Alerts System and UI (#2529)

* #272 add bordered panel for effects bar

* #272 avoid mouse overlapping tooltip when near edges,
change tooltip colors to match mockups

* #272 WIP defining status effect states as YML and
sending them as encoded integers

* #272 refactor to use new alert system

* #272 refactor to use new alert system

* #272 fix various bugs with new alert system and update
alerts to have color

* #272 WIP

* #272 rename status effects to alerts

* #272 WIP reworking alert internals to avoid code dup
and eliminate enum

* #272 refactor alerts to use
categories and fix various bugs

* #272 more alert bugfixes

* #272 alert ordering

* #272 callback-based approach for alert clicks

* #272 add debug commands for alerts

* #272 utilize new GridContainer capabilities for sizing of alerts tab

* #272 scale alerts height based on
window size

* #272 fix tooltip flicker

* #272 transparent alert panel

* #272 adjust styles to match injazz mockups more, add cooldown info in tooltip

* #272 adjust styles to match injazz mockups more, add cooldown info in tooltip

* #272 alert prototype tests

* #272 alert manager tests

* #272 alert order tests

* #272 simple unit test for alerts component

* #272 integration test for alerts

* #272 rework alerts to use enums instead
of id / category

* #272 various cleanups for PR

* #272 use byte for more compact alert messages

* #272 rename StatusEffects folder to Alerts,
add missing NetSerializable
This commit is contained in:
chairbender
2020-11-09 20:22:19 -08:00
committed by GitHub
parent c82199610d
commit 5f788c3318
86 changed files with 2305 additions and 598 deletions

View File

@@ -1,12 +1,15 @@
#nullable enable
using System;
using Content.Shared.Alert;
using Content.Shared.GameObjects.Components.Mobs;
using Content.Shared.GameObjects.EntitySystems;
using Content.Shared.Physics;
using Content.Shared.Physics.Pull;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.ComponentDependencies;
using Robust.Shared.GameObjects.Components;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Map;
using Robust.Shared.Physics;
@@ -204,29 +207,36 @@ namespace Content.Shared.GameObjects.Components.Pulling
private void AddPullingStatuses(IEntity puller)
{
if (Owner.TryGetComponent(out SharedStatusEffectsComponent? pulledStatus))
if (Owner.TryGetComponent(out SharedAlertsComponent? pulledStatus))
{
pulledStatus.ChangeStatusEffectIcon(StatusEffect.Pulled,
"/Textures/Interface/StatusEffects/Pull/pulled.png");
pulledStatus.ShowAlert(AlertType.Pulled);
}
if (puller.TryGetComponent(out SharedStatusEffectsComponent? ownerStatus))
if (puller.TryGetComponent(out SharedAlertsComponent? ownerStatus))
{
ownerStatus.ChangeStatusEffectIcon(StatusEffect.Pulling,
"/Textures/Interface/StatusEffects/Pull/pulling.png");
ownerStatus.ShowAlert(AlertType.Pulling, onClickAlert: OnClickAlert);
}
}
private void OnClickAlert(ClickAlertEventArgs args)
{
EntitySystem
.Get<SharedPullingSystem>()
.GetPulled(args.Player)?
.GetComponentOrNull<SharedPullableComponent>()?
.TryStopPull();
}
private void RemovePullingStatuses(IEntity puller)
{
if (Owner.TryGetComponent(out SharedStatusEffectsComponent? pulledStatus))
if (Owner.TryGetComponent(out SharedAlertsComponent? pulledStatus))
{
pulledStatus.RemoveStatusEffect(StatusEffect.Pulled);
pulledStatus.ClearAlert(AlertType.Pulled);
}
if (puller.TryGetComponent(out SharedStatusEffectsComponent? ownerStatus))
if (puller.TryGetComponent(out SharedAlertsComponent? ownerStatus))
{
ownerStatus.RemoveStatusEffect(StatusEffect.Pulling);
ownerStatus.ClearAlert(AlertType.Pulling);
}
}