Cleaned up obsolete properties from MobStateComponent (#13097)

Co-authored-by: Jezithyr <Jezithyr@gmail.com>
This commit is contained in:
Jezithyr
2022-12-19 19:25:35 -08:00
committed by GitHub
parent 7259acfb18
commit 5f9b4adf47
22 changed files with 91 additions and 78 deletions

View File

@@ -2,6 +2,7 @@ using Content.Server.Access.Systems;
using Content.Server.DeviceNetwork;
using Content.Server.DeviceNetwork.Components;
using Content.Server.DeviceNetwork.Systems;
using Content.Server.MobState;
using Content.Server.Popups;
using Content.Shared.Damage;
using Content.Shared.Examine;
@@ -22,6 +23,7 @@ namespace Content.Server.Medical.SuitSensors
[Dependency] private readonly PopupSystem _popupSystem = default!;
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly IdCardSystem _idCardSystem = default!;
[Dependency] private readonly MobStateSystem _mobStateSystem = default!;
[Dependency] private readonly DeviceNetworkSystem _deviceNetworkSystem = default!;
[Dependency] private readonly IGameTiming _gameTiming = default!;
@@ -244,7 +246,7 @@ namespace Content.Server.Medical.SuitSensors
var isAlive = false;
if (EntityManager.TryGetComponent(sensor.User.Value, out MobStateComponent? mobState))
{
isAlive = mobState.IsAlive();
isAlive = _mobStateSystem.IsAlive(sensor.User.Value, mobState);
}
// get mob total damage