Replace obsolete GetTilesIntersecting methods (#32455)
* Remove usage of obsolete GetTilesIntersecting round 1 * Oop wrong uids * Remove usage of obsolete GetLocalTilesIntersecting round 2 * Remove usage of obsolete GetLocalTilesIntersecting final round * weh * Fix using `SharedMapSystem` in `StencilOverlay`
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@@ -21,6 +21,7 @@ public sealed class SpecialRespawnSystem : SharedSpecialRespawnSystem
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[Dependency] private readonly AtmosphereSystem _atmosphere = default!;
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly SharedTransformSystem _transform = default!;
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[Dependency] private readonly SharedMapSystem _map = default!;
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[Dependency] private readonly TurfSystem _turf = default!;
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[Dependency] private readonly IChatManager _chat = default!;
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[Dependency] private readonly IPrototypeManager _proto = default!;
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@@ -105,7 +106,7 @@ public sealed class SpecialRespawnSystem : SharedSpecialRespawnSystem
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var found = false;
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foreach (var tile in grid.GetTilesIntersecting(circle))
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foreach (var tile in _map.GetTilesIntersecting(entityGridUid.Value, grid, circle))
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{
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if (tile.IsSpace(_tileDefinitionManager)
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|| _turf.IsTileBlocked(tile, CollisionGroup.MobMask)
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@@ -176,7 +177,7 @@ public sealed class SpecialRespawnSystem : SharedSpecialRespawnSystem
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var mapTarget = grid.WorldToTile(mapPos);
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var circle = new Circle(mapPos, 2);
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foreach (var newTileRef in grid.GetTilesIntersecting(circle))
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foreach (var newTileRef in _map.GetTilesIntersecting(targetGrid, grid, circle))
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{
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if (newTileRef.IsSpace(_tileDefinitionManager) || _turf.IsTileBlocked(newTileRef, CollisionGroup.MobMask) || !_atmosphere.IsTileMixtureProbablySafe(targetGrid, targetMap, mapTarget))
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continue;
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