Alerts System and UI (#2529)

* #272 add bordered panel for effects bar

* #272 avoid mouse overlapping tooltip when near edges,
change tooltip colors to match mockups

* #272 WIP defining status effect states as YML and
sending them as encoded integers

* #272 refactor to use new alert system

* #272 refactor to use new alert system

* #272 fix various bugs with new alert system and update
alerts to have color

* #272 WIP

* #272 rename status effects to alerts

* #272 WIP reworking alert internals to avoid code dup
and eliminate enum

* #272 refactor alerts to use
categories and fix various bugs

* #272 more alert bugfixes

* #272 alert ordering

* #272 callback-based approach for alert clicks

* #272 add debug commands for alerts

* #272 utilize new GridContainer capabilities for sizing of alerts tab

* #272 scale alerts height based on
window size

* #272 fix tooltip flicker

* #272 transparent alert panel

* #272 adjust styles to match injazz mockups more, add cooldown info in tooltip

* #272 adjust styles to match injazz mockups more, add cooldown info in tooltip

* #272 alert prototype tests

* #272 alert manager tests

* #272 alert order tests

* #272 simple unit test for alerts component

* #272 integration test for alerts

* #272 rework alerts to use enums instead
of id / category

* #272 various cleanups for PR

* #272 use byte for more compact alert messages

* #272 rename StatusEffects folder to Alerts,
add missing NetSerializable
This commit is contained in:
chairbender
2020-11-09 20:22:19 -08:00
committed by GitHub
parent c82199610d
commit 5f788c3318
86 changed files with 2305 additions and 598 deletions

View File

@@ -0,0 +1,124 @@
using System.Collections.Generic;
using System.Linq;
using Content.Shared.Prototypes.Kitchen;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Prototypes;
namespace Content.Shared.Alert
{
/// <summary>
/// Provides access to all configured alerts. Ability to encode/decode a given state
/// to an int.
/// </summary>
public class AlertManager
{
[Dependency]
private readonly IPrototypeManager _prototypeManager = default!;
private AlertPrototype[] _orderedAlerts;
private Dictionary<AlertType, byte> _typeToIndex;
public void Initialize()
{
// order by type value so we can map between the id and an integer index and use
// the index for compact alert change messages
_orderedAlerts =
_prototypeManager.EnumeratePrototypes<AlertPrototype>()
.OrderBy(prototype => prototype.AlertType).ToArray();
_typeToIndex = new Dictionary<AlertType, byte>();
for (var i = 0; i < _orderedAlerts.Length; i++)
{
if (i > byte.MaxValue)
{
Logger.ErrorS("alert", "too many alerts for byte encoding ({0})! encoding will need" +
" to be changed to use a ushort rather than byte", _typeToIndex.Count);
break;
}
if (!_typeToIndex.TryAdd(_orderedAlerts[i].AlertType, (byte) i))
{
Logger.ErrorS("alert",
"Found alert with duplicate id {0}", _orderedAlerts[i].AlertType);
}
}
}
/// <summary>
/// Tries to get the alert of the indicated type
/// </summary>
/// <returns>true if found</returns>
public bool TryGet(AlertType alertType, out AlertPrototype alert)
{
if (_typeToIndex.TryGetValue(alertType, out var idx))
{
alert = _orderedAlerts[idx];
return true;
}
alert = null;
return false;
}
/// <summary>
/// Tries to get the alert of the indicated type along with its encoding
/// </summary>
/// <returns>true if found</returns>
public bool TryGetWithEncoded(AlertType alertType, out AlertPrototype alert, out byte encoded)
{
if (_typeToIndex.TryGetValue(alertType, out var idx))
{
alert = _orderedAlerts[idx];
encoded = (byte) idx;
return true;
}
alert = null;
encoded = 0;
return false;
}
/// <summary>
/// Tries to get the compact encoded representation of this alert
/// </summary>
/// <returns>true if successful</returns>
public bool TryEncode(AlertPrototype alert, out byte encoded)
{
return TryEncode(alert.AlertType, out encoded);
}
/// <summary>
/// Tries to get the compact encoded representation of the alert with
/// the indicated id
/// </summary>
/// <returns>true if successful</returns>
public bool TryEncode(AlertType alertType, out byte encoded)
{
if (_typeToIndex.TryGetValue(alertType, out var idx))
{
encoded = idx;
return true;
}
encoded = 0;
return false;
}
/// <summary>
/// Tries to get the alert from the encoded representation
/// </summary>
/// <returns>true if successful</returns>
public bool TryDecode(byte encodedAlert, out AlertPrototype alert)
{
if (encodedAlert >= _orderedAlerts.Length)
{
alert = null;
return false;
}
alert = _orderedAlerts[encodedAlert];
return true;
}
}
}