().CurTime;
return (float) (NextStateChange.Value - curTime).TotalSeconds;
return (float)(NextStateChange.Value - curTime).TotalSeconds;
}
set
{
@@ -299,10 +299,10 @@ public sealed partial class DoorComponent : Component
public bool ClickOpen = true;
[DataField("openDrawDepth", customTypeSerializer: typeof(ConstantSerializer<DrawDepthTag>))]
public int OpenDrawDepth = (int) DrawDepth.DrawDepth.Doors;
public int OpenDrawDepth = (int)DrawDepth.DrawDepth.Doors;
[DataField("closedDrawDepth", customTypeSerializer: typeof(ConstantSerializer<DrawDepthTag>))]
public int ClosedDrawDepth = (int) DrawDepth.DrawDepth.Doors;
public int ClosedDrawDepth = (int)DrawDepth.DrawDepth.Doors;
}
[Serializable, NetSerializable]

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@@ -62,35 +62,4 @@ namespace Content.Shared.Doors
public sealed class BeforeDoorAutoCloseEvent : CancellableEntityEventArgs
{
}
/// <summary>
/// Raised to determine how long the door's pry time should be modified by.
/// Multiply PryTimeModifier by the desired amount.
/// </summary>
public sealed class DoorGetPryTimeModifierEvent : EntityEventArgs
{
public readonly EntityUid User;
public float PryTimeModifier = 1.0f;
public DoorGetPryTimeModifierEvent(EntityUid user)
{
User = user;
}
}
/// <summary>
/// Raised when an attempt to pry open the door is made.
/// Cancel to stop the door from being pried open.
/// </summary>
public sealed class BeforeDoorPryEvent : CancellableEntityEventArgs
{
public readonly EntityUid User;
public readonly EntityUid Tool;
public BeforeDoorPryEvent(EntityUid user, EntityUid tool)
{
User = user;
Tool = tool;
}
}
}

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@@ -1,5 +1,6 @@
using Content.Shared.Doors.Components;
using Content.Shared.Popups;
using Content.Shared.Prying.Components;
namespace Content.Shared.Doors.Systems;
@@ -16,16 +17,16 @@ public abstract class SharedDoorBoltSystem : EntitySystem
SubscribeLocalEvent<DoorBoltComponent, BeforeDoorOpenedEvent>(OnBeforeDoorOpened);
SubscribeLocalEvent<DoorBoltComponent, BeforeDoorClosedEvent>(OnBeforeDoorClosed);
SubscribeLocalEvent<DoorBoltComponent, BeforeDoorDeniedEvent>(OnBeforeDoorDenied);
SubscribeLocalEvent<DoorBoltComponent, BeforeDoorPryEvent>(OnDoorPry);
SubscribeLocalEvent<DoorBoltComponent, BeforePryEvent>(OnDoorPry);
}
private void OnDoorPry(EntityUid uid, DoorBoltComponent component, BeforeDoorPryEvent args)
private void OnDoorPry(EntityUid uid, DoorBoltComponent component, ref BeforePryEvent args)
{
if (component.BoltsDown)
if (component.BoltsDown && !args.Force)
{
Popup.PopupEntity(Loc.GetString("airlock-component-cannot-pry-is-bolted-message"), uid, args.User);
args.Cancel();
Popup.PopupClient(Loc.GetString("airlock-component-cannot-pry-is-bolted-message"), uid, args.User);
args.Cancelled = true;
}
}

