EasyPry airlocks for arrivals. Now also prying refactor I guess (#19394)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
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@@ -249,7 +249,7 @@ public sealed partial class DoorComponent : Component
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}
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var curTime = IoCManager.Resolve<IGameTiming>().CurTime;
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return (float) (NextStateChange.Value - curTime).TotalSeconds;
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return (float)(NextStateChange.Value - curTime).TotalSeconds;
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}
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set
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{
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@@ -299,10 +299,10 @@ public sealed partial class DoorComponent : Component
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public bool ClickOpen = true;
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[DataField("openDrawDepth", customTypeSerializer: typeof(ConstantSerializer<DrawDepthTag>))]
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public int OpenDrawDepth = (int) DrawDepth.DrawDepth.Doors;
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public int OpenDrawDepth = (int)DrawDepth.DrawDepth.Doors;
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[DataField("closedDrawDepth", customTypeSerializer: typeof(ConstantSerializer<DrawDepthTag>))]
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public int ClosedDrawDepth = (int) DrawDepth.DrawDepth.Doors;
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public int ClosedDrawDepth = (int)DrawDepth.DrawDepth.Doors;
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}
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[Serializable, NetSerializable]
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