Modify admin chat (#13050)

* split admin chat into new channel

* add ability to play audio when a chat message is received and add audio to admin chat

* give client control of AdminChat sound and volume + suppress sound for senders
This commit is contained in:
Chief-Engineer
2022-12-19 21:39:01 -06:00
committed by GitHub
parent 8b347dd70f
commit 5ece9bd9e8
12 changed files with 55 additions and 21 deletions

View File

@@ -24,14 +24,14 @@ namespace Content.Server.Chat.Managers
void SendAdminAnnouncement(string message);
void ChatMessageToOne(ChatChannel channel, string message, string wrappedMessage, EntityUid source, bool hideChat,
INetChannel client, Color? colorOverride = null, bool recordReplay = false);
INetChannel client, Color? colorOverride = null, bool recordReplay = false, string? audioPath = null, float audioVolume = 0);
void ChatMessageToMany(ChatChannel channel, string message, string wrappedMessage, EntityUid source, bool hideChat, bool recordReplay,
IEnumerable<INetChannel> clients, Color? colorOverride = null);
IEnumerable<INetChannel> clients, Color? colorOverride = null, string? audioPath = null, float audioVolume = 0);
void ChatMessageToManyFiltered(Filter filter, ChatChannel channel, string message, string wrappedMessage, EntityUid source, bool hideChat, bool recordReplay, Color? colorOverride);
void ChatMessageToManyFiltered(Filter filter, ChatChannel channel, string message, string wrappedMessage, EntityUid source, bool hideChat, bool recordReplay, Color? colorOverride, string? audioPath = null, float audioVolume = 0);
void ChatMessageToAll(ChatChannel channel, string message, string wrappedMessage, EntityUid source, bool hideChat, bool recordReplay, Color? colorOverride = null);
void ChatMessageToAll(ChatChannel channel, string message, string wrappedMessage, EntityUid source, bool hideChat, bool recordReplay, Color? colorOverride = null, string? audioPath = null, float audioVolume = 0);
bool MessageCharacterLimit(IPlayerSession player, string message);
}