Alerts System and UI (#2529)
* #272 add bordered panel for effects bar * #272 avoid mouse overlapping tooltip when near edges, change tooltip colors to match mockups * #272 WIP defining status effect states as YML and sending them as encoded integers * #272 refactor to use new alert system * #272 refactor to use new alert system * #272 fix various bugs with new alert system and update alerts to have color * #272 WIP * #272 rename status effects to alerts * #272 WIP reworking alert internals to avoid code dup and eliminate enum * #272 refactor alerts to use categories and fix various bugs * #272 more alert bugfixes * #272 alert ordering * #272 callback-based approach for alert clicks * #272 add debug commands for alerts * #272 utilize new GridContainer capabilities for sizing of alerts tab * #272 scale alerts height based on window size * #272 fix tooltip flicker * #272 transparent alert panel * #272 adjust styles to match injazz mockups more, add cooldown info in tooltip * #272 adjust styles to match injazz mockups more, add cooldown info in tooltip * #272 alert prototype tests * #272 alert manager tests * #272 alert order tests * #272 simple unit test for alerts component * #272 integration test for alerts * #272 rework alerts to use enums instead of id / category * #272 various cleanups for PR * #272 use byte for more compact alert messages * #272 rename StatusEffects folder to Alerts, add missing NetSerializable
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@@ -1,12 +1,15 @@
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#nullable enable
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using System;
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using Content.Shared.Alert;
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using Content.Shared.GameObjects.Components.Mobs;
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using Content.Shared.GameObjects.EntitySystems;
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using Content.Shared.Physics;
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using Content.Shared.Physics.Pull;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.ComponentDependencies;
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using Robust.Shared.GameObjects.Components;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Map;
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using Robust.Shared.Physics;
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@@ -204,29 +207,36 @@ namespace Content.Shared.GameObjects.Components.Pulling
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private void AddPullingStatuses(IEntity puller)
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{
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if (Owner.TryGetComponent(out SharedStatusEffectsComponent? pulledStatus))
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if (Owner.TryGetComponent(out SharedAlertsComponent? pulledStatus))
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{
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pulledStatus.ChangeStatusEffectIcon(StatusEffect.Pulled,
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"/Textures/Interface/StatusEffects/Pull/pulled.png");
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pulledStatus.ShowAlert(AlertType.Pulled);
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}
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if (puller.TryGetComponent(out SharedStatusEffectsComponent? ownerStatus))
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if (puller.TryGetComponent(out SharedAlertsComponent? ownerStatus))
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{
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ownerStatus.ChangeStatusEffectIcon(StatusEffect.Pulling,
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"/Textures/Interface/StatusEffects/Pull/pulling.png");
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ownerStatus.ShowAlert(AlertType.Pulling, onClickAlert: OnClickAlert);
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}
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}
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private void OnClickAlert(ClickAlertEventArgs args)
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{
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EntitySystem
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.Get<SharedPullingSystem>()
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.GetPulled(args.Player)?
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.GetComponentOrNull<SharedPullableComponent>()?
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.TryStopPull();
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}
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private void RemovePullingStatuses(IEntity puller)
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{
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if (Owner.TryGetComponent(out SharedStatusEffectsComponent? pulledStatus))
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if (Owner.TryGetComponent(out SharedAlertsComponent? pulledStatus))
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{
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pulledStatus.RemoveStatusEffect(StatusEffect.Pulled);
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pulledStatus.ClearAlert(AlertType.Pulled);
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}
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if (puller.TryGetComponent(out SharedStatusEffectsComponent? ownerStatus))
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if (puller.TryGetComponent(out SharedAlertsComponent? ownerStatus))
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{
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ownerStatus.RemoveStatusEffect(StatusEffect.Pulling);
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ownerStatus.ClearAlert(AlertType.Pulling);
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}
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}
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