Alerts System and UI (#2529)

* #272 add bordered panel for effects bar

* #272 avoid mouse overlapping tooltip when near edges,
change tooltip colors to match mockups

* #272 WIP defining status effect states as YML and
sending them as encoded integers

* #272 refactor to use new alert system

* #272 refactor to use new alert system

* #272 fix various bugs with new alert system and update
alerts to have color

* #272 WIP

* #272 rename status effects to alerts

* #272 WIP reworking alert internals to avoid code dup
and eliminate enum

* #272 refactor alerts to use
categories and fix various bugs

* #272 more alert bugfixes

* #272 alert ordering

* #272 callback-based approach for alert clicks

* #272 add debug commands for alerts

* #272 utilize new GridContainer capabilities for sizing of alerts tab

* #272 scale alerts height based on
window size

* #272 fix tooltip flicker

* #272 transparent alert panel

* #272 adjust styles to match injazz mockups more, add cooldown info in tooltip

* #272 adjust styles to match injazz mockups more, add cooldown info in tooltip

* #272 alert prototype tests

* #272 alert manager tests

* #272 alert order tests

* #272 simple unit test for alerts component

* #272 integration test for alerts

* #272 rework alerts to use enums instead
of id / category

* #272 various cleanups for PR

* #272 use byte for more compact alert messages

* #272 rename StatusEffects folder to Alerts,
add missing NetSerializable
This commit is contained in:
chairbender
2020-11-09 20:22:19 -08:00
committed by GitHub
parent c82199610d
commit 5f788c3318
86 changed files with 2305 additions and 598 deletions

