committed by
Pieter-Jan Briers
parent
b34a68a519
commit
5f276cd39d
@@ -1,14 +1,16 @@
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using Content.Shared.GameObjects;
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using Content.Shared.GameObjects;
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using Content.Shared.GameObjects.Components.Items;
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using Content.Shared.GameObjects.Components.Items;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization;
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using Content.Server.GameObjects.EntitySystems;
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using Robust.Shared.Utility;
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using static Content.Shared.GameObjects.Components.Inventory.EquipmentSlotDefines;
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using static Content.Shared.GameObjects.Components.Inventory.EquipmentSlotDefines;
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namespace Content.Server.GameObjects
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namespace Content.Server.GameObjects
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{
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{
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public class ClothingComponent : ItemComponent
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public class ClothingComponent : ItemComponent, IUse
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{
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{
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public override string Name => "Clothing";
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public override string Name => "Clothing";
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public override uint? NetID => ContentNetIDs.CLOTHING;
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public override uint? NetID => ContentNetIDs.CLOTHING;
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@@ -16,6 +18,7 @@ namespace Content.Server.GameObjects
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public SlotFlags SlotFlags = SlotFlags.PREVENTEQUIP; //Different from None, NONE allows equips if no slot flags are required
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public SlotFlags SlotFlags = SlotFlags.PREVENTEQUIP; //Different from None, NONE allows equips if no slot flags are required
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private bool _quickEquipEnabled = true;
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private int _heatResistance;
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private int _heatResistance;
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public int HeatResistance => _heatResistance;
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public int HeatResistance => _heatResistance;
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@@ -46,6 +49,8 @@ namespace Content.Server.GameObjects
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}
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}
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});
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});
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serializer.DataField(ref _quickEquipEnabled, "QuickEquip", true);
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serializer.DataFieldCached(ref _heatResistance, "HeatResistance", 323);
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serializer.DataFieldCached(ref _heatResistance, "HeatResistance", 323);
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}
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}
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@@ -53,5 +58,34 @@ namespace Content.Server.GameObjects
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{
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{
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return new ClothingComponentState(ClothingEquippedPrefix, EquippedPrefix);
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return new ClothingComponentState(ClothingEquippedPrefix, EquippedPrefix);
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}
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}
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public bool UseEntity(UseEntityEventArgs eventArgs)
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{
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if (!_quickEquipEnabled) return false;
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if (!eventArgs.User.TryGetComponent(out InventoryComponent inv)
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|| !eventArgs.User.TryGetComponent(out HandsComponent hands)) return false;
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foreach (var (slot, flag) in SlotMasks)
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{
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// We check if the clothing can be equipped in this slot.
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if ((SlotFlags & flag) == 0) continue;
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if (inv.TryGetSlotItem(slot, out ItemComponent item))
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{
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if (!inv.CanUnequip(slot)) continue;
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hands.Drop(Owner);
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inv.Unequip(slot);
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hands.PutInHand(item);
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}
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else
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{
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hands.Drop(Owner);
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}
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return inv.Equip(slot, this);
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}
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return false;
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}
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}
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}
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}
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}
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@@ -12,6 +12,7 @@
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state: backpack
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state: backpack
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- type: Clothing
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- type: Clothing
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Size: 9999
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Size: 9999
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QuickEquip: false
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Slots:
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Slots:
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- back
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- back
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sprite: Clothing/backpack.rsi
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sprite: Clothing/backpack.rsi
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