Alerts System and UI (#2529)

* #272 add bordered panel for effects bar

* #272 avoid mouse overlapping tooltip when near edges,
change tooltip colors to match mockups

* #272 WIP defining status effect states as YML and
sending them as encoded integers

* #272 refactor to use new alert system

* #272 refactor to use new alert system

* #272 fix various bugs with new alert system and update
alerts to have color

* #272 WIP

* #272 rename status effects to alerts

* #272 WIP reworking alert internals to avoid code dup
and eliminate enum

* #272 refactor alerts to use
categories and fix various bugs

* #272 more alert bugfixes

* #272 alert ordering

* #272 callback-based approach for alert clicks

* #272 add debug commands for alerts

* #272 utilize new GridContainer capabilities for sizing of alerts tab

* #272 scale alerts height based on
window size

* #272 fix tooltip flicker

* #272 transparent alert panel

* #272 adjust styles to match injazz mockups more, add cooldown info in tooltip

* #272 adjust styles to match injazz mockups more, add cooldown info in tooltip

* #272 alert prototype tests

* #272 alert manager tests

* #272 alert order tests

* #272 simple unit test for alerts component

* #272 integration test for alerts

* #272 rework alerts to use enums instead
of id / category

* #272 various cleanups for PR

* #272 use byte for more compact alert messages

* #272 rename StatusEffects folder to Alerts,
add missing NetSerializable
This commit is contained in:
chairbender
2020-11-09 20:22:19 -08:00
committed by GitHub
parent c82199610d
commit 5f788c3318
86 changed files with 2305 additions and 598 deletions

View File

@@ -7,6 +7,7 @@ using Content.Server.GameObjects.Components.Mobs.State;
using Content.Server.GameObjects.Components.Pulling;
using Content.Server.GameObjects.Components.Strap;
using Content.Server.GameObjects.EntitySystems;
using Content.Shared.Alert;
using Content.Shared.GameObjects.Components.Buckle;
using Content.Shared.GameObjects.Components.Mobs;
using Content.Shared.GameObjects.Components.Strap;
@@ -37,7 +38,7 @@ namespace Content.Server.GameObjects.Components.Buckle
[Dependency] private readonly IGameTiming _gameTiming = default!;
[ComponentDependency] public readonly AppearanceComponent? AppearanceComponent = null;
[ComponentDependency] private readonly ServerStatusEffectsComponent? _serverStatusEffectsComponent = null;
[ComponentDependency] private readonly ServerAlertsComponent? _serverAlertsComponent = null;
[ComponentDependency] private readonly StunnableComponent? _stunnableComponent = null;
[ComponentDependency] private readonly MobStateManagerComponent? _mobStateManagerComponent = null;
@@ -100,21 +101,31 @@ namespace Content.Server.GameObjects.Components.Buckle
/// </summary>
private void UpdateBuckleStatus()
{
if (_serverStatusEffectsComponent == null)
if (_serverAlertsComponent == null)
{
return;
}
if (Buckled)
{
_serverStatusEffectsComponent.ChangeStatusEffectIcon(StatusEffect.Buckled, BuckledTo!.BuckledIcon);
_serverAlertsComponent.ShowAlert(BuckledTo != null ? BuckledTo.BuckledAlertType : AlertType.Buckled,
onClickAlert: OnClickAlert);
}
else
{
_serverStatusEffectsComponent.RemoveStatusEffect(StatusEffect.Buckled);
_serverAlertsComponent.ClearAlertCategory(AlertCategory.Buckled);
}
}
private void OnClickAlert(ClickAlertEventArgs args)
{
if (args.Player.TryGetComponent(out BuckleComponent? buckle))
{
buckle.TryUnbuckle(args.Player);
}
}
/// <summary>
/// Reattaches this entity to the strap, modifying its position and rotation.
/// </summary>