Alerts System and UI (#2529)

* #272 add bordered panel for effects bar

* #272 avoid mouse overlapping tooltip when near edges,
change tooltip colors to match mockups

* #272 WIP defining status effect states as YML and
sending them as encoded integers

* #272 refactor to use new alert system

* #272 refactor to use new alert system

* #272 fix various bugs with new alert system and update
alerts to have color

* #272 WIP

* #272 rename status effects to alerts

* #272 WIP reworking alert internals to avoid code dup
and eliminate enum

* #272 refactor alerts to use
categories and fix various bugs

* #272 more alert bugfixes

* #272 alert ordering

* #272 callback-based approach for alert clicks

* #272 add debug commands for alerts

* #272 utilize new GridContainer capabilities for sizing of alerts tab

* #272 scale alerts height based on
window size

* #272 fix tooltip flicker

* #272 transparent alert panel

* #272 adjust styles to match injazz mockups more, add cooldown info in tooltip

* #272 adjust styles to match injazz mockups more, add cooldown info in tooltip

* #272 alert prototype tests

* #272 alert manager tests

* #272 alert order tests

* #272 simple unit test for alerts component

* #272 integration test for alerts

* #272 rework alerts to use enums instead
of id / category

* #272 various cleanups for PR

* #272 use byte for more compact alert messages

* #272 rename StatusEffects folder to Alerts,
add missing NetSerializable
This commit is contained in:
chairbender
2020-11-09 20:22:19 -08:00
committed by GitHub
parent c82199610d
commit 5f788c3318
86 changed files with 2305 additions and 598 deletions

View File

@@ -1,5 +1,6 @@
using System;
using System.Threading;
using Content.Shared.Alert;
using Content.Shared.GameObjects.Components.Movement;
using Content.Shared.GameObjects.EntitySystems;
using Content.Shared.Interfaces.GameObjects.Components;
@@ -41,7 +42,7 @@ namespace Content.Shared.GameObjects.Components.Mobs
protected float KnockdownTimer;
protected float SlowdownTimer;
private string _stunTexture;
private string _stunAlertId;
protected CancellationTokenSource StatusRemoveCancellation = new CancellationTokenSource();
@@ -117,7 +118,7 @@ namespace Content.Shared.GameObjects.Components.Mobs
StunnedTimer = seconds;
LastStun = _gameTiming.CurTime;
SetStatusEffect();
SetAlert();
OnStun();
Dirty();
@@ -144,7 +145,7 @@ namespace Content.Shared.GameObjects.Components.Mobs
KnockdownTimer = seconds;
LastStun = _gameTiming.CurTime;
SetStatusEffect();
SetAlert();
OnKnockdown();
Dirty();
@@ -186,18 +187,18 @@ namespace Content.Shared.GameObjects.Components.Mobs
if (Owner.TryGetComponent(out MovementSpeedModifierComponent movement))
movement.RefreshMovementSpeedModifiers();
SetStatusEffect();
SetAlert();
Dirty();
}
private void SetStatusEffect()
private void SetAlert()
{
if (!Owner.TryGetComponent(out SharedStatusEffectsComponent status))
if (!Owner.TryGetComponent(out SharedAlertsComponent status))
{
return;
}
status.ChangeStatusEffect(StatusEffect.Stun, _stunTexture,
status.ShowAlert(AlertType.Stun, cooldown:
(StunStart == null || StunEnd == null) ? default : (StunStart.Value, StunEnd.Value));
StatusRemoveCancellation.Cancel();
StatusRemoveCancellation = new CancellationTokenSource();
@@ -212,8 +213,8 @@ namespace Content.Shared.GameObjects.Components.Mobs
serializer.DataField(ref _slowdownCap, "slowdownCap", 20f);
serializer.DataField(ref _helpInterval, "helpInterval", 1f);
serializer.DataField(ref _helpKnockdownRemove, "helpKnockdownRemove", 1f);
serializer.DataField(ref _stunTexture, "stunTexture",
"/Textures/Objects/Weapons/Melee/stunbaton.rsi/stunbaton_off.png");
serializer.DataField(ref _stunAlertId, "stunAlertId",
"stun");
}
protected virtual void OnInteractHand() { }
@@ -230,7 +231,7 @@ namespace Content.Shared.GameObjects.Components.Mobs
KnockdownTimer -= _helpKnockdownRemove;
SetStatusEffect();
SetAlert();
Dirty();
return true;