@@ -10,7 +10,7 @@ using Robust.Client.Player;
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namespace Content.Client.Movement.Systems;
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namespace Content.Client.Movement.Systems;
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public partial class EyeCursorOffsetSystem : EntitySystem
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public sealed partial class EyeCursorOffsetSystem : EntitySystem
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{
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{
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[Dependency] private readonly IEyeManager _eyeManager = default!;
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[Dependency] private readonly IEyeManager _eyeManager = default!;
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[Dependency] private readonly IInputManager _inputManager = default!;
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[Dependency] private readonly IInputManager _inputManager = default!;
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