Fix hostile simplemob rotation (#20900)
This commit is contained in:
@@ -1,4 +1,5 @@
|
|||||||
using Content.Client.Hands.Systems;
|
using Content.Client.Hands.Systems;
|
||||||
|
using Content.Client.NPC.HTN;
|
||||||
using Content.Shared.CCVar;
|
using Content.Shared.CCVar;
|
||||||
using Content.Shared.CombatMode;
|
using Content.Shared.CombatMode;
|
||||||
using Robust.Client.Graphics;
|
using Robust.Client.Graphics;
|
||||||
@@ -59,6 +60,11 @@ public sealed class CombatModeSystem : SharedCombatModeSystem
|
|||||||
UpdateHud(entity);
|
UpdateHud(entity);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
protected override bool IsNpc(EntityUid uid)
|
||||||
|
{
|
||||||
|
return HasComp<HTNComponent>(uid);
|
||||||
|
}
|
||||||
|
|
||||||
private void UpdateHud(EntityUid entity)
|
private void UpdateHud(EntityUid entity)
|
||||||
{
|
{
|
||||||
if (entity != _playerManager.LocalPlayer?.ControlledEntity || !Timing.IsFirstTimePredicted)
|
if (entity != _playerManager.LocalPlayer?.ControlledEntity || !Timing.IsFirstTimePredicted)
|
||||||
|
|||||||
@@ -1,7 +1,12 @@
|
|||||||
|
using Content.Server.NPC.HTN;
|
||||||
using Content.Shared.CombatMode;
|
using Content.Shared.CombatMode;
|
||||||
|
|
||||||
namespace Content.Server.CombatMode;
|
namespace Content.Server.CombatMode;
|
||||||
|
|
||||||
public sealed class CombatModeSystem : SharedCombatModeSystem
|
public sealed class CombatModeSystem : SharedCombatModeSystem
|
||||||
{
|
{
|
||||||
|
protected override bool IsNpc(EntityUid uid)
|
||||||
|
{
|
||||||
|
return HasComp<HTNComponent>(uid);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -82,7 +82,7 @@ public abstract class SharedCombatModeSystem : EntitySystem
|
|||||||
_actionsSystem.SetToggled(component.CombatToggleActionEntity, component.IsInCombatMode);
|
_actionsSystem.SetToggled(component.CombatToggleActionEntity, component.IsInCombatMode);
|
||||||
|
|
||||||
// Change mouse rotator comps if flag is set
|
// Change mouse rotator comps if flag is set
|
||||||
if (!component.ToggleMouseRotator)
|
if (!component.ToggleMouseRotator || IsNpc(entity))
|
||||||
return;
|
return;
|
||||||
|
|
||||||
SetMouseRotatorComponents(entity, value);
|
SetMouseRotatorComponents(entity, value);
|
||||||
@@ -101,6 +101,12 @@ public abstract class SharedCombatModeSystem : EntitySystem
|
|||||||
RemComp<NoRotateOnMoveComponent>(uid);
|
RemComp<NoRotateOnMoveComponent>(uid);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// todo: When we stop making fucking garbage abstract shared components, remove this shit too.
|
||||||
|
protected abstract bool IsNpc(EntityUid uid);
|
||||||
}
|
}
|
||||||
|
|
||||||
public sealed partial class ToggleCombatActionEvent : InstantActionEvent { }
|
public sealed partial class ToggleCombatActionEvent : InstantActionEvent
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user