[Mald PR] Plushie sound 1984 (#39250)

* Make melee sounds respect their audio params

* Make food sounds respect audio params

* Plushie sound 1984

Most plushies have been made quieter (by varying degrees depending on how obnoxious the original sound was)

Made plushies 3x slower to use (squeak every 3 seconds / hit somebody every 3 seconds)
This commit is contained in:
Pieter-Jan Briers
2025-07-28 09:11:21 +02:00
committed by GitHub
parent 45cef10bad
commit 5f52a3ae17
3 changed files with 95 additions and 111 deletions

View File

@@ -289,7 +289,7 @@ public sealed class FoodSystem : EntitySystem
_adminLogger.Add(LogType.Ingestion, LogImpact.Low, $"{ToPrettyString(args.User):target} ate {ToPrettyString(entity.Owner):food}");
}
_audio.PlayPredicted(entity.Comp.UseSound, args.Target.Value, args.User, AudioParams.Default.WithVolume(-1f).WithVariation(0.20f));
_audio.PlayPredicted(entity.Comp.UseSound, args.Target.Value, args.User, entity.Comp.UseSound.Params.WithVolume(-1f).WithVariation(0.20f));
// Try to break all used utensils
foreach (var utensil in utensils)