[Mald PR] Plushie sound 1984 (#39250)
* Make melee sounds respect their audio params * Make food sounds respect audio params * Plushie sound 1984 Most plushies have been made quieter (by varying degrees depending on how obnoxious the original sound was) Made plushies 3x slower to use (squeak every 3 seconds / hit somebody every 3 seconds)
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@@ -289,7 +289,7 @@ public sealed class FoodSystem : EntitySystem
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_adminLogger.Add(LogType.Ingestion, LogImpact.Low, $"{ToPrettyString(args.User):target} ate {ToPrettyString(entity.Owner):food}");
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}
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_audio.PlayPredicted(entity.Comp.UseSound, args.Target.Value, args.User, AudioParams.Default.WithVolume(-1f).WithVariation(0.20f));
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_audio.PlayPredicted(entity.Comp.UseSound, args.Target.Value, args.User, entity.Comp.UseSound.Params.WithVolume(-1f).WithVariation(0.20f));
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// Try to break all used utensils
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foreach (var utensil in utensils)
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