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@@ -16,6 +16,7 @@ using Robust.Shared.Physics.Events;
using Robust.Shared.Physics.Systems;
using Robust.Shared.Serialization;
using Robust.Shared.Timing;
using Content.Shared.Prying.Components;
namespace Content.Shared.Doors.Systems;
@@ -61,6 +62,8 @@ public abstract partial class SharedDoorSystem : EntitySystem
SubscribeLocalEvent<DoorComponent, StartCollideEvent>(HandleCollide);
SubscribeLocalEvent<DoorComponent, PreventCollideEvent>(PreventCollision);
SubscribeLocalEvent<DoorComponent, GetPryTimeModifierEvent>(OnPryTimeModifier);
}
protected virtual void OnComponentInit(EntityUid uid, DoorComponent door, ComponentInit args)
@@ -182,6 +185,11 @@ public abstract partial class SharedDoorSystem : EntitySystem
args.Handled = true;
}
private void OnPryTimeModifier(EntityUid uid, DoorComponent door, ref GetPryTimeModifierEvent args)
{
args.BaseTime = door.PryTime;
}
/// <summary>
/// Update the door state/visuals and play an access denied sound when a user without access interacts with the
/// door.
@@ -206,6 +214,7 @@ public abstract partial class SharedDoorSystem : EntitySystem
PlaySound(uid, door.DenySound, AudioParams.Default.WithVolume(-3), user, predicted);
}
public bool TryToggleDoor(EntityUid uid, DoorComponent? door = null, EntityUid? user = null, bool predicted = false)
{
if (!Resolve(uid, ref door))
@@ -246,7 +255,7 @@ public abstract partial class SharedDoorSystem : EntitySystem
if (door.State == DoorState.Welded)
return false;
var ev = new BeforeDoorOpenedEvent(){User=user};
var ev = new BeforeDoorOpenedEvent() { User = user };
RaiseLocalEvent(uid, ev, false);
if (ev.Cancelled)
return false;
@@ -261,6 +270,14 @@ public abstract partial class SharedDoorSystem : EntitySystem
return true;
}
/// <summary>
/// Immediately start opening a door
/// </summary>
/// <param name="uid"> The uid of the door</param>
/// <param name="door"> The doorcomponent of the door</param>
/// <param name="user"> The user (if any) opening the door</param>
/// <param name="predicted">Whether the interaction would have been
/// predicted. See comments in the PlaySound method on the Server system for details</param>
public virtual void StartOpening(EntityUid uid, DoorComponent? door = null, EntityUid? user = null, bool predicted = false)
{
if (!Resolve(uid, ref door))
@@ -309,6 +326,14 @@ public abstract partial class SharedDoorSystem : EntitySystem
return true;
}
/// <summary>
/// Immediately start closing a door
/// </summary>
/// <param name="uid"> The uid of the door</param>
/// <param name="door"> The doorcomponent of the door</param>
/// <param name="user"> The user (if any) opening the door</param>
/// <param name="predicted">Whether the interaction would have been
/// predicted. See comments in the PlaySound method on the Server system for details</param>
public bool CanClose(EntityUid uid, DoorComponent? door = null, EntityUid? user = null, bool quiet = true)
{
if (!Resolve(uid, ref door))
@@ -444,11 +469,11 @@ public abstract partial class SharedDoorSystem : EntitySystem
//TODO: Make only shutters ignore these objects upon colliding instead of all airlocks
// Excludes Glasslayer for windows, GlassAirlockLayer for windoors, TableLayer for tables
if (!otherPhysics.CanCollide || otherPhysics.CollisionLayer == (int) CollisionGroup.GlassLayer || otherPhysics.CollisionLayer == (int) CollisionGroup.GlassAirlockLayer || otherPhysics.CollisionLayer == (int) CollisionGroup.TableLayer)
if (!otherPhysics.CanCollide || otherPhysics.CollisionLayer == (int)CollisionGroup.GlassLayer || otherPhysics.CollisionLayer == (int)CollisionGroup.GlassAirlockLayer || otherPhysics.CollisionLayer == (int)CollisionGroup.TableLayer)
continue;
//If the colliding entity is a slippable item ignore it by the airlock
if (otherPhysics.CollisionLayer == (int) CollisionGroup.SlipLayer && otherPhysics.CollisionMask == (int) CollisionGroup.ItemMask)
if (otherPhysics.CollisionLayer == (int)CollisionGroup.SlipLayer && otherPhysics.CollisionMask == (int)CollisionGroup.ItemMask)
continue;
if ((physics.CollisionMask & otherPhysics.CollisionLayer) == 0 && (otherPhysics.CollisionMask & physics.CollisionLayer) == 0)
@@ -598,7 +623,7 @@ public abstract partial class SharedDoorSystem : EntitySystem
}
}
protected virtual void CheckDoorBump(DoorComponent component, PhysicsComponent body) {}
protected virtual void CheckDoorBump(DoorComponent component, PhysicsComponent body) { }
/// <summary>
/// Makes a door proceed to the next state (if applicable).
@@ -659,9 +684,4 @@ public abstract partial class SharedDoorSystem : EntitySystem
#endregion
protected abstract void PlaySound(EntityUid uid, SoundSpecifier soundSpecifier, AudioParams audioParams, EntityUid? predictingPlayer, bool predicted);
[Serializable, NetSerializable]
protected sealed partial class DoorPryDoAfterEvent : SimpleDoAfterEvent
{
}
}

