EasyPry airlocks for arrivals. Now also prying refactor I guess (#19394)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
This commit is contained in:
11
Content.Shared/Prying/Components/PryUnpoweredComponent.cs
Normal file
11
Content.Shared/Prying/Components/PryUnpoweredComponent.cs
Normal file
@@ -0,0 +1,11 @@
|
||||
using Robust.Shared.GameStates;
|
||||
|
||||
namespace Content.Shared.Prying.Components;
|
||||
|
||||
///<summary>
|
||||
/// Applied to entities that can be pried open without tools while unpowered
|
||||
/// </summary>
|
||||
[RegisterComponent, NetworkedComponent]
|
||||
public sealed partial class PryUnpoweredComponent : Component
|
||||
{
|
||||
}
|
||||
Reference in New Issue
Block a user