Replace obsolete GetTilesIntersecting methods (#32455)

* Remove usage of obsolete GetTilesIntersecting round 1

* Oop wrong uids

* Remove usage of obsolete GetLocalTilesIntersecting round 2

* Remove usage of obsolete GetLocalTilesIntersecting final round

* weh

* Fix using `SharedMapSystem` in `StencilOverlay`
This commit is contained in:
MilenVolf
2024-12-01 04:56:47 +03:00
committed by GitHub
parent 2d405c9652
commit 5fdf03c216
13 changed files with 42 additions and 19 deletions

View File

@@ -43,6 +43,7 @@ public sealed partial class RevenantSystem
[Dependency] private readonly TileSystem _tile = default!;
[Dependency] private readonly EntityWhitelistSystem _whitelistSystem = default!;
[Dependency] private readonly SharedTransformSystem _transformSystem = default!;
[Dependency] private readonly SharedMapSystem _mapSystem = default!;
private void InitializeAbilities()
{
@@ -228,8 +229,12 @@ public sealed partial class RevenantSystem
var xform = Transform(uid);
if (!TryComp<MapGridComponent>(xform.GridUid, out var map))
return;
var tiles = map.GetTilesIntersecting(Box2.CenteredAround(_transformSystem.GetWorldPosition(xform),
new Vector2(component.DefileRadius * 2, component.DefileRadius))).ToArray();
var tiles = _mapSystem.GetTilesIntersecting(
xform.GridUid.Value,
map,
Box2.CenteredAround(_transformSystem.GetWorldPosition(xform),
new Vector2(component.DefileRadius * 2, component.DefileRadius)))
.ToArray();
_random.Shuffle(tiles);