View File

@@ -0,0 +1,11 @@
using Robust.Shared.GameStates;
namespace Content.Shared.Prying.Components;
///<summary>
/// Applied to entities that can be pried open without tools while unpowered
/// </summary>
[RegisterComponent, NetworkedComponent]
public sealed partial class PryUnpoweredComponent : Component
{
}

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@@ -0,0 +1,82 @@
using Robust.Shared.Audio;
using Robust.Shared.GameStates;
namespace Content.Shared.Prying.Components;
[RegisterComponent, NetworkedComponent]
public sealed partial class PryingComponent : Component
{
/// <summary>
/// Whether the entity can pry open powered doors
/// </summary>
[DataField("pryPowered")]
public bool PryPowered = false;
/// <summary>
/// Whether the tool can bypass certain restrictions when prying.
/// For example door bolts.
/// </summary>
[DataField("force")]
public bool Force = false;
/// <summary>
/// Modifier on the prying time.
/// Lower values result in more time.
/// </summary>
[DataField("speedModifier")]
public float SpeedModifier = 1.0f;
/// <summary>
/// What sound to play when prying is finished.
/// </summary>
[DataField("useSound")]
public SoundSpecifier UseSound = new SoundPathSpecifier("/Audio/Items/crowbar.ogg");
/// <summary>
/// Whether the entity can currently pry things.
/// </summary>
[DataField("enabled")]
public bool Enabled = true;
}
/// <summary>
/// Raised directed on an entity before prying it.
/// Cancel to stop the entity from being pried open.
/// </summary>
[ByRefEvent]
public record struct BeforePryEvent(EntityUid User, bool PryPowered, bool Force)
{
public readonly EntityUid User = User;
public readonly bool PryPowered = PryPowered;
public readonly bool Force = Force;
public bool Cancelled;
}
/// <summary>
/// Raised directed on an entity that has been pried.
/// </summary>
[ByRefEvent]
public readonly record struct PriedEvent(EntityUid User)
{
public readonly EntityUid User = User;
}
/// <summary>
/// Raised to determine how long the door's pry time should be modified by.
/// Multiply PryTimeModifier by the desired amount.
/// </summary>
[ByRefEvent]
public record struct GetPryTimeModifierEvent
{
public readonly EntityUid User;
public float PryTimeModifier = 1.0f;
public float BaseTime = 5.0f;
public GetPryTimeModifierEvent(EntityUid user)
{
User = user;
}
}

