Cleaned up obsolete properties from MobStateComponent (#13097)
Co-authored-by: Jezithyr <Jezithyr@gmail.com>
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@@ -3,6 +3,7 @@ using Content.Server.Administration;
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using Content.Server.Body.Systems;
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using Content.Server.Cargo.Components;
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using Content.Server.Chemistry.Components.SolutionManager;
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using Content.Server.MobState;
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using Content.Server.Stack;
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using Content.Shared.Administration;
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using Content.Shared.Body.Components;
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@@ -24,6 +25,7 @@ public sealed class PricingSystem : EntitySystem
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{
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[Dependency] private readonly IConsoleHost _consoleHost = default!;
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[Dependency] private readonly IMapManager _mapManager = default!;
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[Dependency] private readonly MobStateSystem _mobStateSystem = default!;
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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[Dependency] private readonly BodySystem _bodySystem = default!;
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@@ -98,7 +100,7 @@ public sealed class PricingSystem : EntitySystem
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var partRatio = totalPartsPresent / (double) totalParts;
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var partPenalty = component.Price * (1 - partRatio) * component.MissingBodyPartPenalty;
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args.Price += (component.Price - partPenalty) * (state.IsAlive() ? 1.0 : component.DeathPenalty);
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args.Price += (component.Price - partPenalty) * (_mobStateSystem.IsAlive(uid, state) ? 1.0 : component.DeathPenalty);
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}
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private void CalculateStackPrice(EntityUid uid, StackPriceComponent component, ref PriceCalculationEvent args)
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