Alerts System and UI (#2529)
* #272 add bordered panel for effects bar * #272 avoid mouse overlapping tooltip when near edges, change tooltip colors to match mockups * #272 WIP defining status effect states as YML and sending them as encoded integers * #272 refactor to use new alert system * #272 refactor to use new alert system * #272 fix various bugs with new alert system and update alerts to have color * #272 WIP * #272 rename status effects to alerts * #272 WIP reworking alert internals to avoid code dup and eliminate enum * #272 refactor alerts to use categories and fix various bugs * #272 more alert bugfixes * #272 alert ordering * #272 callback-based approach for alert clicks * #272 add debug commands for alerts * #272 utilize new GridContainer capabilities for sizing of alerts tab * #272 scale alerts height based on window size * #272 fix tooltip flicker * #272 transparent alert panel * #272 adjust styles to match injazz mockups more, add cooldown info in tooltip * #272 adjust styles to match injazz mockups more, add cooldown info in tooltip * #272 alert prototype tests * #272 alert manager tests * #272 alert order tests * #272 simple unit test for alerts component * #272 integration test for alerts * #272 rework alerts to use enums instead of id / category * #272 various cleanups for PR * #272 use byte for more compact alert messages * #272 rename StatusEffects folder to Alerts, add missing NetSerializable
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81
Content.Shared/Alert/AlertOrderPrototype.cs
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81
Content.Shared/Alert/AlertOrderPrototype.cs
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using System;
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using System.Collections.Generic;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization;
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using Robust.Shared.Utility;
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using YamlDotNet.RepresentationModel;
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namespace Content.Shared.Alert
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{
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/// <summary>
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/// Defines the order of alerts so they show up in a consistent order.
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/// </summary>
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[Prototype("alertOrder")]
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public class AlertOrderPrototype : IPrototype, IComparer<AlertPrototype>
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{
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private Dictionary<AlertType, int> _typeToIdx = new Dictionary<AlertType, int>();
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private Dictionary<AlertCategory, int> _categoryToIdx = new Dictionary<AlertCategory, int>();
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public void LoadFrom(YamlMappingNode mapping)
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{
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if (!mapping.TryGetNode("order", out YamlSequenceNode orderMapping)) return;
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int i = 0;
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foreach (var entryYaml in orderMapping)
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{
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var orderEntry = (YamlMappingNode) entryYaml;
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var serializer = YamlObjectSerializer.NewReader(orderEntry);
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if (serializer.TryReadDataField("category", out AlertCategory alertCategory))
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{
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_categoryToIdx[alertCategory] = i++;
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}
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else if (serializer.TryReadDataField("alertType", out AlertType alertType))
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{
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_typeToIdx[alertType] = i++;
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}
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}
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}
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private int GetOrderIndex(AlertPrototype alert)
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{
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if (_typeToIdx.TryGetValue(alert.AlertType, out var idx))
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{
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return idx;
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}
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if (alert.Category != null &&
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_categoryToIdx.TryGetValue((AlertCategory) alert.Category, out idx))
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{
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return idx;
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}
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return -1;
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}
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public int Compare(AlertPrototype x, AlertPrototype y)
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{
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if ((x == null) && (y == null)) return 0;
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if (x == null) return 1;
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if (y == null) return -1;
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var idx = GetOrderIndex(x);
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var idy = GetOrderIndex(y);
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if (idx == -1 && idy == -1)
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{
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// break ties by type value
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return x.AlertType - y.AlertType;
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}
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if (idx == -1) return 1;
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if (idy == -1) return -1;
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var result = idx - idy;
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// not strictly necessary (we don't care about ones that go at the same index)
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// but it makes the sort stable
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if (result == 0)
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{
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// break ties by type value
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return x.AlertType - y.AlertType;
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}
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return result;
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}
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}
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}
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