Modify admin chat (#13050)
* split admin chat into new channel * add ability to play audio when a chat message is received and add audio to admin chat * give client control of AdminChat sound and volume + suppress sound for senders
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@@ -24,14 +24,14 @@ namespace Content.Server.Chat.Managers
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void SendAdminAnnouncement(string message);
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void ChatMessageToOne(ChatChannel channel, string message, string wrappedMessage, EntityUid source, bool hideChat,
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INetChannel client, Color? colorOverride = null, bool recordReplay = false);
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INetChannel client, Color? colorOverride = null, bool recordReplay = false, string? audioPath = null, float audioVolume = 0);
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void ChatMessageToMany(ChatChannel channel, string message, string wrappedMessage, EntityUid source, bool hideChat, bool recordReplay,
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IEnumerable<INetChannel> clients, Color? colorOverride = null);
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IEnumerable<INetChannel> clients, Color? colorOverride = null, string? audioPath = null, float audioVolume = 0);
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void ChatMessageToManyFiltered(Filter filter, ChatChannel channel, string message, string wrappedMessage, EntityUid source, bool hideChat, bool recordReplay, Color? colorOverride);
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void ChatMessageToManyFiltered(Filter filter, ChatChannel channel, string message, string wrappedMessage, EntityUid source, bool hideChat, bool recordReplay, Color? colorOverride, string? audioPath = null, float audioVolume = 0);
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void ChatMessageToAll(ChatChannel channel, string message, string wrappedMessage, EntityUid source, bool hideChat, bool recordReplay, Color? colorOverride = null);
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void ChatMessageToAll(ChatChannel channel, string message, string wrappedMessage, EntityUid source, bool hideChat, bool recordReplay, Color? colorOverride = null, string? audioPath = null, float audioVolume = 0);
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bool MessageCharacterLimit(IPlayerSession player, string message);
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}
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