Another rules change (#16920)
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@@ -179,24 +179,44 @@ public sealed class RulesSystem : EntitySystem
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return false;
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}
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var physicsQuery = GetEntityQuery<PhysicsComponent>();
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var tileCount = 0;
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var matchingTileCount = 0;
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foreach (var tile in grid.GetTilesIntersecting(new Circle(_transform.GetWorldPosition(xform),
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tiles.Range)))
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{
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// Only consider collidable anchored (for reasons some subfloor stuff has physics but non-collidable)
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if (tiles.IgnoreAnchored)
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{
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var gridEnum = grid.GetAnchoredEntitiesEnumerator(tile.GridIndices);
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var found = false;
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while (gridEnum.MoveNext(out var ancUid))
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{
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if (!physicsQuery.TryGetComponent(ancUid, out var physics) ||
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!physics.CanCollide)
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{
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continue;
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}
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found = true;
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break;
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}
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if (found)
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continue;
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}
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tileCount++;
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if (!tiles.Tiles.Contains(_tileDef[tile.Tile.TypeId].ID))
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continue;
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if (tiles.IgnoreAnchored && grid.GetAnchoredEntitiesEnumerator(tile.GridIndices).MoveNext(out _))
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continue;
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matchingTileCount++;
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}
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if (matchingTileCount / (float) tileCount < tiles.Percent)
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if (tileCount == 0 || matchingTileCount / (float) tileCount < tiles.Percent)
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return false;
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break;
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