Alerts System and UI (#2529)

* #272 add bordered panel for effects bar

* #272 avoid mouse overlapping tooltip when near edges,
change tooltip colors to match mockups

* #272 WIP defining status effect states as YML and
sending them as encoded integers

* #272 refactor to use new alert system

* #272 refactor to use new alert system

* #272 fix various bugs with new alert system and update
alerts to have color

* #272 WIP

* #272 rename status effects to alerts

* #272 WIP reworking alert internals to avoid code dup
and eliminate enum

* #272 refactor alerts to use
categories and fix various bugs

* #272 more alert bugfixes

* #272 alert ordering

* #272 callback-based approach for alert clicks

* #272 add debug commands for alerts

* #272 utilize new GridContainer capabilities for sizing of alerts tab

* #272 scale alerts height based on
window size

* #272 fix tooltip flicker

* #272 transparent alert panel

* #272 adjust styles to match injazz mockups more, add cooldown info in tooltip

* #272 adjust styles to match injazz mockups more, add cooldown info in tooltip

* #272 alert prototype tests

* #272 alert manager tests

* #272 alert order tests

* #272 simple unit test for alerts component

* #272 integration test for alerts

* #272 rework alerts to use enums instead
of id / category

* #272 various cleanups for PR

* #272 use byte for more compact alert messages

* #272 rename StatusEffects folder to Alerts,
add missing NetSerializable
This commit is contained in:
chairbender
2020-11-09 20:22:19 -08:00
committed by GitHub
parent c82199610d
commit 5f788c3318
86 changed files with 2305 additions and 598 deletions

View File

@@ -1,6 +1,7 @@
#nullable enable
using Content.Server.GameObjects.Components.Buckle;
using Content.Server.GameObjects.Components.Mobs;
using Content.Shared.Alert;
using Content.Shared.GameObjects.Components.Mobs;
using Content.Shared.GameObjects.Components.Movement;
using Content.Shared.GameObjects.Components.Strap;
@@ -31,9 +32,9 @@ namespace Content.Server.GameObjects.Components.Movement
private bool _movingRight;
/// <summary>
/// The icon to be displayed when piloting from this chair.
/// ID of the alert to show when piloting
/// </summary>
private string _pilotingIcon = default!;
private AlertType _pilotingAlertType;
/// <summary>
/// The entity that's currently controlling this component.
@@ -137,7 +138,7 @@ namespace Content.Server.GameObjects.Components.Movement
if (_controller != null ||
!entity.TryGetComponent(out MindComponent? mind) ||
mind.Mind == null ||
!Owner.TryGetComponent(out ServerStatusEffectsComponent? status))
!Owner.TryGetComponent(out ServerAlertsComponent? status))
{
return;
}
@@ -145,7 +146,15 @@ namespace Content.Server.GameObjects.Components.Movement
mind.Mind.Visit(Owner);
_controller = entity;
status.ChangeStatusEffectIcon(StatusEffect.Piloting, _pilotingIcon);
status.ShowAlert(_pilotingAlertType, onClickAlert: OnClickAlert);
}
private void OnClickAlert(ClickAlertEventArgs args)
{
if (args.Player.TryGetComponent(out ShuttleControllerComponent? controller))
{
controller.RemoveController();
}
}
/// <summary>
@@ -177,9 +186,9 @@ namespace Content.Server.GameObjects.Components.Movement
/// <param name="entity">The entity to update</param>
private void UpdateRemovedEntity(IEntity entity)
{
if (Owner.TryGetComponent(out ServerStatusEffectsComponent? status))
if (Owner.TryGetComponent(out ServerAlertsComponent? status))
{
status.RemoveStatusEffect(StatusEffect.Piloting);
status.ClearAlert(_pilotingAlertType);
}
if (entity.TryGetComponent(out MindComponent? mind))
@@ -211,13 +220,13 @@ namespace Content.Server.GameObjects.Components.Movement
{
base.ExposeData(serializer);
serializer.DataField(ref _pilotingIcon, "pilotingIcon", "/Textures/Interface/StatusEffects/Buckle/buckled.png");
serializer.DataField(ref _pilotingAlertType, "pilotingAlertType", AlertType.PilotingShuttle);
}
public override void Initialize()
{
base.Initialize();
Owner.EnsureComponent<ServerStatusEffectsComponent>();
Owner.EnsureComponent<ServerAlertsComponent>();
}
/// <inheritdoc />