View File

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using System;
using Robust.Shared.Log;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;
using Robust.Shared.Utility;
using Robust.Shared.ViewVariables;
using YamlDotNet.RepresentationModel;
namespace Content.Shared.Alert
{
/// <summary>
/// An alert popup with associated icon, tooltip, and other data.
/// </summary>
[Prototype("alert")]
public class AlertPrototype : IPrototype
{
/// <summary>
/// Type of alert, no 2 alert prototypes should have the same one.
/// </summary>
public AlertType AlertType { get; private set; }
/// <summary>
/// Path to the icon (png) to show in alert bar. If severity levels are supported,
/// this should be the path to the icon without the severity number
/// (i.e. hot.png if there is hot1.png and hot2.png). Use <see cref="GetIconPath"/>
/// to get the correct icon path for a particular severity level.
/// </summary>
[ViewVariables]
public string IconPath { get; private set; }
/// <summary>
/// Name to show in tooltip window. Accepts formatting.
/// </summary>
public FormattedMessage Name { get; private set; }
/// <summary>
/// Description to show in tooltip window. Accepts formatting.
/// </summary>
public FormattedMessage Description { get; private set; }
/// <summary>
/// Category the alert belongs to. Only one alert of a given category
/// can be shown at a time. If one is shown while another is already being shown,
/// it will be replaced. This can be useful for categories of alerts which should naturally
/// replace each other and are mutually exclusive, for example lowpressure / highpressure,
/// hot / cold. If left unspecified, the alert will not replace or be replaced by any other alerts.
/// </summary>
public AlertCategory? Category { get; private set; }
/// <summary>
/// Key which is unique w.r.t category semantics (alerts with same category have equal keys,
/// alerts with no category have different keys).
/// </summary>
public AlertKey AlertKey { get; private set; }
/// <summary>
/// -1 (no effect) unless MaxSeverity is specified. Defaults to 1. Minimum severity level supported by this state.
/// </summary>
public short MinSeverity => MaxSeverity == -1 ? (short) -1 : _minSeverity;
private short _minSeverity;
/// <summary>
/// Maximum severity level supported by this state. -1 (default) indicates
/// no severity levels are supported by the state.
/// </summary>
public short MaxSeverity { get; private set; }
/// <summary>
/// Indicates whether this state support severity levels
/// </summary>
public bool SupportsSeverity => MaxSeverity != -1;
public void LoadFrom(YamlMappingNode mapping)
{
var serializer = YamlObjectSerializer.NewReader(mapping);
serializer.DataField(this, x => x.IconPath, "icon", string.Empty);
serializer.DataField(this, x => x.MaxSeverity, "maxSeverity", (short) -1);
serializer.DataField(ref _minSeverity, "minSeverity", (short) 1);
serializer.DataReadFunction("name", string.Empty,
s => Name = FormattedMessage.FromMarkup(s));
serializer.DataReadFunction("description", string.Empty,
s => Description = FormattedMessage.FromMarkup(s));
serializer.DataField(this, x => x.AlertType, "alertType", AlertType.Error);
if (AlertType == AlertType.Error)
{
Logger.ErrorS("alert", "missing or invalid alertType for alert with name {0}", Name);
}
if (serializer.TryReadDataField("category", out AlertCategory alertCategory))
{
Category = alertCategory;
}
AlertKey = new AlertKey(AlertType, Category);
}
/// <param name="severity">severity level, if supported by this alert</param>
/// <returns>the icon path to the texture for the provided severity level</returns>
public string GetIconPath(short? severity = null)
{
if (!SupportsSeverity && severity != null)
{
Logger.WarningS("alert", "attempted to get icon path for severity level for alert {0}, but" +
" this alert does not support severity levels", AlertType);
}
if (!SupportsSeverity) return IconPath;
if (severity == null)
{
Logger.WarningS("alert", "attempted to get icon path without severity level for alert {0}," +
" but this alert requires a severity level. Using lowest" +
" valid severity level instead...", AlertType);
severity = MinSeverity;
}
if (severity < MinSeverity)
{
Logger.WarningS("alert", "attempted to get icon path with severity level {0} for alert {1}," +
" but the minimum severity level for this alert is {2}. Using" +
" lowest valid severity level instead...", severity, AlertType, MinSeverity);
severity = MinSeverity;
}
if (severity > MaxSeverity)
{
Logger.WarningS("alert", "attempted to get icon path with severity level {0} for alert {1}," +
" but the max severity level for this alert is {2}. Using" +
" highest valid severity level instead...", severity, AlertType, MaxSeverity);
severity = MaxSeverity;
}
// split and add the severity number to the path
var ext = IconPath.LastIndexOf('.');
return IconPath.Substring(0, ext) + severity + IconPath.Substring(ext, IconPath.Length - ext);
}
}
/// <summary>
/// Key for an alert which is unique (for equality and hashcode purposes) w.r.t category semantics.
/// I.e., entirely defined by the category, if a category was specified, otherwise
/// falls back to the id.
/// </summary>
[Serializable, NetSerializable]
public struct AlertKey
{
private readonly AlertType? _alertType;
private readonly AlertCategory? _alertCategory;
/// NOTE: if the alert has a category you must pass the category for this to work
/// properly as a key. I.e. if the alert has a category and you pass only the ID, and you
/// compare this to another AlertKey that has both the category and the same ID, it will not consider them equal.
public AlertKey(AlertType? alertType, AlertCategory? alertCategory)
{
// if there is a category, ignore the alerttype.
if (alertCategory != null)
{
_alertCategory = alertCategory;
_alertType = null;
}
else
{
_alertCategory = null;
_alertType = alertType;
}
}
public bool Equals(AlertKey other)
{
return _alertType == other._alertType && _alertCategory == other._alertCategory;
}
public override bool Equals(object obj)
{
return obj is AlertKey other && Equals(other);
}
public override int GetHashCode()
{
return HashCode.Combine(_alertType, _alertCategory);
}
/// <param name="category">alert category, must not be null</param>
/// <returns>An alert key for the provided alert category</returns>
public static AlertKey ForCategory(AlertCategory category)
{
return new AlertKey(null, category);
}
}
}