Alerts System and UI (#2529)

* #272 add bordered panel for effects bar

* #272 avoid mouse overlapping tooltip when near edges,
change tooltip colors to match mockups

* #272 WIP defining status effect states as YML and
sending them as encoded integers

* #272 refactor to use new alert system

* #272 refactor to use new alert system

* #272 fix various bugs with new alert system and update
alerts to have color

* #272 WIP

* #272 rename status effects to alerts

* #272 WIP reworking alert internals to avoid code dup
and eliminate enum

* #272 refactor alerts to use
categories and fix various bugs

* #272 more alert bugfixes

* #272 alert ordering

* #272 callback-based approach for alert clicks

* #272 add debug commands for alerts

* #272 utilize new GridContainer capabilities for sizing of alerts tab

* #272 scale alerts height based on
window size

* #272 fix tooltip flicker

* #272 transparent alert panel

* #272 adjust styles to match injazz mockups more, add cooldown info in tooltip

* #272 adjust styles to match injazz mockups more, add cooldown info in tooltip

* #272 alert prototype tests

* #272 alert manager tests

* #272 alert order tests

* #272 simple unit test for alerts component

* #272 integration test for alerts

* #272 rework alerts to use enums instead
of id / category

* #272 various cleanups for PR

* #272 use byte for more compact alert messages

* #272 rename StatusEffects folder to Alerts,
add missing NetSerializable
This commit is contained in:
chairbender
2020-11-09 20:22:19 -08:00
committed by GitHub
parent c82199610d
commit 5f788c3318
86 changed files with 2305 additions and 598 deletions

View File

@@ -0,0 +1,81 @@
using System;
using System.Collections.Generic;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;
using Robust.Shared.Utility;
using YamlDotNet.RepresentationModel;
namespace Content.Shared.Alert
{
/// <summary>
/// Defines the order of alerts so they show up in a consistent order.
/// </summary>
[Prototype("alertOrder")]
public class AlertOrderPrototype : IPrototype, IComparer<AlertPrototype>
{
private Dictionary<AlertType, int> _typeToIdx = new Dictionary<AlertType, int>();
private Dictionary<AlertCategory, int> _categoryToIdx = new Dictionary<AlertCategory, int>();
public void LoadFrom(YamlMappingNode mapping)
{
if (!mapping.TryGetNode("order", out YamlSequenceNode orderMapping)) return;
int i = 0;
foreach (var entryYaml in orderMapping)
{
var orderEntry = (YamlMappingNode) entryYaml;
var serializer = YamlObjectSerializer.NewReader(orderEntry);
if (serializer.TryReadDataField("category", out AlertCategory alertCategory))
{
_categoryToIdx[alertCategory] = i++;
}
else if (serializer.TryReadDataField("alertType", out AlertType alertType))
{
_typeToIdx[alertType] = i++;
}
}
}
private int GetOrderIndex(AlertPrototype alert)
{
if (_typeToIdx.TryGetValue(alert.AlertType, out var idx))
{
return idx;
}
if (alert.Category != null &&
_categoryToIdx.TryGetValue((AlertCategory) alert.Category, out idx))
{
return idx;
}
return -1;
}
public int Compare(AlertPrototype x, AlertPrototype y)
{
if ((x == null) && (y == null)) return 0;
if (x == null) return 1;
if (y == null) return -1;
var idx = GetOrderIndex(x);
var idy = GetOrderIndex(y);
if (idx == -1 && idy == -1)
{
// break ties by type value
return x.AlertType - y.AlertType;
}
if (idx == -1) return 1;
if (idy == -1) return -1;
var result = idx - idy;
// not strictly necessary (we don't care about ones that go at the same index)
// but it makes the sort stable
if (result == 0)
{
// break ties by type value
return x.AlertType - y.AlertType;
}
return result;
}
}
}