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@@ -0,0 +1,162 @@
using Content.Shared.Prying.Components;
using Content.Shared.Verbs;
using Content.Shared.DoAfter;
using Robust.Shared.Serialization;
using Content.Shared.Administration.Logs;
using Content.Shared.Database;
using Content.Shared.Doors.Components;
using System.Diagnostics.CodeAnalysis;
using Content.Shared.Interaction;
using PryUnpoweredComponent = Content.Shared.Prying.Components.PryUnpoweredComponent;
namespace Content.Shared.Prying.Systems;
/// <summary>
/// Handles prying of entities (e.g. doors)
/// </summary>
public sealed class PryingSystem : EntitySystem
{
[Dependency] private readonly ISharedAdminLogManager _adminLog = default!;
[Dependency] private readonly SharedDoAfterSystem _doAfterSystem = default!;
[Dependency] private readonly SharedAudioSystem _audioSystem = default!;
public override void Initialize()
{
base.Initialize();
// Mob prying doors
SubscribeLocalEvent<DoorComponent, GetVerbsEvent<AlternativeVerb>>(OnDoorAltVerb);
SubscribeLocalEvent<DoorComponent, DoorPryDoAfterEvent>(OnDoAfter);
SubscribeLocalEvent<DoorComponent, InteractUsingEvent>(TryPryDoor);
}
private void TryPryDoor(EntityUid uid, DoorComponent comp, InteractUsingEvent args)
{
if (args.Handled)
return;
args.Handled = TryPry(uid, args.User, out _, args.Used);
}
private void OnDoorAltVerb(EntityUid uid, DoorComponent component, GetVerbsEvent<AlternativeVerb> args)
{
if (!args.CanInteract || !args.CanAccess)
return;
if (!TryComp<PryingComponent>(args.User, out var tool))
return;
args.Verbs.Add(new AlternativeVerb()
{
Text = Loc.GetString("door-pry"),
Impact = LogImpact.Low,
Act = () => TryPry(uid, args.User, out _, args.User),
});
}
/// <summary>
/// Attempt to pry an entity.
/// </summary>
public bool TryPry(EntityUid target, EntityUid user, out DoAfterId? id, EntityUid tool)
{
id = null;
PryingComponent? comp = null;
if (!Resolve(tool, ref comp, false))
return false;
if (!comp.Enabled)
return false;
if (!CanPry(target, user, comp))
{
// If we have reached this point we want the event that caused this
// to be marked as handled as a popup would be generated on failure.
return true;
}
StartPry(target, user, tool, comp.SpeedModifier, out id);
return true;
}
/// <summary>
/// Try to pry an entity.
/// </summary>
public bool TryPry(EntityUid target, EntityUid user, out DoAfterId? id)
{
id = null;
if (!CanPry(target, user))
// If we have reached this point we want the event that caused this
// to be marked as handled as a popup would be generated on failure.
return true;
return StartPry(target, user, null, 1.0f, out id);
}
private bool CanPry(EntityUid target, EntityUid user, PryingComponent? comp = null)
{
BeforePryEvent canev;
if (comp != null)
{
canev = new BeforePryEvent(user, comp.PryPowered, comp.Force);
}
else
{
if (!TryComp<PryUnpoweredComponent>(target, out _))
return false;
canev = new BeforePryEvent(user, false, false);
}
RaiseLocalEvent(target, ref canev);
if (canev.Cancelled)
return false;
return true;
}
private bool StartPry(EntityUid target, EntityUid user, EntityUid? tool, float toolModifier, [NotNullWhen(true)] out DoAfterId? id)
{
var modEv = new GetPryTimeModifierEvent(user);
RaiseLocalEvent(target, ref modEv);
var doAfterArgs = new DoAfterArgs(EntityManager, user, TimeSpan.FromSeconds(modEv.BaseTime * modEv.PryTimeModifier / toolModifier), new DoorPryDoAfterEvent(), target, target, tool)
{
BreakOnDamage = true,
BreakOnUserMove = true,
};
if (tool != null)
{
_adminLog.Add(LogType.Action, LogImpact.Low, $"{ToPrettyString(user)} is using {ToPrettyString(tool.Value)} to pry {ToPrettyString(target)}");
}
else
{
_adminLog.Add(LogType.Action, LogImpact.Low, $"{ToPrettyString(user)} is prying {ToPrettyString(target)}");
}
return _doAfterSystem.TryStartDoAfter(doAfterArgs, out id);
}
private void OnDoAfter(EntityUid uid, DoorComponent door, DoorPryDoAfterEvent args)
{
if (args.Cancelled)
return;
if (args.Target is null)
return;
PryingComponent? comp = null;
if (args.Used != null && Resolve(args.Used.Value, ref comp))
_audioSystem.PlayPredicted(comp.UseSound, args.Used.Value, args.User);
var ev = new PriedEvent(args.User);
RaiseLocalEvent(uid, ref ev);
}
}
[Serializable, NetSerializable]
public sealed partial class DoorPryDoAfterEvent : SimpleDoAfterEvent
{
}

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@@ -2,6 +2,7 @@ using System.Linq;
using Content.Shared.Interaction;
using Content.Shared.Tools.Components;
using Robust.Shared.GameStates;
using Content.Shared.Prying.Components;
namespace Content.Shared.Tools;
@@ -27,7 +28,7 @@ public abstract partial class SharedToolSystem : EntitySystem
private void OnMultipleToolStartup(EntityUid uid, MultipleToolComponent multiple, ComponentStartup args)
{
// Only set the multiple tool if we have a tool component.
if(EntityManager.TryGetComponent(uid, out ToolComponent? tool))
if (EntityManager.TryGetComponent(uid, out ToolComponent? tool))
SetMultipleTool(uid, multiple, tool);
}
@@ -52,7 +53,7 @@ public abstract partial class SharedToolSystem : EntitySystem
if (multiple.Entries.Length == 0)
return false;
multiple.CurrentEntry = (uint) ((multiple.CurrentEntry + 1) % multiple.Entries.Length);
multiple.CurrentEntry = (uint)((multiple.CurrentEntry + 1) % multiple.Entries.Length);
SetMultipleTool(uid, multiple, playSound: true, user: user);
return true;
@@ -79,6 +80,19 @@ public abstract partial class SharedToolSystem : EntitySystem
tool.UseSound = current.Sound;
tool.Qualities = current.Behavior;
// TODO: Replace this with a better solution later
if (TryComp<PryingComponent>(uid, out var pcomp))
{
if (current.Behavior.Contains("Prying"))
{
pcomp.Enabled = true;
}
else
{
pcomp.Enabled = false;
}
}
if (playSound && current.ChangeSound != null)
_audioSystem.PlayPredicted(current.ChangeSound, uid, user);

