Add extension methods to get a player's id and tests (#3630)

* Add extension methods to get a player's id and tests

* More extensive tests

* Make inventory check for ids first

* Rename to GetHeldId and TryGetHeldId
This commit is contained in:
DrSmugleaf
2021-03-13 03:22:51 +01:00
committed by GitHub
parent 316ff2ee2a
commit 5f71ea1c48
3 changed files with 206 additions and 0 deletions

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using System.Linq;
using System.Threading.Tasks;
using Content.Server.GameObjects.Components.Access;
using Content.Server.GameObjects.Components.GUI;
using Content.Server.GameObjects.Components.Items.Storage;
using Content.Server.GameObjects.Components.PDA;
using Content.Server.Interfaces.GameObjects.Components.Items;
using NUnit.Framework;
using Robust.Server.Player;
using Robust.Shared.GameObjects;
namespace Content.IntegrationTests.Tests.PDA
{
public class PDAExtensionsTests : ContentIntegrationTest
{
private const string IdCardDummy = "DummyIdCard";
private const string PdaDummy = "DummyPda";
private static readonly string Prototypes = $@"
- type: entity
id: {IdCardDummy}
name: {IdCardDummy}
components:
- type: IdCard
- type: Item
- type: entity
id: {PdaDummy}
name: {PdaDummy}
components:
- type: PDA
idCard: {IdCardDummy}
- type: Item";
[Test]
public async Task PlayerGetIdComponent()
{
var clientOptions = new ClientIntegrationOptions
{
ExtraPrototypes = Prototypes
};
var serverOptions = new ServerIntegrationOptions
{
ExtraPrototypes = Prototypes
};
var (client, server) = await StartConnectedServerClientPair(clientOptions, serverOptions);
await Task.WhenAll(client.WaitIdleAsync(), server.WaitIdleAsync());
var sPlayerManager = server.ResolveDependency<IPlayerManager>();
var sEntityManager = server.ResolveDependency<IEntityManager>();
await server.WaitAssertion(() =>
{
var player = sPlayerManager.GetAllPlayers().Single().AttachedEntity;
Assert.NotNull(player);
// The player spawns with an ID on by default
Assert.NotNull(player.GetHeldId());
Assert.True(player.TryGetHeldId(out var id));
Assert.NotNull(id);
// Put PDA in hand
var dummyPda = sEntityManager.SpawnEntity(PdaDummy, player.Transform.MapPosition);
var pdaItemComponent = dummyPda.GetComponent<ItemComponent>();
player.GetComponent<IHandsComponent>().PutInHand(pdaItemComponent);
var pdaComponent = dummyPda.GetComponent<PDAComponent>();
var pdaIdCard = sEntityManager.SpawnEntity(IdCardDummy, player.Transform.MapPosition).GetComponent<IdCardComponent>();
pdaComponent.InsertIdCard(pdaIdCard);
var pdaContainedId = pdaComponent.ContainedID;
// The PDA in the hand should be found first
Assert.NotNull(player.GetHeldId());
Assert.True(player.TryGetHeldId(out id));
Assert.NotNull(id);
Assert.That(id, Is.EqualTo(pdaContainedId));
// Put ID card in hand
var idDummy = sEntityManager.SpawnEntity(IdCardDummy, player.Transform.MapPosition);
var idItemComponent = idDummy.GetComponent<ItemComponent>();
player.GetComponent<IHandsComponent>().PutInHand(idItemComponent);
var idCardComponent = idDummy.GetComponent<IdCardComponent>();
// The ID in the hand should be found first
Assert.NotNull(player.GetHeldId());
Assert.True(player.TryGetHeldId(out id));
Assert.NotNull(id);
Assert.That(id, Is.EqualTo(idCardComponent));
// Remove all IDs and PDAs
var inventory = player.GetComponent<InventoryComponent>();
foreach (var slot in inventory.Slots)
{
var item = inventory.GetSlotItem(slot);
if (item == null)
{
continue;
}
if (item.Owner.HasComponent<PDAComponent>())
{
inventory.ForceUnequip(slot);
}
}
var hands = player.GetComponent<IHandsComponent>();
hands.Drop(dummyPda, false);
hands.Drop(idDummy, false);
// No ID
Assert.Null(player.GetHeldId());
Assert.False(player.TryGetHeldId(out id));
Assert.Null(id);
});
}
}
}

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#nullable enable
using System.Diagnostics.CodeAnalysis;
using Content.Server.GameObjects.Components.Access;
using Content.Server.GameObjects.Components.GUI;
using Content.Server.Interfaces.GameObjects.Components.Items;
using Robust.Shared.GameObjects;
namespace Content.Server.GameObjects.Components.PDA
{
public static class PdaExtensions
{
/// <summary>
/// Gets the id that a player is holding in their hands or inventory.
/// Order: Hands > ID slot > PDA in ID slot
/// </summary>
/// <param name="player">The player to check in.</param>
/// <returns>The id card component.</returns>
public static IdCardComponent? GetHeldId(this IEntity player)
{
IdCardComponent? firstIdInPda = null;
if (player.TryGetComponent(out IHandsComponent? hands))
{
foreach (var item in hands.GetAllHeldItems())
{
if (firstIdInPda == null &&
item.Owner.TryGetComponent(out PDAComponent? pda) &&
pda.ContainedID != null)
{
firstIdInPda = pda.ContainedID;
}
if (item.Owner.TryGetComponent(out IdCardComponent? card))
{
return card;
}
}
}
if (firstIdInPda != null)
{
return firstIdInPda;
}
IdCardComponent? firstIdInInventory = null;
if (player.TryGetComponent(out InventoryComponent? inventory))
{
foreach (var item in inventory.GetAllHeldItems())
{
if (firstIdInInventory == null &&
item.TryGetComponent(out PDAComponent? pda) &&
pda.ContainedID != null)
{
firstIdInInventory = pda.ContainedID;
}
if (item.TryGetComponent(out IdCardComponent? card))
{
return card;
}
}
}
return firstIdInInventory;
}
/// <summary>
/// Gets the id that a player is holding in their hands or inventory.
/// Order: Hands > ID slot > PDA in ID slot
/// </summary>
/// <param name="player">The player to check in.</param>
/// <param name="id">The id card component.</param>
/// <returns>true if found, false otherwise.</returns>
public static bool TryGetHeldId(this IEntity player, [NotNullWhen(true)] out IdCardComponent? id)
{
return (id = player.GetHeldId()) != null;
}
}
}

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@@ -130,6 +130,7 @@
<s:Boolean x:Key="/Default/UserDictionary/Words/=Octile/@EntryIndexedValue">True</s:Boolean> <s:Boolean x:Key="/Default/UserDictionary/Words/=Octile/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Pathfind/@EntryIndexedValue">True</s:Boolean> <s:Boolean x:Key="/Default/UserDictionary/Words/=Pathfind/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Patreon/@EntryIndexedValue">True</s:Boolean> <s:Boolean x:Key="/Default/UserDictionary/Words/=Patreon/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=pdas/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Phoron/@EntryIndexedValue">True</s:Boolean> <s:Boolean x:Key="/Default/UserDictionary/Words/=Phoron/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=pipenet/@EntryIndexedValue">True</s:Boolean> <s:Boolean x:Key="/Default/UserDictionary/Words/=pipenet/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=placeable/@EntryIndexedValue">True</s:Boolean> <s:Boolean x:Key="/Default/UserDictionary/Words/=placeable/@EntryIndexedValue">True</s:Boolean>