Alerts System and UI (#2529)
* #272 add bordered panel for effects bar * #272 avoid mouse overlapping tooltip when near edges, change tooltip colors to match mockups * #272 WIP defining status effect states as YML and sending them as encoded integers * #272 refactor to use new alert system * #272 refactor to use new alert system * #272 fix various bugs with new alert system and update alerts to have color * #272 WIP * #272 rename status effects to alerts * #272 WIP reworking alert internals to avoid code dup and eliminate enum * #272 refactor alerts to use categories and fix various bugs * #272 more alert bugfixes * #272 alert ordering * #272 callback-based approach for alert clicks * #272 add debug commands for alerts * #272 utilize new GridContainer capabilities for sizing of alerts tab * #272 scale alerts height based on window size * #272 fix tooltip flicker * #272 transparent alert panel * #272 adjust styles to match injazz mockups more, add cooldown info in tooltip * #272 adjust styles to match injazz mockups more, add cooldown info in tooltip * #272 alert prototype tests * #272 alert manager tests * #272 alert order tests * #272 simple unit test for alerts component * #272 integration test for alerts * #272 rework alerts to use enums instead of id / category * #272 various cleanups for PR * #272 use byte for more compact alert messages * #272 rename StatusEffects folder to Alerts, add missing NetSerializable
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@@ -1,4 +1,5 @@
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using Content.Server.GameObjects.EntitySystems;
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using Content.Shared.Alert;
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using Content.Shared.Chemistry;
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using Content.Shared.GameObjects.Components.Mobs;
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using Content.Shared.GameObjects.Components.Movement;
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@@ -89,7 +90,7 @@ namespace Content.Server.GameObjects.Components.Mobs
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}
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if (!StunStart.HasValue || !StunEnd.HasValue ||
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!Owner.TryGetComponent(out ServerStatusEffectsComponent status))
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!Owner.TryGetComponent(out ServerAlertsComponent status))
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{
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return;
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}
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@@ -102,7 +103,7 @@ namespace Content.Server.GameObjects.Components.Mobs
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if (progress >= length)
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{
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Owner.SpawnTimer(250, () => status.RemoveStatusEffect(StatusEffect.Stun), StatusRemoveCancellation.Token);
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Owner.SpawnTimer(250, () => status.ClearAlert(AlertType.Stun), StatusRemoveCancellation.Token);
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LastStun = null;
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}
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}
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