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@@ -24,6 +24,7 @@
- type: Tool
qualities:
- Prying
- type: Prying
- type: MultipleTool
statusShowBehavior: true
entries:

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@@ -25,6 +25,11 @@
speed: 1.5
qualities:
- Prying
- type: Prying
pryPowered: !type:Bool
true
force: !type:Bool
true
useSound:
path: /Audio/Items/crowbar.ogg
- type: Reactive

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@@ -1,4 +1,4 @@
- type: entity
- type: entity
name: haycutters
parent: BaseItem
id: Haycutters
@@ -98,6 +98,7 @@
path: /Audio/Items/crowbar.ogg
speed: 0.05
- type: TilePrying
- type: Prying
- type: entity
name: mooltitool

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@@ -24,6 +24,12 @@
- Prying
speed: 1.5
useSound: /Audio/Items/jaws_pry.ogg
- type: Prying
pryPowered: !type:Bool
true
force: !type:Bool
true
useSound: /Audio/Items/jaws_pry.ogg
- type: ToolForcePowered
- type: MultipleTool
statusShowBehavior: true

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@@ -155,6 +155,7 @@
Steel: 100
- type: StaticPrice
price: 22
- type: Prying
- type: entity
parent: Crowbar

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@@ -20,3 +20,4 @@
- type: Tool
qualities:
- Prying
- type: Prying

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@@ -38,6 +38,7 @@
- Prying
- type: TilePrying
advanced: true
- type: Prying
- type: entity
id: FireAxeFlaming

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@@ -61,6 +61,7 @@
- type: Tool
qualities:
- Prying
- type: Prying
- type: entity
name: crusher dagger

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@@ -0,0 +1,63 @@
- type: entity
parent: AirlockExternal
id: AirlockExternalEasyPry
suffix: External, EasyPry
description: It opens, it closes, it might crush you, and there might be only space behind it. Has to be manually activated. Has a valve labelled "TURN TO OPEN"
components:
- type: PryUnpowered
- type: entity
parent: AirlockExternalGlass
id: AirlockExternalGlassEasyPry
suffix: External, Glass, EasyPry
description: It opens, it closes, it might crush you, and there might be only space behind it. Has to be manually activated. Has a valve labelled "TURN TO OPEN"
components:
- type: PryUnpowered
- type: entity
parent: AirlockGlassShuttle
id: AirlockGlassShuttleEasyPry
suffix: EasyPry, Docking
description: Necessary for connecting two space craft together. Has a valve labelled "TURN TO OPEN"
components:
- type: PryUnpowered
- type: entity
parent: AirlockShuttle
id: AirlockShuttleEasyPry
suffix: EasyPry, Docking
description: Necessary for connecting two space craft together. Has a valve labelled "TURN TO OPEN"
components:
- type: PryUnpowered
- type: entity
parent: AirlockExternalLocked
id: AirlockExternalEasyPryLocked
suffix: External, EasyPry, Locked
description: It opens, it closes, it might crush you, and there might be only space behind it. Has to be manually activated. Has a valve labelled "TURN TO OPEN"
components:
- type: PryUnpowered
- type: entity
parent: AirlockExternalGlassLocked
id: AirlockExternalGlassEasyPryLocked
suffix: External, Glass, EasyPry, Locked
description: It opens, it closes, it might crush you, and there might be only space behind it. Has to be manually activated. Has a valve labelled "TURN TO OPEN"
components:
- type: PryUnpowered
- type: entity
parent: AirlockExternalGlassShuttleLocked
id: AirlockGlassShuttleEasyPryLocked
suffix: EasyPry, Docking, Locked
description: Necessary for connecting two space craft together. Has a valve labelled "TURN TO OPEN"
components:
- type: PryUnpowered
- type: entity
parent: AirlockExternalShuttleLocked
id: AirlockShuttleEasyPryLocked
suffix: EasyPry, Docking, Locked
description: Necessary for connecting two space craft together. Has a valve labelled "TURN TO OPEN"
components:
- type: PryUnpowered