Fix puddle overflow exception on space.
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@@ -345,6 +345,10 @@ namespace Content.Server.GameObjects.Components.Fluids
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{
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{
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puddle = default;
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puddle = default;
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// We're most likely in space, do nothing.
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if (!Owner.Transform.GridID.IsValid())
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return false;
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var mapGrid = _mapManager.GetGrid(Owner.Transform.GridID);
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var mapGrid = _mapManager.GetGrid(Owner.Transform.GridID);
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var coords = Owner.Transform.Coordinates;
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var coords = Owner.Transform.Coordinates;
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