Alerts System and UI (#2529)

* #272 add bordered panel for effects bar

* #272 avoid mouse overlapping tooltip when near edges,
change tooltip colors to match mockups

* #272 WIP defining status effect states as YML and
sending them as encoded integers

* #272 refactor to use new alert system

* #272 refactor to use new alert system

* #272 fix various bugs with new alert system and update
alerts to have color

* #272 WIP

* #272 rename status effects to alerts

* #272 WIP reworking alert internals to avoid code dup
and eliminate enum

* #272 refactor alerts to use
categories and fix various bugs

* #272 more alert bugfixes

* #272 alert ordering

* #272 callback-based approach for alert clicks

* #272 add debug commands for alerts

* #272 utilize new GridContainer capabilities for sizing of alerts tab

* #272 scale alerts height based on
window size

* #272 fix tooltip flicker

* #272 transparent alert panel

* #272 adjust styles to match injazz mockups more, add cooldown info in tooltip

* #272 adjust styles to match injazz mockups more, add cooldown info in tooltip

* #272 alert prototype tests

* #272 alert manager tests

* #272 alert order tests

* #272 simple unit test for alerts component

* #272 integration test for alerts

* #272 rework alerts to use enums instead
of id / category

* #272 various cleanups for PR

* #272 use byte for more compact alert messages

* #272 rename StatusEffects folder to Alerts,
add missing NetSerializable
This commit is contained in:
chairbender
2020-11-09 20:22:19 -08:00
committed by GitHub
parent c82199610d
commit 5f788c3318
86 changed files with 2305 additions and 598 deletions

View File

@@ -2,6 +2,7 @@
using System.Collections.Generic;
using System.Linq;
using Content.Server.GameObjects.Components.Buckle;
using Content.Shared.Alert;
using Content.Shared.GameObjects.Components.Strap;
using Content.Shared.GameObjects.EntitySystems;
using Content.Shared.GameObjects.Verbs;
@@ -27,7 +28,7 @@ namespace Content.Server.GameObjects.Components.Strap
private StrapPosition _position;
private string _buckleSound = null!;
private string _unbuckleSound = null!;
private string _buckledIcon = null!;
private AlertType _buckledAlertType;
/// <summary>
/// The angle in degrees to rotate the player by when they get strapped
@@ -65,10 +66,10 @@ namespace Content.Server.GameObjects.Components.Strap
public string UnbuckleSound => _unbuckleSound;
/// <summary>
/// The icon to be displayed as a status when buckled
/// ID of the alert to show when buckled
/// </summary>
[ViewVariables]
public string BuckledIcon => _buckledIcon;
public AlertType BuckledAlertType => _buckledAlertType;
/// <summary>
/// The sum of the sizes of all the buckled entities in this strap
@@ -137,7 +138,7 @@ namespace Content.Server.GameObjects.Components.Strap
serializer.DataField(ref _position, "position", StrapPosition.None);
serializer.DataField(ref _buckleSound, "buckleSound", "/Audio/Effects/buckle.ogg");
serializer.DataField(ref _unbuckleSound, "unbuckleSound", "/Audio/Effects/unbuckle.ogg");
serializer.DataField(ref _buckledIcon, "buckledIcon", "/Textures/Interface/StatusEffects/Buckle/buckled.png");
serializer.DataField(ref _buckledAlertType, "buckledAlertType", AlertType.Buckled);
serializer.DataField(ref _rotation, "rotation", 0);
var defaultSize = 100;