Fix multiplying colors of differing nullabilities (#32991)
This commit is contained in:
@@ -292,7 +292,7 @@ public sealed partial class AtmosAlertsComputerWindow : FancyWindow
|
|||||||
if (!TryGetSensorRegionColor(regionOwner, alarmState, out var regionColor))
|
if (!TryGetSensorRegionColor(regionOwner, alarmState, out var regionColor))
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
regionOverlay.Color = regionColor.Value;
|
regionOverlay.Color = regionColor;
|
||||||
|
|
||||||
var priority = (_trackedEntity == regionOwner) ? 999 : (int)alarmState;
|
var priority = (_trackedEntity == regionOwner) ? 999 : (int)alarmState;
|
||||||
prioritizedRegionOverlays.Add(regionOverlay, priority);
|
prioritizedRegionOverlays.Add(regionOverlay, priority);
|
||||||
@@ -331,9 +331,9 @@ public sealed partial class AtmosAlertsComputerWindow : FancyWindow
|
|||||||
NavMap.TrackedEntities[metaData.NetEntity] = blip;
|
NavMap.TrackedEntities[metaData.NetEntity] = blip;
|
||||||
}
|
}
|
||||||
|
|
||||||
private bool TryGetSensorRegionColor(NetEntity regionOwner, AtmosAlarmType alarmState, [NotNullWhen(true)] out Color? color)
|
private bool TryGetSensorRegionColor(NetEntity regionOwner, AtmosAlarmType alarmState, out Color color)
|
||||||
{
|
{
|
||||||
color = null;
|
color = Color.White;
|
||||||
|
|
||||||
var blip = GetBlipTexture(alarmState);
|
var blip = GetBlipTexture(alarmState);
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user