Add extension methods to get a player's id and tests (#3630)
* Add extension methods to get a player's id and tests * More extensive tests * Make inventory check for ids first * Rename to GetHeldId and TryGetHeldId
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125
Content.IntegrationTests/Tests/PDA/PDAExtensionsTests.cs
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125
Content.IntegrationTests/Tests/PDA/PDAExtensionsTests.cs
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using System.Linq;
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using System.Threading.Tasks;
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using Content.Server.GameObjects.Components.Access;
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using Content.Server.GameObjects.Components.GUI;
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using Content.Server.GameObjects.Components.Items.Storage;
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using Content.Server.GameObjects.Components.PDA;
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using Content.Server.Interfaces.GameObjects.Components.Items;
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using NUnit.Framework;
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using Robust.Server.Player;
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using Robust.Shared.GameObjects;
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namespace Content.IntegrationTests.Tests.PDA
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{
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public class PDAExtensionsTests : ContentIntegrationTest
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{
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private const string IdCardDummy = "DummyIdCard";
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private const string PdaDummy = "DummyPda";
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private static readonly string Prototypes = $@"
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- type: entity
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id: {IdCardDummy}
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name: {IdCardDummy}
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components:
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- type: IdCard
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- type: Item
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- type: entity
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id: {PdaDummy}
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name: {PdaDummy}
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components:
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- type: PDA
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idCard: {IdCardDummy}
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- type: Item";
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[Test]
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public async Task PlayerGetIdComponent()
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{
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var clientOptions = new ClientIntegrationOptions
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{
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ExtraPrototypes = Prototypes
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};
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var serverOptions = new ServerIntegrationOptions
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{
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ExtraPrototypes = Prototypes
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};
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var (client, server) = await StartConnectedServerClientPair(clientOptions, serverOptions);
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await Task.WhenAll(client.WaitIdleAsync(), server.WaitIdleAsync());
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var sPlayerManager = server.ResolveDependency<IPlayerManager>();
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var sEntityManager = server.ResolveDependency<IEntityManager>();
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await server.WaitAssertion(() =>
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{
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var player = sPlayerManager.GetAllPlayers().Single().AttachedEntity;
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Assert.NotNull(player);
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// The player spawns with an ID on by default
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Assert.NotNull(player.GetHeldId());
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Assert.True(player.TryGetHeldId(out var id));
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Assert.NotNull(id);
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// Put PDA in hand
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var dummyPda = sEntityManager.SpawnEntity(PdaDummy, player.Transform.MapPosition);
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var pdaItemComponent = dummyPda.GetComponent<ItemComponent>();
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player.GetComponent<IHandsComponent>().PutInHand(pdaItemComponent);
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var pdaComponent = dummyPda.GetComponent<PDAComponent>();
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var pdaIdCard = sEntityManager.SpawnEntity(IdCardDummy, player.Transform.MapPosition).GetComponent<IdCardComponent>();
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pdaComponent.InsertIdCard(pdaIdCard);
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var pdaContainedId = pdaComponent.ContainedID;
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// The PDA in the hand should be found first
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Assert.NotNull(player.GetHeldId());
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Assert.True(player.TryGetHeldId(out id));
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Assert.NotNull(id);
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Assert.That(id, Is.EqualTo(pdaContainedId));
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// Put ID card in hand
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var idDummy = sEntityManager.SpawnEntity(IdCardDummy, player.Transform.MapPosition);
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var idItemComponent = idDummy.GetComponent<ItemComponent>();
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player.GetComponent<IHandsComponent>().PutInHand(idItemComponent);
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var idCardComponent = idDummy.GetComponent<IdCardComponent>();
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// The ID in the hand should be found first
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Assert.NotNull(player.GetHeldId());
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Assert.True(player.TryGetHeldId(out id));
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Assert.NotNull(id);
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Assert.That(id, Is.EqualTo(idCardComponent));
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// Remove all IDs and PDAs
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var inventory = player.GetComponent<InventoryComponent>();
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foreach (var slot in inventory.Slots)
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{
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var item = inventory.GetSlotItem(slot);
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if (item == null)
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{
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continue;
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}
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if (item.Owner.HasComponent<PDAComponent>())
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{
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inventory.ForceUnequip(slot);
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}
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}
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var hands = player.GetComponent<IHandsComponent>();
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hands.Drop(dummyPda, false);
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hands.Drop(idDummy, false);
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// No ID
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Assert.Null(player.GetHeldId());
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Assert.False(player.TryGetHeldId(out id));
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Assert.Null(id);
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});
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}
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}
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}
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